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Thread: New Combat Ability: Quickstrike

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  1. #1

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    Works with UAC ambushing as well. 13 stamina per -1 second on a punch.

  2. #2

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    Quote Originally Posted by Gawyane View Post
    Works with UAC ambushing as well. 13 stamina per -1 second on a punch.
    It actually makes kick more appealing too, since it only costs 14 stamina per second compared to punch at 13.

  3. #3

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    Quote Originally Posted by droit View Post
    It actually makes kick more appealing too, since it only costs 14 stamina per second compared to punch at 13.
    With a monk using 1213 it would cost ~10 stamina to spam kicks at 1sec?

    Monk + pally duos will probably be really strong with this update and cman.
    Last edited by Maerit; 01-15-2016 at 10:44 PM.

  4. #4

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    Quote Originally Posted by Maerit View Post
    With a monk using 1213 it would cost ~10 stamina to spam kicks at 1sec?

    Monk + pally duos will probably be really strong with this update and cman.
    After testing it, for the moment - 1213 isn't working with quickstrike and it definitely costs way more than 14 stamina to kick at 1 second. Was more like 36 stamina for my monk. Am I doing it wrong?

  5. #5

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    Quote Originally Posted by Maerit View Post
    After testing it, for the moment - 1213 isn't working with quickstrike and it definitely costs way more than 14 stamina to kick at 1 second. Was more like 36 stamina for my monk. Am I doing it wrong?
    14 stamina per second reduced. Kick is what, 4 second base roundtime? At 14 stamina per second it would cost 42 stamina to kick in 1 second.

    Also not sure if 1213 not working with quickstrike is a bug or intentional. Might want to mention it on the officials.

  6. #6

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    Quote Originally Posted by Tgo01 View Post
    Also not sure if 1213 not working with quickstrike is a bug or intentional. Might want to mention it on the officials.
    Already did! Thanks for the clarification!

    So you can kick in 1 second for 42 stamina, or punch in 1 second for 26 stamina. Punch still seems like a better option to me.
    Last edited by Maerit; 01-16-2016 at 12:53 AM.

  7. #7

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    (10 + 9) * 1.5 * 4 seconds reduction = 114

    114 - 30 - 84 Air lore = 0

    So 84 Air Lore ranks for 0 stamina cost -4 second attacks?
    Quote Originally Posted by TheEschaton View Post
    Are our lives now so fragmented and depersonalized that things we should already be doing, like saving those in danger and feeding the homeless, have suddenly become the actions of heroes?

    -TheE-

  8. #8

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    Quote Originally Posted by phantasm View Post
    (10 + 9) * 1.5 * 4 seconds reduction = 114

    114 - 30 - 84 Air lore = 0

    So 84 Air Lore ranks for 0 stamina cost -4 second attacks?
    You don't add the base 10 first before multiplying by 1.5 so it's:

    9 * 1.5 = 13
    Then add the 10 for a total of 23 stamina per second you want reduced.

    23 stamina * 4 seconds = 92 stamina

    Celerity reduces the stamina cost by a base of 30 so 62 ranks of air lore is needed to reduce a lance swing by 4 seconds for 0 stamina cost.

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