I'm still testing as well, but from what I can tell, it's pretty significant. I've even tried augmenting the spike with sounds, tangleweed, even wild entropy. Still seems nerfed to shit. Going to reserve judgement until a red name comments... or doesn't....
it was really powerful even without lore at first and i believe they tone it down
Last edited by neimanz1; 11-03-2020 at 12:45 PM.
The old version only really shone against bipeds, I'd like to see how new version performs against everything else on the live server before drawing any conclusions. From what little I've seen on the test server the mana cost of the spell will probably have to be slashed to make it worth casting so I'm going to guess that it's probably still a work in progress.
Well the lethality is going to be based on "setups". From what I tested, 611 then 616 makes it seem like the old style. 611, then 607, then 616 makes it powerful. Of course that is a hell of a setup to be going through and makes the spell pretty useless in group hunting. 611 offers the biggest bonus to SMR, then it looks like 607 does. 610 doesn't really appear to do shit. Also, it appears that this is by design.
That is the case. 611 provides a 100 bonus to SMR roll, 607 (at least for me) provides ~22 bonus. So if you want to save mana, hit them with 611 first, then 616. To further augment it with power, go 611 (or 607 first to help with getting 611) then 607 then 616.
If you try to 616 by itself, it will make you sad as it is horrendously pale in comparison to what it used to be. Here's some examples...
That is without the "setup". Notice the absurdity.>e
[Old Ta'Faendryl, Northwest]
A sunken spot beneath a cluster of apple trees has collected a considerable amount of moisture, turning the ground soft and wet. Cricket chirps rise from the thick moss growing along the base of the tree roots. You also see an Ithzir champion.
Obvious paths: west
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 13 (Open d100: -51, Bonus: 10)]
The champion manages to get out of the way!
Cast Roundtime 3 Seconds.
>
The champion's face hardens in concentration, and he starts moving faster than seems possible.
An Ithzir champion exhales sharply, exerting mightily.
The thorny barrier surrounding you blocks the attack from the Ithzir champion!
One of the vines surrounding you lashes out at the Ithzir champion, scraping a thorn across his body! The Ithzir champion flinches slightly.
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 132 (Open d100: 57, Bonus: 10)]
One of the thorns jabs into the champion!
... hits for 19 points of damage!
... 20 points of damage!
Strike pierces thigh!
It is knocked to the ground!
An earthy, sweet aroma wafts from an Ithzir champion in a murky haze.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.
>
An Ithzir champion rises to his feet, his green eyes blazing!
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 154 (Open d100: 75, Bonus: 12)]
Several of the thorns jab into the champion!
... hits for 7 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 20 points of damage!
Strike pierces thigh!
It is knocked to the ground!
... hits for 8 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 20 points of damage!
Strike pierces thigh!
Cast Roundtime 3 Seconds.
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 40 (Open d100: -69, Bonus: 44)]
The champion manages to get out of the way!
Cast Roundtime 3 Seconds.
>
An Ithzir champion rises to his feet, his green eyes blazing!
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 157 (Open d100: 66, Bonus: 24)]
Several of the thorns jab into the champion!
... hits for 8 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 20 points of damage!
Strike pierces thigh!
It is knocked to the ground!
... hits for 12 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 25 points of damage!
Well aimed shot, punctures upper arm!
The earthy, sweet aroma clinging to an Ithzir champion grows more pervasive.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 146 (Open d100: 33, Bonus: 47)]
Several of the thorns jab into the champion!
... hits for 18 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 15 points of damage!
Minor strike to the neck.
... hits for 9 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 15 points of damage!
Minor strike under the left eye, that was close!
Cast Roundtime 3 Seconds.
>
An Ithzir champion grunts as he rises to his feet.
>
The Ithzir champion begins to look fatigued.
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 148 (Open d100: 52, Bonus: 29)]
Several of the thorns jab into the champion!
... hits for 18 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 25 points of damage!
Well aimed shot, punctures calf!
... hits for 20 points of damage!
The Ithzir champion falls to the ground in a crumpled heap.
The light blue glow leaves an Ithzir champion.
The powerful look leaves an Ithzir champion.
An Ithzir champion's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The dully illuminated mantle protecting an Ithzir champion begins to falter, then completely fades away.
Cast Roundtime 3 Seconds.
>
That is a setup with just 611, lucky shot though.>w
[Old Ta'Faendryl, North Valley]
A massive oak tree grows across the rock-strewn path, branches spreading out in regal glory in all directions, acorns dispersed in profuse abundance about its base. Scattered up the side of the hill are a few oak saplings, twisted and bent, like the unnourished offspring of a prolific, but uncaring despot. You also see an Ithzir champion.
Obvious paths: east, west
>incant 611
A haze of black mist gathers around you as you prepare Moonbeam...
Your spell is ready.
You gesture at an Ithzir champion.
Tapping the moons above, you draw down a shaft of swirling moonlight and bathe an Ithzir champion in its lucent glow.
[SMR result: 121 (Open d100: 54)]
An Ithzir champion is caught fast, the light of Lornon arresting her movements.
Soot brown specks of leaf mold trail in the wake of an Ithzir champion's movements, distorted by a murky haze.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 212 (Open d100: 44, Bonus: 100)]
Several of the thorns jab into the champion!
... hits for 10 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 40 points of damage!
Great shot penetrates thigh and shatters bone!
It is knocked to the ground!
... hits for 29 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 40 points of damage!
Deft strike to abdomen penetrates several useful organs!
... hits for 32 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 30 points of damage!
Attack punctures the eye and connects with something really vital!
The Ithzir champion vainly struggles to rise, then goes still.
The light blue glow leaves an Ithzir champion.
The powerful look leaves an Ithzir champion.
The dully illuminated mantle protecting an Ithzir champion begins to falter, then completely fades away.
An Ithzir champion's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
An Ithzir champion's movements no longer appear hampered as the lunar light encircling her fades away.
Cast Roundtime 3 Seconds.
That is with both, notice the bonus to the roll with 607 and 611. This is how you spike now, unless you want to blow a whole head of mana on 1 to 2 critters with just 616.>ne
[Old Ta'Faendryl, North]
A beaten animal track parallels the edge of a huge granite boulder, moving north, then circling around to the west. To the south spreads a wide meadow. The grassy expanse is unmarred by evidence of the former inhabitants of the city, except for an occasional, unnaturally straight mound of dirt running like a giant mole tunnel across the surface of the ground. You also see an Ithzir champion.
Obvious paths: east, southeast, south, northwest
>incant 607
You cover your ears and utter the phrase to invoke Sounds...
Your spell is ready.
You gesture at an Ithzir champion.
An Ithzir champion seems to be distracted by something.
Cast Roundtime 3 Seconds.
>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a jagged steel flamberge at you!
AS: +450 vs DS: +607 with AvD: +42 + d100 roll: +39 = -76
A clean miss.
>incant 611
A haze of black mist gathers around you as you prepare Moonbeam...
Your spell is ready.
You gesture at an Ithzir champion.
Tapping the moons above, you draw down a shaft of swirling moonlight and bathe an Ithzir champion in its lucent glow.
[SMR result: 155 (Open d100: 69, Bonus: 21)]
An Ithzir champion is caught fast, the light of Lornon arresting her movements.
An earthy, sweet aroma wafts from an Ithzir champion in a murky haze.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.
>incant 616
You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.
Your spell is ready.
You gesture at an Ithzir champion.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir champion!
[SMR result: 209 (Open d100: 21, Bonus: 121)]
Several of the thorns jab into the champion!
... hits for 24 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 35 points of damage!
Well placed shot pierces knee, that hurt!
It is knocked to the ground!
... hits for 14 points of damage!
The murky haze surrounding an Ithzir champion seems to attract some of the thorns.
... 40 points of damage!
Fine shot pierces jugular vein! The brain wonders where all its oxygen went, briefly.
The Ithzir champion vainly struggles to rise, then goes still.
The light blue glow leaves an Ithzir champion.
The powerful look leaves an Ithzir champion.
The dully illuminated mantle protecting an Ithzir champion begins to falter, then completely fades away.
An Ithzir champion's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
An Ithzir champion no longer seems distracted.
An Ithzir champion's movements no longer appear hampered as the lunar light encircling her fades away.
Cast Roundtime 3 Seconds.
That kind of change would work better for a class that utilize Rapid Fire:
incant 611 and incant 616 in 2 seconds, instead of 6 seconds (well, technically about 4 seconds)
Nothing better than standing in front of a target, hoping it doesn't get a chance to kick your ass while you're waiting for your casting RT to end just because NIR thought it was fun to require setups for the new 616.
Last edited by drumpel; 11-09-2020 at 04:14 PM.