I've got a planned fixskill ready - hopefully someone can tell me if I'm making improvements or just complicating things. I'd like to start hunting nelemar in double leathers with this build. I've removed the bonuses to the skills since this is just something I'm planning out in the skill manager.
Skill Name | Current Current
| Ranks
Two Weapon Combat..................| 1
Armor Use..........................| 60
Combat Maneuvers...................| 115
Brawling...........................| 202
Ambush.............................| 125
Multi Opponent Combat..............| 30
Physical Fitness...................| 101
Dodging............................| 303
Arcane Symbols.....................| 25
Magic Item Use.....................| 25
Harness Power......................| 25
Elemental Lore - Fire..............| 1
Disarming Traps....................| 270
Picking Locks......................| 270
Stalking and Hiding................| 227
Perception.........................| 208
Climbing...........................| 50
Swimming...........................| 65
Spell Lists
Minor Elemental....................| 4
Thanks again in advance for any advice!
I would probably do the following
finish
2x cm
2x ambush
3x picking
3x disarm
before 3x dodge
Some things I see, why have so much armor use, why 60 ranks, if you are looking to max evasion, you do not have enough and you only need 15 to train off all penalties and 56 to get the -1 second tier reduction so that number seems a little arbitrary and arcane symbols, at most you should only need 15 ranks for bugs, my 71 train rogue only has 10 and he has never missed a bug and he is only doubled in pick skills. Some other quick thoughts, do you need 25 ranks in harness power, you can almost certainly drop that to 10 or 15 at most, unless he is GoS, not sure about the swimming either, I was always under the impression that 50 at cap was all that was necessary for both climb and swim and if he is in GoS then you definitely do not need more than 50.
My thoughts with the the armor use was to get to at least the 56 break for the -1, and then to just keep around some extra for the armor skills for an extra boost to hiding or evasion. I was going to play around with those and see which was more beneficial. I am trying to raise arcane symbols, miu and HP to increase what spells I can hold in spell burst areas. The rogue is a CoL master at the moment, so I could drop HP for more MIU/AS since they are cheaper. Is it foolish to do that? I have the ability to get a full wizard spell up, and a spiritual spell up whenever needed.
Thanks.
The rogue robes build gets wrecked by TD like a monk. With 200 armor ranks and armored evasion, you can train away the entire AP for any armor up to double chain and 5 AP max up to MBP.
Originally Posted by Patrick McGoohan
I would love to have that much armor use, but it seems far away. I'm not sure I'm ready to give up picking like level boxes. The goal is to find what's best for now though and train the rest eventually. Maybe lockpicking will have to wait.
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Last edited by Greng; 08-03-2018 at 04:46 PM.
Discord: danteprimus
Ok, armor reasoning makes sense, just not sure if right now it is the best use of TP's but that is pretty subjective, so I cannot say either way for sure. Spell burst sucks, I desperately try to avoid them with my rogue, which is not always possible so, I suspect your thinking is sound if you want to hunt those areas and getting as many magical skills as possible is probably a good idea, the added benefit of arcane symbols and MIU is the ability to use scrolls and imbeds.