Okay, so I went back and reread the entire thread and have come to the conclusion that there are many paths, each equally effective which seem to be highly dependent on your playing preference. Based on what I have read, you guys have helped me to recalibrate what I want. With that in mind, I will try to be as specific as possible about what I hope to achieve and try to tailor the training plan accordingly with you, the more experienced player base.
So, here is my list of things I want to accomplish.
1. Be able to hunt at my level, or a little over my level. Right now, I am underhunting by about 7 levels. I know I say I hunt in the Tree Spirit area, but bear in mind that I'm really there for the monks and happen to run into the occasional Tree Spirit. Either way, they are both under me by about 7 levels. The treasure payout and experience gained is pretty low and frustrating...this will also affect how much I have to hunt to build up necrotic energy for ensorcelling, so it's pretty important to me.
2. Be able to do item 1 above alone. My other characters hunt in groups, but I play this character so rarely that he doesn't make too many friends. I am not opposed to group hunting, I just don't have that opportunity.
3. Be able to do ensorcelling. This is the most important secondary skill to me. I want it so that I can ensorcell gear for my other characters. Thanks to Allerili for pointing out that INT is a major stat for ensorcelling.
The following items are things that would be nice to have, but are definitely not necessary. This list is not in any particular order, nor exhaustive.
1. Scroll infusion. I have been practicing with it for some time and have come to the conclusion that it requires too many components and too much bookkeeping to be "fun." It is something that I might would want to do if this were my main character who I spent most of my time with, but given the circumstances this is more of a "nice if I can afford it" thing. The only real reason I would want it is because scrolls are lighter than wands, orbs, etc...
2. Not have to carry around wands/orbs/embeddables. I have a wizard and empath on two other accounts. The wizard gives me defensive spells, a disk, strength, and behaves as a battery. The empath keeps me healed, provides blues so I don't waste my mana spelling up, and also acts as a battery. I am not completely opposed to carrying orbs, but if I can avoid it - it would be nice.
3. Maximizing phasing. Let's face it, disk space runs out and I have to carry boxes before my mind is full. There are a couple of ways to mitigate this. I could hunt at level or over-hunt a little bit, making me have to rest sooner, further decreasing the likelihood that I will be carrying boxes around, or I could phase boxes more effectively to make them even lighter than I do right now. Maybe addressing Items 1 and 2 from the must haves will automatically fix this issue.
4. Be able to bolt. My empath was severely gimped by not being able to bolt, but he is level 73 and the critters he was fighting were pretty susceptible to bolt spells (or maybe the more accurate way of saying this is that they were better at warding). This sorcerer is not really in that box yet (I don't think he is, anyway)...the things he hunts seem to be pretty bad at warding. Now, if by moving up to like-level mobs means that they may require some bolting spells, then move this wish up to a requirement.
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I really appreciate you guys taking the time to read this thread and provide your feedback (and in some cases pushback). When this sorcerer was at lower levels, I thought I knew how to train him, but it seems that the sorcerer profession is a little more complicated than I gave it credit for. I will post my training plan here to hopefully make it easier for you to provide your suggestions, but I'm pretty sure it will leave you scratching your heads.
AU: 8 ranks
MOC: dropped completely
PF: 1x
Climb/Swim: 0.5x each for now. Understanding that I know about what I'll need for higher levels, but will fixskill again if I have to by the time this becomes an issue.
Percep: 0.5x
AS: 1x
MIU: 1x
HP: 1x
SA: 1x
EMC: 1x
SMC: 24 ranks
MnE: 1x
MnS: 0.5x
Sorc: 1x
SL - Demon: 28 ranks
SL - Necro: 5 ranks
A Vvrael witch shudders, her form suddenly contracting convulsively.
The ground beneath your feet suddenly frosts and rumbles violently!
[SMR result: 93 (Open d100: -32, Bonus: 61)]
You dodge out of the way!
!SPR>sta
...wait 4 seconds.
!SPR>
Icy stalagmites burst from the ground beneath you!
[SMR result: 213 (Open d100: 88, Bonus: 61)]
... 55 points of damage!
Incredible strike pierces your heart and runs you clean through!
It seems you have died, my friend.