Originally Posted by
Murrandii
I'll repeat my old rhetoric:
As long as you acknowledge the state of the game, you're fine to return and play without being mucho frustration.
And that implies
1) P2W is highly encouraged. You don't need it to "win" at gemstone, but this game is not about skill, it's about mechanics, formulas. So the more you enhance your stats or skills, the more you're "stronger". And to achieve such strength in gemstone is tied with p2w UNLESS you're a veteran that can minmax everything (i.e. take a cheap perfect weapon and build it with silvers to become 7x t5 and add weight after and so on).
2) You got a paradoxe with RP and p2w: The purists crap on scripts that are killing the RP while simu is allowing EVERYTHING to be taken from simustore. Why seek a cleric when you die when you can rub it for 1$. Why seek spells when there's spell up pills. Et cetera.
3) Veterans Multi-accounts. Why? Self reliance. Why is it important? Cause in the end, you save time and time is money.
4) 2019 in gaming industry is about time. Time time time. We all know business models are aimed to install rigid wall in gaming and shine that little bypass for a low cost. Gemstone is perfectly aligned with that philosophy being a VERY grinding game.
5) Point 3 and 4 are perfectly in opposite and are, in my opinion, the reaction of players to Simu'S p2w from a lot of veterans: You want to milk us? Fine, try while I play by my "rules" ---> People sells assets for money, silvers and so on, buy stuff, profit, invest, increase their cash and so on.
6) As long as players care and do point 5, game is alive. When those key players will stop, the game is DEAD (dead like dragonrealms, just an empty shell).