>Who claimed the mushroom was going to be "super rare"? It's not. The iridescent core is. They each offer different benefits, so naturally, their drop rate is not going to be the same.
>GameMaster Estild
Oh my bad, you said "rare" and not "super rare."
http://forums.play.net/forums/GemSto...pells/view/608
>It is now possible for Resist Nature (620) to work on heavy armors (chain and plate), but it requires a new special potion. The herbalist who crafts the other potions will craft the new potion if you bring them a luminescent indigo mushroom, which can be found randomly on high luck rolls when foraging for other items. It is a rare and limited drop. The luminescent indigo mushroom potion must then be poured onto the armor before the other normal potion is applied. When Resist Nature is applied to heavy armors, it is done so at half of the normal effectiveness.
>GameMaster Estild
However, it turns out I was also remembering incorrectly about the cores being "super rare" instead of just "rare" as well:
>Infuriated by the rising costs of reagents and enchanting materials, wizard guild masters at the local Wehnimer's branch took to the streets to vent their frustrations. The protest turned violent when merchant guild representatives hit the streets to silence and mock the mages who might cut into their profits. Chaos ensued as the mages lost their tempers and unleashed fire and fury on the snooty merchants and their wagons. At day's end, many a merchant was battered and bruised from staff and book, and at least two wagons were reduced to ash. Several wizards were seen running away from the scene carrying bags of loot and merchandise. The local constable has been dispatched to track down the stolen merchandise, but admits the chances of recovery are slim. When asked the total loss of goods suffered in the incident, the merchant's guild representative responded, "the goods are easily replaced, but the recharge trade secrets, RECHARGE TRADE SECRETS are gone!" before rushing off in tears.
>There now exist wizard master level "rodyn" potions that will convert any magic item into mage rechargeable items for a small window of time (60 seconds). During this time a wizard may use an orb prepared with 517 to charge the item using the same rules that GM-Merchant characters use for charging items. Meaning no chance of failure (assuming the item hasn't deteriorated to the point of not being chargable verifiable via merchant messaging on 405) and much lower mana costs (1 mana per charge) than traditional mage charging.
Creation of this potion will require a high-level and rare ingredient, but will produce a potion with 5 pours, allowing upwards of 200 charges from a single non-rechargeable item at nominal risk.
>Viduus
http://forums.play.net/forums/GemSto...ements/view/46
My apologies for the confusion. But thank you for helping me realize that cores are supposed to be just "rare" and not "super rare" like I was incorrectly remembering.