Originally Posted by
IorakeWarhammer
You reach out and hold Cthulu's hand.
>;go2 tgay
--- Lich: go2 active.
[go2: ETA: 0:00:01 (5 rooms to move through)]
[go2]>west
[go2]>west
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a silver raffle table with some stuff on it and a painted blue police call box with an old framed parchment sign on it.
Obvious paths: north, east, south, west
Cthulu followed.
>
[Wehnimer's, Winter St.]
A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought.
Obvious paths: east, west
Cthulu followed.
>
[go2]>west
[go2]>south
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. Pedestrians and carts laden down with cargo make their way along the road. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked.
Obvious paths: north, east, south
Cthulu followed.
>
[go2]>go gate
[Wehnimer's, West Ring Rd.]
Traffic is light on this portion of West Ring Road. Most people seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a dark ladder leaning against a large iron-plated tower and a large wooden gate.
Obvious paths: north, south
Cthulu followed.
>
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
Cthulu followed.
>
[go2: travel time: 0:00:01]
--- Lich: go2 has exited.
>prep 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
[LNet]-Sangreal: "wooot!"
>cas cthu
You gesture at Cthulu.
Dozens of long thorns suddenly grow out from the ground underneath Cthulu! Several of the thorns jab into him!
... hits for 20 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
He is knocked to the ground!
He is stunned!
... hits for 31 points of damage!
... 30 points of damage!
Deft strike to the back cracks vertebrae!
Cast Roundtime 3 Seconds.
>prep 616
Wait 2 sec.
>prep 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>cas cthu
You gesture at Cthulu.
Dozens of long thorns suddenly grow out from the ground underneath Cthulu! Several of the thorns jab into him!
... hits for 35 points of damage!
* Cthulu drops dead at your feet!
Cast Roundtime 3 Seconds.
>n
>n
[Wehnimer's, Exterior]
As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.
Obvious paths: north, south, west
>
* Cthulu just bit the dust!
>n
>ne