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Thread: clips of you killing Mordechai (Mordie) / the special ed Marlu clan

  1. #251

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    My point: The valiant Mordechai is not coming to save you.
    Last edited by IorakeWarhammer; 06-23-2010 at 11:47 AM.
    Quote Originally Posted by FAPAuctions View Post
    Jaeden fights with the strength and determination of a divine zealot.
    http://forum.gsplayers.com/showthread.php?t=55156
    Quote Originally Posted by IorakeWarhammer View Post
    you really made a whole thread because you got stunned?

  2. #252
    Join Date
    May 2010
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    With your mom
    Posts
    5,778

    Default

    No, Mordie posted a few pages ago of him killing Ember. That's a friend of mine

  3. #253

    Default

    You reach out and hold Cthulu's hand.
    >;go2 tgay
    --- Lich: go2 active.
    [go2: ETA: 0:00:01 (5 rooms to move through)]
    [go2]>west
    [go2]>west
    [Town Square, West]
    Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a silver raffle table with some stuff on it and a painted blue police call box with an old framed parchment sign on it.
    Obvious paths: north, east, south, west
    Cthulu followed.
    >
    [Wehnimer's, Winter St.]
    A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought.
    Obvious paths: east, west
    Cthulu followed.
    >
    [go2]>west
    [go2]>south
    [Wehnimer's, West Ring Rd.]
    The lane to the east leads into the heart of town and the main square. Pedestrians and carts laden down with cargo make their way along the road. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked.
    Obvious paths: north, east, south
    Cthulu followed.
    >
    [go2]>go gate
    [Wehnimer's, West Ring Rd.]
    Traffic is light on this portion of West Ring Road. Most people seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a dark ladder leaning against a large iron-plated tower and a large wooden gate.
    Obvious paths: north, south
    Cthulu followed.
    >
    [Wehnimer's, Exterior]
    The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
    Obvious paths: north, south
    Cthulu followed.
    >
    [go2: travel time: 0:00:01]
    --- Lich: go2 has exited.
    >prep 616
    You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
    Your spell is ready.
    >
    [LNet]-Sangreal: "wooot!"
    >cas cthu
    You gesture at Cthulu.

    Dozens of long thorns suddenly grow out from the ground underneath Cthulu! Several of the thorns jab into him!
    ... hits for 20 points of damage!
    ... 25 points of damage!
    Well placed shot pierces knee, that hurt!
    He is knocked to the ground!
    He is stunned!
    ... hits for 31 points of damage!
    ... 30 points of damage!
    Deft strike to the back cracks vertebrae!
    Cast Roundtime 3 Seconds.
    >prep 616
    Wait 2 sec.
    >prep 616
    You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
    Your spell is ready.
    >cas cthu
    You gesture at Cthulu.

    Dozens of long thorns suddenly grow out from the ground underneath Cthulu! Several of the thorns jab into him!
    ... hits for 35 points of damage!

    * Cthulu drops dead at your feet!

    Cast Roundtime 3 Seconds.
    >n
    >n
    [Wehnimer's, Exterior]
    As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.
    Obvious paths: north, south, west
    >
    * Cthulu just bit the dust!
    >n
    >ne
    Quote Originally Posted by FAPAuctions View Post
    Jaeden fights with the strength and determination of a divine zealot.
    http://forum.gsplayers.com/showthread.php?t=55156
    Quote Originally Posted by IorakeWarhammer View Post
    you really made a whole thread because you got stunned?

  4. #254
    Join Date
    Jun 2010
    Location
    Kuwait/Iraq
    Posts
    531

    Default

    Quote Originally Posted by IorakeWarhammer View Post
    You reach out and hold Cthulu's hand.
    >;go2 tgay
    --- Lich: go2 active.
    [go2: ETA: 0:00:01 (5 rooms to move through)]
    [go2]>west
    [go2]>west
    [Town Square, West]
    Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a silver raffle table with some stuff on it and a painted blue police call box with an old framed parchment sign on it.
    Obvious paths: north, east, south, west
    Cthulu followed.
    >
    [Wehnimer's, Winter St.]
    A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought.
    Obvious paths: east, west
    Cthulu followed.
    >
    [go2]>west
    [go2]>south
    [Wehnimer's, West Ring Rd.]
    The lane to the east leads into the heart of town and the main square. Pedestrians and carts laden down with cargo make their way along the road. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked.
    Obvious paths: north, east, south
    Cthulu followed.
    >
    [go2]>go gate
    [Wehnimer's, West Ring Rd.]
    Traffic is light on this portion of West Ring Road. Most people seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a dark ladder leaning against a large iron-plated tower and a large wooden gate.
    Obvious paths: north, south
    Cthulu followed.
    >
    [Wehnimer's, Exterior]
    The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
    Obvious paths: north, south
    Cthulu followed.
    >
    [go2: travel time: 0:00:01]
    --- Lich: go2 has exited.
    >prep 616
    You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
    Your spell is ready.
    >
    [LNet]-Sangreal: "wooot!"
    >cas cthu
    You gesture at Cthulu.

    Dozens of long thorns suddenly grow out from the ground underneath Cthulu! Several of the thorns jab into him!
    ... hits for 20 points of damage!
    ... 25 points of damage!
    Well placed shot pierces knee, that hurt!
    He is knocked to the ground!
    He is stunned!
    ... hits for 31 points of damage!
    ... 30 points of damage!
    Deft strike to the back cracks vertebrae!
    Cast Roundtime 3 Seconds.
    >prep 616
    Wait 2 sec.
    >prep 616
    You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
    Your spell is ready.
    >cas cthu
    You gesture at Cthulu.

    Dozens of long thorns suddenly grow out from the ground underneath Cthulu! Several of the thorns jab into him!
    ... hits for 35 points of damage!

    * Cthulu drops dead at your feet!

    Cast Roundtime 3 Seconds.
    >n
    >n
    [Wehnimer's, Exterior]
    As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.
    Obvious paths: north, south, west
    >
    * Cthulu just bit the dust!
    >n
    >ne
    Congrats. You've AFK killed me 3 times this morning when I stopped coming after you about a week ago. Big man.

    [LNet]-GSIV:Kevea: "i gotta really thank you, Cthulu, you saved me 120 bucks a year. I've been reading all the rants for you, against you, and I decided not only do I just not want to deal with it, you are the largest assclown since BP's CEO Tony Hayward. Man, I gotta admit, I am impressed though, it takes talent to be that much a prick. Congrats."

  5. #255

    Default

    Quote Originally Posted by IorakeWarhammer View Post
    My point: The valiant Mordechai is not coming to save you.
    Unlike you, some of us do have real life shit to attend to now and then.

  6. #256

    Default

    Quote Originally Posted by Cthulu View Post
    Congrats. You've AFK killed me 3 times this morning when I stopped coming after you about a week ago. Big man.
    That's what he does. He makes false truces to get your guard down, then rages on you.

  7. #257
    Join Date
    May 2010
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    Default

    Not sure what you guys expect. If you kill people you should expect retaliation.

  8. #258

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    Quote Originally Posted by RichardCranium View Post
    Quit crying. You fucks deserve everything you get.
    I agree. They killed me while I was afk aplenty, with no remorse and plenty of mockery. Fuck em. Right in the neck.

  9. #259
    Join Date
    May 2010
    Location
    With your mom
    Posts
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    Quote Originally Posted by Bhaalizmo View Post
    I agree. They killed me while I was afk aplenty, with no remorse and plenty of mockery. Fuck em. Right in the neck.
    That sounds painful for both parties...

  10. #260

    Default

    Frankly, you're just lucky Jaeden hasn't decided to kill you all non-stop. It's no less than you deserve for being jackasses. A "cult" of griefers is great fun until you're the ones dying.

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