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Thread: SPOILER: Sunfist society powers talk

  1. #61

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    Interestingly enough, the Sigil I got when I hit Rank 2 in Sunfist was the Sigil of Location...costs no mana, no stamina, incurs a hard RT of 6 seconds. It allows you to detect Grimswarm and there allies in an area around you (I don't know if it has anything to do with the area your in or if it's X number of rooms away) and it grants me the ability to find Grimswarm Warcamps hidden by there magic

  2. #62

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    CoL signs use mana, and if you don't have any, you'll just probably put yourself into shock with nerve damage.

    So all of a sudden you can't roleplay out of not wanting to sacrifice your soul and/or wanting to release souls from the dead anymore? Because these are huge feats of RP or something?
    Last edited by CrystalTears; 02-27-2008 at 02:56 PM.

  3. #63

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    Quote Originally Posted by StrayRogue View Post
    I happen to be against the death sentence. I don't need to "grasp" anything -I simply consider killing someone to be murder, no matter how you slice it.
    So basically if someone's trying to murder you, you'll just sit there and take it.

    Nice.
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



  4. #64

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    Quote Originally Posted by StrayRogue View Post
    So your justifcation is "because no one else RP's COL, I'm not going to either?"

    FTW
    I didn't say I don't RP CoL, my characters that are in it still play it out, I frequently use signal and recognition for more than mechanical purpose (open wracking)... although I find most people don't even bother responding to me.

    Quote Originally Posted by Sean View Post
    I think the better question is why anyone would bother to justify themselves to Strayrogue.
    ... yeah I know I shouldn't bother, especially considering I'm not even the person he's directing it at (I'm not leaving any society w/ my characters, just doing it with one that was unaligned/ a new one).

  5. #65
    Join Date
    Jul 2003
    Location
    Behind the Green Door
    Posts
    14,840

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    For some it will be yes. But it's not like the integrity of RP in GS, (especially from players who post here) will effect anything.

    The hypocrisy does amuse me though.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  6. #66
    Join Date
    Jul 2003
    Location
    Behind the Green Door
    Posts
    14,840

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    Quote Originally Posted by Celephais View Post
    I didn't say I don't RP CoL, my characters that are in it still play it out, I frequently use signal and recognition for more than mechanical purpose (open wracking)... although I find most people don't even bother responding to me.


    ... yeah I know I shouldn't bother, especially considering I'm not even the person he's directing it at (I'm not leaving any society w/ my characters, just doing it with one that was unaligned/ a new one).
    Signal is one of the best RP skills in the game, imo. It's a shame it isn't used as much as it could be.

    Methais: I would defend myself, or others if needs must. If in that defense I was forced to, or accidently killed someone, I would suffer the guilt for the rest of my life, and would take whatever punishment I had coming to me.

    I would never want to have to kill someone. It's no one's right to take another person's life in my eyes.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  7. #67

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    Quote Originally Posted by StrayRogue View Post
    For some it will be yes. But it's not like the integrity of RP in GS, (especially from players who post here) will effect anything.

    The hypocrisy does amuse me though.
    Is this how you RP?
    http://stansdad.ytmnd.com/
    Last edited by Methais; 02-27-2008 at 03:06 PM.
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



  8. #68

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    the signals so far, are definately

    rank 4 Sigil of Resolve, memorize it well. As you have no doubt discovered, the Grimswarm often hides itself far away from civilization, striking at us from the depths of the wilds. When we take the battle to our foes, we often must traverse many obstacles to reach them. This sigil allows you to overcome the obstacles of the wild more easily by focusing your energy into a brief attunement with nature. While under its influence, you should find your Climbing, Swimming, and Survival skills to be somewhat enhanced. The cost to you is 5 points of stamina.

    rank 5 Sigil of Minor Bane, memorize it well. We all have our weaknesses, and our foes are no different. By invoking this sigil, you can temporarily attune yourself with your foes and then use that attunement to search for the weakest points in their defenses. While under its influence, you will be able to strike more accurately and deal additional damage to our hated enemies as if you were weilding heavily damage weighted weapon. The cost to you 3 points of both stamina and mana.

    rank 6 Sigil of Bandages, memorize it well. By focusing your energy on this sigil, you can temporarily bring yourself into greater awareness of your injuries and their effects on your movements. While under its influence, you will be able to perform many strenuous movements without breaking the bandages on any tended wounds you may have. The cost to you is 10 points of stamina.

    rank 7 Sigil of Defense, memorize it well. By focusing on this sigil, you can call forth a shimmering aura of protection that will make you harder to hit in battle. The cost to you for this boon is 5 points of both mana and stamina.

    rank 8 Sigil of Offense - By focusing on this sigil, you can call forth a guiding power that will make you hit harder and more accurately in combat. The cost to you for this ability is again 5 points of both mana and stamina..

    rank 9 Sigil of Distraction, memorize it well. By focusing on this sigil, you can create a fleeting moment of attunement with the natural energies of chaos so often present in our foes. By exploiting this common weakness, you will be able to distract nearby foes in combat, making them less likely to evade, parry, or block any attacks they may face. Attuning yourself with this chaos can be draining, and the cost to you is 10 points of stamina and 5 points of mana.

    rank 10 Sigil of Minor Protection, memorize it well. Previously, you were taught how to attune yourself to your foes' weaknesses and exploit them. Now I shall teach you how to attune yourself to your own weaknesses and prevent them from being exploited. While under the influence of this sigil, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing heavily damage padded armor. The cost to you is 10 points of stamina and 5 points of mana.

  9. #69

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    So it sounds like everybody gets the same sigils eventually, you just get them in a random order?

  10. #70

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    Quote Originally Posted by Celephais View Post
    So it sounds like everybody gets the same sigils eventually, you just get them in a random order?

    no its same order, just a lot of people spreading BS around.

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