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Thread: Movement in hunting scripts....

  1. Default Movement in hunting scripts....

    I have been reading through some of the hunting scripts trying to get my head round how the script figures out where it can/can't go and how it finds it way back to the room to use the gohome label to rest. Also what the COUNTER command does?

    Would a kind soul mind giving me a quick run down of how it works exactly?

    Cheers for any input.
    Last edited by xao92k; 10-07-2008 at 09:03 PM.

  2. #2
    Join Date
    Jul 2005
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    Default

    This helped me get started
    http://www.arkati.org/oldsite/scriptbasics.php

    just practice a lot too
    "Wait...you complain how your life sucks to your masseuse?"

    One time I farted on the set of Blue Lagoon...<slap>

    "Tootski?"

    www.bellaslament.wordpress.com

  3. #3

    Default

    wizard scripts only have 2 variables that can be altered. %c and %s....often times you need to use a counter to store something, such as a previous movement.

  4. Default

    So how does this:
    Code:
    starthunt:
    pause .5
    put w
    counter set 1
    goto checkroom
    
    move1:
    pause .5
    put w
    counter set 2
    goto checkroom
    
    move2:
    pause .5
    put w
    counter set 3
    goto checkroom
    
    move3:
    pause .5
    put w
    counter set 4
    goto checkroom
    Correlate with this:

    Code:
    checkroom:
    match tohunt Sorry, you may only type
    match move%c You can't go there
    match move%c I could not find what
    match filter a greater kappa
    match move%c Obvious paths
    matchwait
    ?

  5. #5

    Default

    %c is the counter variable...so if its set to 1, and you goto move%c..the script will jump to the move1 address

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