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Thread: SPOILER: Sunfist society powers talk

  1. #191
    Join Date
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    This society is perfect for empaths. Stamina to mana? Awesome, since you can 1x or more in PT for like, free. Also, after the spirit lore review, you'll not only be able to get rid of sore muscles with 1107, you'll be able to stamina back. I don't have the docs in front of me, but I would guess 3 casts (21 mana) could possibly give back MORE stamina than 50.
    Quote Originally Posted by Patrick McGoohan
    I am not a number, I am a free man!

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    I might send my wizard through it now, that runestaff I found that gives a significant boost to stamina recovery is actually handy.

  3. #193

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    Quote Originally Posted by Maerit View Post
    Maybe not as a caster, but I could see a warrior using this ability in order to activate other abilities. Lets see, at level 47, I have 124 stamina, and 15 mana. I'd probably train 5-10 more ranks in harness power, hopefully get 25-30 mana so I can support using these abilities. Then, if I run out of mana, I'll have enough stamina easily with incredibly good regen rates to get a nearly full mana bar should I have to refresh multiple Sigils, and I will pretty much always have 50 stamina unless I'm going nuts with berserk for good times.

    What are the duration of these Sigils? Do they last as long as COL signs?

    Someone needs to test to see if there is conclusive evidence that already crit padded / damage padded armor will stack with the alternative Sigil (i.e., you have heavily crit padded armor, and you activate Sigil of Damage Padding hurray, now you have both). I wouldn't expect Crit padding to stack with Crit padding, but it would sure be nice to know.
    As a warrior though, your mana is exclusively used for the sigils while your stamina is used for both CMans and Sigils.

    It would be far easier to just pick up some more ranks in HP rather than sacrifice precious stamina.
    Last edited by Danical; 02-28-2008 at 07:26 PM.

  4. #194

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    Quote Originally Posted by AestheticDeath View Post
    Flares and weighting working together would be odd. I don't see why GMs would make a society that can do what they have never allowed before in the hard mechanics.

    But maybe so.. would be fun.
    It has been allowed.

    The steel katana from the EG06 raffle has both flares and the natural HCW of katanas.

    However, as you can see, that is a single "auction quality" item. Thus it's safe to say that it probably wouldn't be implemented in a societal power.

    BALANCE! BALANCE! BALANCE!

    ... or something like that.

  5. #195

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    20th and Final Task

    The Grandmaster puts his hand on your shoulder, looks you straight in the eyes, and says, "So, you believe that you are ready to graduate from Assistant Master to Master status, <name>? I have indeed heard good things about you and I might be willing to grant your request. Before I do, I would like for you to undertake one last mission of the utmost importance.

    The Grandmaster continues, "Our scouts have received word that the chieftains of the Grimswarm intend to hold an assembly nearby. If we could disrupt that assembly, it would no doubt set the Grimswarm's war plans back considerably. I have already assembled a strike team to accomplish this task. Given the position that you have asked for, I would also like for you to be a part of it. Succeed in disrupting the assembly and you will have my blessing to join the esteemed ranks of the Masters of the Guardians of Sunfist."

    The Grandmaster continues, "When you are ready to embark on this expedition, simply WAIT here in this room for the rest of the team to assemble. While the location that the Grimswarm will meet at is not particularly far, it is through a series of tunnels that will require a local guide to lead you through. Once the team assembles, you will most likely be unable to return to Zul Logoth until the task is completed, successfully or otherwise. If you have any preparations you need to make before departing, I suggest that you see to them now."

  6. #196

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    Quote Originally Posted by vulvamancer View Post
    As a warrior though, your mana is exclusively used for the sigils while your stamina is used for both CMans and Sigils.

    It would be far easier to just pick up some more ranks in HP rather than sacrifice precious stamina.
    To me, as a warrior, this is like saying that casters in COL use their "precious" mana and spirit to invoke signs. Stamina is expendable. I always have plenty of it no matter how much I tackle or feint or my combat mobility activates. Surge of Strength and Berserk are the only ones that hit my stamina hard, and only if I use them in excess (refresh surge before the cooldown is up, or berserk x3, which is only ever worthwhile to underhunt). I'd be happy to use my stamina -- provided the sigils last long enough. They need to last as long as COL signs (which are level based, and I seem to have read that sigils duration is based on your rank in the society).

    For regular combat, I would so far be going with:

    Sigil of Defense / 5 mana + 5 stamina
    Sigil of Offense / 5 mana + 5 stamina
    Sigil of Minor Protection / 5 mana + 10 stamina
    And if I'm fighting Sunfist enemies --
    Sigil of Major Bane / 10 mana + 10 stamina
    Then I can hit Surge of Strength for 30 stamina


    So in my current state, this leaves me with 64 stamina and no mana. If these abilities wear off before my mana regens, and I have a reason to refresh them instantly -- not only will I have ample stamina, but it will refresh plenty fast to support an addiction to sigils. I see 50 stamina as a way to keep these up should my mana fail to regenerate quickly enough, a perfectly acceptable trade off.
    Last edited by Maerit; 02-28-2008 at 07:43 PM.

  7. #197

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    This is the Sigil of Escape, memorize it well. This final sigil is one that will likely save your life many times over. In your many battles against the Grimswarm, you have almost certainly encountered times where you have been overwhelmed, badly injured, and unable to retreat. Previously, such encounters may well have led to your untimely demise. Proper use of this sigil, however, has potential to change that. By calling upon its power, you will be able escape from your current position and teleport to nearby safe location. The cost to you is very high, 75 points of stamina and 15 points of mana, but it is often worth it."

    Zarak continues, "There is another use of this Sigil that is potentially more useful in a true emergency, though the cost is steep. By expending all your stamina and mana (you will need at least 10 points of each) and then some, you will be able to call upon the power of this sigil even when stunned, webbed, bound, or suffering from roundtime. Your ability to teleport great distances will be severely curtailed in these circumstances and you will often only be able to teleport a short distance away, but it may well be enough to allow you time to recover and then escape using other means. If you do use the sigil in such circumstances, the stress of the situation will also deaden you to its power for a further twenty four hours, so do use it sparingly."

    Zarak clasps you on the the shoulder and continues, "In any event, I have now taught you all that I know and welcome you as a fellow master of the Guardians of Sunfist. Congratulations, <name>. While you are no longer required to perform tasks for my recognition, you may still acquire tasks from the taskmaster, earning valuable life experience and prestige amongst your peers. The Grimswarm is still unbowed and your solemn oath to us will never be fulfilled until they are, so continue to fight on while using your now complete skills to our greatest advantage. Bring glory to us all, Master <name>!"

  8. #198

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    Kaaay but the argument is flawed in that 1 rank of HP nets you 3 mana while 1 Rank in PT nets you 1/3 of a stamina point.

    As a warrior, you probably have a fuck of a lot of MTPs floating around so HP would definitely be the way to go so you can save stamina for more/better cman usage.

    Also, lol @ CoL signs using precious mana. What is it, something like 10 mana total?

    I guess it's really not a big deal for those not using mana to cast spells if the time is high enough.

  9. #199

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    Fuck . . . only 20 ranks

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    Quote Originally Posted by vulvamancer View Post
    50 Stamina for 25 Mana? LAME.

    I need to experiment with this a little -- or have someone else experiment with it.

    Stamina comes back fairly fast, and its not like pure characters -- and many semis -- use it much.

    On its face, it looks better than the Voln symbol. Wracking may be better in the very short run, but I'd need compare the potential mana gains from frequent stamina usage against the time it takes to recharge 5 spirit.

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