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Thread: SPOILER: Sunfist society powers talk

  1. #71

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    Quote Originally Posted by Vaemyr View Post
    no its same order, just a lot of people spreading BS around.
    Looks like I'd have to agree with this one. Do you know what you get from rank 3?
    Last edited by septus; 02-27-2008 at 03:59 PM.

  2. #72

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    Quote Originally Posted by septus View Post
    List of known Sigils for the Sunfist society:

    Rank 1: Sigil of recognition. Tells you any friends and foes of the sunfist that are in the same room.

    Rank 2: Sigil of location. Tells you how many foes of the sunfist are nearby. Gives hard RT.

    Rank 3: ?

    Rank 4: Sigil of Resolve. Bonus to Climbing, Swiming, and Survival skills. Uses 5 points of stamina.

    Rank 5: Sigil of Minor Bane. Bonus to accuracy and the equivilant of a heavily damaged weapon (+6 damage) against foes of the sunfist. Uses 3 stamina and 3 mana points.

    Rank 6: Sigil of Bandages. Lets you attack without breaking your bandages. Uses 10 stamina points.

    Rank 7: Sigil of Defense. Gives DS. Uses 5 stamina and 5 mana points.

    Rank 8: Sigil of Offence. Gives AS. Uses 5 stamina and 5 mana points.

    Rank 9: Sigil of Distraction. Distracts nearby foes, lowering their ability to evade, parry, and block attacks. Uses 10 stamina and 5 mana points.

    Rank 10: Sigil of Minor Protection. Gives you the equivilant of heavily damage padded armor. Uses 10 stamina and 5 mana points.
    This is an awesome list, and I really appreciate those who are going through the society sharing the info for the rest of us who are on the fence currently. Would it be possible for someone to give us some hard numbers though? How much of an AS/DS boost are you getting with Sigil of Offence/Defense?

  3. #73
    Join Date
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    I think they scale to your level in the society or something.
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  4. #74

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    Can these powers be used anywhere, anytime, or just while fighting Grims?

  5. #75

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    minor bane only works against enemies of the sunfist. (Grimswarm, trolls, orc, roa'ters.. everyone hates roa'ters.. roa'ters even hate roa'ters)

    I know durations scale, I also assume bonuses do. I haven't seen anyone post concrete bonuses.

  6. #76

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    I'd love to know if that damage padded armor stacks with crit padding (same w/ the weapons).

  7. #77
    Join Date
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    Oh my God.

    Warriors suck less.

    BASK ME IN YOUR DIVINE HOLY LIGHT, CREATOR.
    Quote Originally Posted by Anticor
    If you and Jar Jar Binks had a child it would rule the world.
    Quote Originally Posted by Stanley Burrell
    Wikka wikka my nikka yo yo yo yo: CHECK IT. Tha thang in the thang and bedump bedump da BEBANG knowwhatIsayin?!

  8. #78
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    Quote Originally Posted by upperguy View Post
    Does anyone know if you can drop the society without reset?
    Go into the same room as The Poohbah:

    >reci I hereby resign from The Council of Light

    Also, try IWNBTC in the Poohbah's room if you're a Voln member. There's some comical messaging, same with resignation, IIRC.
    Quote Originally Posted by Anticor
    If you and Jar Jar Binks had a child it would rule the world.
    Quote Originally Posted by Stanley Burrell
    Wikka wikka my nikka yo yo yo yo: CHECK IT. Tha thang in the thang and bedump bedump da BEBANG knowwhatIsayin?!

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    My big question: How many steps are there??

  10. #80
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    More Updates from the officials:

    Sigil of Focus, memorize it well. Unlike most of the other sigils you have learned thus far, the power of this sigil is focused inwardly. When calling upon the power of this sigil, you seek to fortify the control that you have over your own body. While under the influence of this sigil, your foes will have a harder time warding you with magic that bypasses your physical defenses. The cost to you for this increased control is 5 points of both stamina and mana. Go now, and make good use of what I have taught you.

    Sigil of Intimidation, memorize it well. I said before that the Grimswarm are truly cowards at heart. That is true in every sense of the word. By focusing upon the power of this sigil, you seek to bring yourself into attunement with the fears of your foes and then exploit that weakness to your own advantage. A foe that falls victim to this power will find both their physical attacks and defense significantly weakened as their confidence in their own abilities is undermined. When targeting this power against a single foe, the cost to you is 10 points of stamina and 5 points of mana. You can also attempt to use this power against all nearby foes at the cost of 5 more points of both stamina and mana. Go now, and make good use of what I have taught you.

    Sigil of Mending, memorize it well. Amongst the minions of the Grimswarm, the savage beasts known as trolls stand out for their remarkable ability to regenerate their wounds. After much study and experimentation, we have developed a technique that also allows us to temporarily attune our bodies to the natural healing devices of Elanthia and thus greatly increase our rate of recuperation when wounded. When under the influence of this sigil, you will recover blood loss at a greatly enhanced rate. Also, when consuming healing herbs, your wounds will mend at the fastest possible rate, even if you are untrained in First Aid. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you.
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