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Thread: enhancive armaments

  1. #1

    Default enhancive armaments

    Selling the following. You can change these at Duskruin to worn jewelry with the faenor nugget (25k bloodscrip)

    Accepting Bloodscrip and buyouts.

    Price per item : 20k bloodscrip or equivalent


    [B]1) Gone

    2) a faewood runestaff
    It imparts a bonus of +20 more than usual.
    It is a holy item.
    It is an enhancive item:
    It provides a boost of 4 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 2 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It seems to have several enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.


    [B]3) gone

    [B]4)gone

    5. glaes longsword
    It imparts a bonus of +15 more than usual.
    It is an enhancive item:
    It provides a boost of 11 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a boost of 3 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 7 pounds.

    6)a drakar backsword
    It imparts a bonus of +5 more than usual.
    It has been infused with the power of a fire elemental.
    It is an enhancive item:
    It provides a boost of 5 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It seems to have a huge number of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 3 pounds.

    [B]7) gone

    8) mithglin longsword
    It imparts a bonus of +15 more than usual.
    It helps defend its wielder with a bonus of 3.
    It is an enhancive item:
    It provides a boost of 6 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 2 to Multi Opponent Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It seems to have a lot of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.

    9) ora backsword
    It imparts a bonus of +10 more than usual.
    It is an enhancive item:
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 9 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It seems to have a few enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.

    10) rhimar broadsword
    It imparts a bonus of +5 more than usual.
    It has been infused with the power of an ice elemental.
    It is an enhancive item:
    It provides a boost of 7 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 9 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 3 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It seems to have several enhancive charges remaining.

    11) vultite backsword
    It imparts a bonus of +20 more than usual.
    It is an enhancive item:
    It provides a boost of 9 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 10 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 5 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It seems to have quite a few enhancive charges remaining.

    12) mossbark runestaff
    It imparts a bonus of +15 more than usual.
    It is an enhancive item:
    It provides a boost of 6 to Sorcerous Lore - Demonology Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 7 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 4 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have quite a few enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.

    [B]13) gone

    14) fireleaf runestaff
    It imparts a bonus of +22 more than usual.
    It has been infused with the power of an ice elemental.
    It is an enhancive item:
    It provides a boost of 11 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It seems to have a lot of enhancive charges remaining.

    15) vultite yierka-spur
    It imparts a bonus of +20 more than usual.
    It is an enhancive item:
    It provides a boost of 8 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 29 times.
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 8 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It seems to have a fair amount of enhancive charges remaining

    [B]16)gone

    17) yew composite
    It imparts a bonus of +2 more than usual.
    It is an enhancive item:
    It provides a boost of 8 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It seems to have more than your average giantman could count enhancive charges remaining.

    18) orase runestaff
    It imparts a bonus of +20 more than usual.
    It has been infused with the power of a disintegrating substance.
    It is an enhancive item:
    It provides a boost of 12 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    It provides a boost of 5 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It seems to have a lot of enhancive charges remaining.

    19) vultite handaxe
    It imparts a bonus of +20 more than usual.
    It is an enhancive item:
    It provides a boost of 6 to Max Health.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 3 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 3 to Mental Lore - Manipulation Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It seems to have a huge number of enhancive charges remaining.

    20) kakore runestaff
    It imparts a bonus of +10 more than usual.
    It is an enhancive item:
    It provides a boost of 3 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 10 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 9 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It seems to have a fair amount of enhancive charges remaining.

    21) gone

    22) villswood runestaff
    It imparts a bonus of +18 more than usual.
    It is an enhancive item:
    It provides a boost of 9 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 4 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It seems to have a fair amount of enhancive charges remaining.

    23) deringo runestaff
    It imparts a bonus of +8 more than usual.
    It has been infused with a disrupting substance.
    It is an enhancive item:
    It provides a boost of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 6 to Dexterity Bonus.

    24) steel katana
    It imparts no bonus more than usual.
    It is an enhancive item:
    It provides a boost of 15 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 72 times.
    It provides a boost of 2 to Two-Handed Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It seems to have a lot of enhancive charges remaining.

    25) ora discus
    It imparts a bonus of +10 more than usual.
    It is an enhancive item:
    It provides a boost of 5 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 3 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 7 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 62 times.
    It seems to have a lot of enhancive charges remaining.

    [B]26) gone

    27) imflass short sword
    It imparts a bonus of +12 more than usual.
    It is an enhancive item:
    It provides a boost of 10 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 7 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It seems to have several enhancive charges remaining.

    [B]28)gone

    [B]29) gone

    30) vultite falchion
    It imparts a bonus of +25 more than usual.
    It is an enhancive item:
    It provides a boost of 8 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It seems to have a fair amount of enhancive charges remaining.

    [B]31) gone

    32) vultite falchion
    It imparts a bonus of +20 more than usual.
    It has been infused with a disrupting substance.
    It is an enhancive item:
    It provides a boost of 4 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 6 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.

    33) carmiln runestaff
    It imparts a bonus of +6 more than usual.
    It is an enhancive item:
    It provides a boost of 10 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 4 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It seems to have a few enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.

    34) rowan runestaff
    It imparts a bonus of +5 more than usual.
    It is an enhancive item:
    It provides a boost of 8 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 10 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 4 to Mental Lore - Transformation Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.

    [B]35)gone

    [B]36) gone

    [B]37) gone

    38) orase runestaff
    It imparts a bonus of +20 more than usual.
    It has been infused with the power of a dark substance.
    It is an enhancive item:
    It provides a boost of 9 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 8 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It seems to have a fair amount of enhancive charges remaining.

    39) mossbark runestaff
    It imparts a bonus of +15 more than usual.
    It is an enhancive item:
    It provides a boost of 12 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 31 times.
    It provides a boost of 5 to Mental Lore - Transformation Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It seems to have several enhancive charges remaining.

    40) veil iron short sword
    It imparts a bonus of +25 more than usual.
    It is an enhancive item:
    It provides a boost of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 9 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 54 times.
    It provides a boost of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It seems to have a lot of enhancive charges remaining.

    41) imflass lance
    It imparts a bonus of +12 more than usual.
    It is an enhancive item:
    It provides a boost of 11 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a boost of 8 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It seems to have a lot of enhancive charges remaining.

    42) vultite hook knife
    It is an enhancive item:
    It provides a boost of 10 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 8 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 6 to Elemental Lore - Water Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It seems to have quite a few enhancive charges remaining.

    [B]43) sold

    [B]44) gone

    [B]45) gone

    46) black ora dagger
    Enhancive bonus: 8 to Sorcerous Lore - Demonology Bonus (Level 36 required)
    Enhancive bonus: 7 to Elemental Mana Control Bonus (Level 17 required)
    Enhancive bonus: 5 to Magic Item Use Bonus (Level 12 required)
    Enhancive bonus: 1 to Agility Base Stat (Level 1 required)

    [B]47) gone

    48) gornar-edged whip-blade

    It imparts a bonus of +5 more than usual.
    It has been infused with the power of an earth elemental.
    It is an enhancive item:
    It provides a boost of 3 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 10 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 8 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.

    49) mithril falchion

    It imparts a bonus of +5 more than usual.
    It is an enhancive item:
    It provides a boost of 9 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 4 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 8 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It seems to have one enhancive charge remaining.
    It will persist after its last enhancive charge has been expended.
    Last edited by Red; 10-27-2024 at 03:38 PM. Reason: Price lowered

  2. #2

    Default

    Lowered

  3. #3

    Default

    Lowered

  4. Default

    I bid 5k bloodscrip on number 3, if/when you get that low
    djmichaelbasic on Discord
    Contact me for Currency Sales, Warrior Sheaths, or Forging Orders!

  5. #5

    Default

    reduced

  6. #6

    Default

    Reduced again. Plenty of great items left!

  7. #7

    Default

    reduced!

  8. #8

    Default

    added a few more items

  9. #9

    Default

    added more

  10. #10

    Default

    Lowered !! All these are permanent as well !! The enhancives, not if someone buys them first

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