4
Some initial song results on a few enhancives. Careful, most of this lot will crumble at enhancive exhaustion.
As you sing, you feel a faint resonating vibration from the mithril necklace in your hand...
This is a tappable item, which casts spells from the Arcane sphere. It has 8 charges.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
You think that you could probably find out something more about the necklace's enhancive properties if you tried.
Roundtime: 7 sec.
As you sing, you feel a faint resonating vibration from the mithril necklace in your hand...
The mithril necklace contains the spell Spirit Guard, from the Arcane circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The necklace looks to have a lot of charges remaining.
You sense that the mithril necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril necklace will persist after its last magical charge has been expended.
Roundtime: 6 sec.
----
As you sing, you feel a faint resonating vibration from the platinum necklace in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 700,000 silvers. You can also tell that there is some type of metal in the structure of the platinum necklace.
Roundtime: 5 sec.
As you sing, you feel a faint resonating vibration from the platinum necklace in your hand, and you learn something about it...
You sense a faint aura of magic surrounding the necklace. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
Roundtime: 6 sec.
>
As you sing, you feel a faint resonating vibration from the platinum necklace in your hand...
From the rapid vibrations of the platinum necklace, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
You think that you could probably find out something more about the necklace's enhancive properties if you tried.
Roundtime: 7 sec.
As you sing, you feel a faint resonating vibration from the platinum necklace in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
The necklace looks to have a lot of charges remaining.
You sense that the platinum necklace will crumble into dust after its last enhancive charge has been expended.
----
As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 400,000 silvers. You can also tell that there is some type of metal in the structure of the inset ora barrette.
Roundtime: 5 sec.
As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand, and you learn something about it...
From the pitch of the vibration you determine that the purpose of the barrette is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
Roundtime: 6 sec.
As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
You think that you could probably find out something more about the barrette's enhancive properties if you tried.
Roundtime: 7 sec.
As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
The barrette looks to have a lot of charges remaining.
You sense that the inset ora barrette will crumble into dust after its last enhancive charge has been expended.
Roundtime: 6 sec.
----
As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 500,000 silvers. You can also tell that there is some type of metal in the structure of the studded gold barrette.
Roundtime: 5 sec.
>
As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand, and you learn something about it...
You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the barrette is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
Roundtime: 6 sec.
As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a boost to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
You think that you could probably find out something more about the barrette's enhancive properties if you tried.
Roundtime: 7 sec.
As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 13 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The barrette looks to have a lot of charges remaining.
You sense that the studded gold barrette will crumble into dust after its last enhancive charge has been expended.
Roundtime: 6 sec.
----
As you sing, you feel a faint resonating vibration from the white starstone headband in your hand...
From the rapid vibrations of the white starstone headband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
You think that you could probably find out something more about the headband's enhancive properties if you tried.
Roundtime: 7 sec.
As you sing, you feel a faint resonating vibration from the white starstone headband in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the white starstone headband will persist after its last enhancive charge has been expended.
You sense that the white starstone headband will persist after its last magical charge has been expended.
Roundtime: 6 sec.