I haven't had time to fully test it, but this new formula is going to make everyone take longer to max essence. They should have just been honest from the start, we want to slow down gains.
I haven't had time to fully test it, but this new formula is going to make everyone take longer to max essence. They should have just been honest from the start, we want to slow down gains.
So I’m a dum with mechanics. Someone just explain to me if this change makes it harder or easier to enchant?
No changes to enchant difficulty. Just makes it harder to get the energy (at cap). For lower levels, it seems to have improved the essence generation, which is a net positive since it was virtually impossible to cap your energy at lower levels before (or so I have been told).
Seems like a minor change for my wizards, but I'm sure there were some folks that could cap their weekly essence in under 4 hours. Now they're looking at more like 8 hours. It used to take me around 8-10 hours, now it's taking me around 12-14 hours.
Last edited by Maerit; 11-18-2019 at 05:29 PM.
Early reports from lower level wizards seem to indicate that it sped up essence gathering times for them. I think this is due to the removal on heavy lore, HP and EMC training, so lower level wizards have less barrier to entry into earning essence. Basically, it normalizes the formula across the level gaps, so higher level (capped and way post-capped) wizards are going to take more time (seems like 6-8 hours minimum, and up to 12-14 hours for your normal bounty hunter). While lower level wizards are going to take less time (seems to be around 15 hours for a lowbie wizard to cap essence).
Sucks for capped wizards, but in the end, makes enchanting more accessible for the "majority" of the wizard population since that consists mostly of un-capped wizards.
I honestly don't feel like I am suffering with the changes. I capped my essence 1 day after getting my Lumnis reset, just like I did previously. I had to hunt for 3-4 hours longer than my sorcerer hunts on a warmage to cap essence.
There's a lot of unnecessary whining going around. The only major problem with the new formula, in my opinion, is reducing your pulse by 50% while off-node. Otherwise, it still works out to be favorable for the majority of players (non-capped wizards).
It would be nice if they offered some kind of consolation for the non-hunting wizards, but they didn't help Bards in that regard, so I can't expect them to bother with helping wizards with a substantially more powerful ability.
Last edited by Maerit; 11-19-2019 at 10:23 AM.
My lumnis resets on Sundays, so I probably hunted between 6-8 hours that day. Then on Monday I did another hunting session for a few hours.
I'm also not hunting to max essence. During lumnis, I hunt bounties until they are complete and I only go after my bounty target, so ignoring everything else I could kill in the area. After lumnis completes, I expand what I kill and go just kill everything in sight. Doing this, I capped my essence in about 10-12 hours of hunting.
My sorcerer, who has the same lumnis schedule, capped his necro energy on Sunday after about 8 hours of hunting in the same fashion.
Huh. It's not often that I am in-game more than 6-8 hours a week.
I guess the changes make slightly more sense for a certain design paradigm, but it throws the more casual players completely under the bus.