For the monk, things are working as intended. go2 always takes the fastest route, and popping is faster than climbing for monks. The easiest way to make your monk climb is probably to download the ;waypoint script, which lets you tell go2 to take a specific path. Then ;go2 save climb = 16392. After that, you can do ;waypoint climb 7397 (for spectral miners, or wherever else you're going in the GY).
That shouldn't be happening for the wizard. My guess is that infomon doesn't realize you know 407. Log in as your wizard and type ;exec echo Spell[407].known? . If it says false, type 'skill full' and see if that command changes to true (it should). If it does, try go2 again and you should try to pop the gate.
If it says true right off the bat, try ;go2 again. If it still tries to climb, things are weird. Type the following:
Code:
;exec echo Skills.serialize
;exec echo Spells.serialize
;exec echo percentencumbrance/1.25
and paste the results in this thread.