Man, those fully unlocked gnomish armguards... amirite Durakar? The price on those is really good considering what Crime paid for his.
Man, those fully unlocked gnomish armguards... amirite Durakar? The price on those is really good considering what Crime paid for his.
You slap Walkar's cheek, hard.He continues, "I've decided that I'm not going to let you serve community service, so don't get your hopes up. To this aim, you may either pay the fine of 50000000 silvers plus any other outstanding debts you may owe, or serve a total of 120 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time."
Their choice of spells for 1x a day are dumb. The only one that actually has any real value is Dragonsclaw, which isn't that valuable either since it's found on scrolls, and requires you to be UAC to bother using the spell...
Now it's less horrible:
-Wyrom on officials (same thread)Quick correction/addendum on that listing of the expensive wants.
>>Rod - 1x - Prismatic Guard (12,500)
>>Wand - 1x - Arcane Decoy (12,500)
>>Baton - 1x - Mystic Focus (12,500)
These are actually multi-wands. They cast several spells at once. The spells listed at the first spell in the list, which caused the misunderstanding.
Enruned witchwood rod: 507, 508, 905
Sigil-encised wand: 1705, 1712, 1701
Heavy crystal baton: 1720, 1711
That's what they cast, once a day. Same as last time, didn't change.
If some doesn't ewave or throw some webs you aren't trying hard enough. How does the power of law work in DR?
Here's the information on the Climate Wear cloak if anyone wants it - just managed to purchase it.
You carefully examine the leather cloak and determine that the weight is about 5 pounds.
You carefully inspect your leather cloak.
You estimate that a patchwork leather cloak crafted from various animals can store a gigantic amount with enough space for any number of items.
You determine that you could wear the cloak, hanging it from your shoulders. The cloak appears to serve some purpose.
You analyze your leather cloak and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The leather cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).
The cloak is fully unlocked with feature concealer ability. It has 16 verbs.
This is currently set to be a cloak of some sort.
The cloak is currently hooded, but it could have a custom hood added by a skilled merchant.
The cloak currently has a default fastener, but it could have custom ones added by a skilled merchant.
The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
I was surprised there were no customizations on the pockets/hood, though I suppose that's for the best - I am likely going to have to alter this to fit the character I bought it for anyways.
Thanks for sharing that. It's generally not too hard to have a merchant customize the features (at least I don't think any way). Plus if they did customize it, some people would love it, and some people would likely hate it, so better just to keep it OTS in regards to the custom options.
Does anyone know if Wyrom announces when he's stopping by to do epic deepening? If so, how?