Only reason I would go open rolls is to allow for 'really lucky' events ... such as a level 5 getting a hit on a level 20? I am thinking of allowing combat to have open rolls in both offense and defense ... that way you could be really lucky and get a hit, or be really unlucky and miss. What do you not like about open roll systems?
~ Peppwyn
When Aragorn faced 1000 orcs, he was never hit. If we're talking like a level 5 doing 2 damage that doesn't mean anything, that doesn't bother me, but if it doesn't matter why bother implementing it?
Hasta pronto, porque la vida no termina aqui...
America, stop pushing. I know what I'm doing.
If you had 100 level 5s ... that might kill you
~ Peppwyn
Technically Guild Wars 2 is "Buy-to-play" starting at $39.99 or cheaper on a steam sale. But the box price is a part of the revenue stream, where as Gemstone has no box price. This guarantees that for each new person playing the company is guaranteed a certain amount of revenue. That said, I'm not sure what benefit the current system has, other than to give established players something to explore. As it currently stands, I don't see how a "long term" MuD such as gemstone can offer this model in a better way without a new instance to quell the complaints of imbalance (which would defeat any purpose of bringing new players into existing instances). I think the point was to give people a taste so they'll reactivate characters, it worked on me!
Ceterum censeo Carthaginem esse delendam
Or just e-wave.
Last edited by Fallen; 05-30-2015 at 09:11 PM.
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Started poking around this project again if anyone is interested.
~ Peppwyn