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Thread: sloot4

  1. #1

    Default sloot4

    I have started a new project sloot4 based on the sloots that have gone before.

    From what I can tell sloot3 looks to be unmaintained. I was having trouble getting it to work (the setup gui would load but wouldn't save certain config values which prevented sloot3 from working properly.) My troubles were encountered on Avalon, but were confirmed by a few StormFront users as well.

    The first version of this new branch is up on the in game repo.

    v1.00
    -Solved issues with setup gtk gui
    -Added success message for a special skinning weapon and scabbard.

    Changes planned:
    -Fix remaining gtk errors that appear when saving. Believed to be causing some issues with savings a portion of the settings. (suggested by: me)
    -Update lockpick services to skip putting the box on the counter and remove wait in line option since it isn't necessary any longer. (suggested by: Ohr)
    -Move loot exclusion list from sloot2 to sloot4 (suggested by: Ohr)
    -Add option to appraise items before selling to pawnshop holding back if items are above a threshold moving items to specific container when held back (suggested by: me)
    -Allow a list of containers to be specified from which all items, regardless of type, are sold or dropped. (suggested by: me)

    If anyone has further changes they'd like to see or things they believe to be bugs please feel free to post. If the change seems to have wide value I will consider making it. If you have a request that is of a more personal nature in terms of value pm me and we can discuss.
    Last edited by Ptolemais; 07-04-2013 at 03:50 PM.

  2. #2

    Default

    I like the exclusion list moving over, I miss it.

  3. #3

    Default

    if it's not too much work, remove the putting the box on the counter line, it's not needed anymore, other then that sloot4 seem to work much better over sloot3. Keep up the good work Ptolemais and Thanks again!!

    Ohr.

  4. #4

    Default

    oh and what be truly awesome is if you can update it so that any end user can easily modify the script to easily handle some of the special container messages.

  5. Default

    How about an exclusion list where you can exclude looted items from you picking them up? Such as urglaes fangs, pyrothags clubs or whatever you don't want to grab.

  6. #6

    Default

    Quote Originally Posted by stormcrow View Post
    How about an exclusion list where you can exclude looted items from you picking them up? Such as urglaes fangs, pyrothags clubs or whatever you don't want to grab.
    Think that's the List he is trying to move over from sloot2.

  7. #7

    Default

    Quote Originally Posted by Ohr View Post
    Think that's the List he is trying to move over from sloot2.
    Aye.

  8. Default

    Ohh you're right .. my bad

    How about along with the container you sell or drop every item you have a container which nothing is sold or dropped from?

    Quote Originally Posted by Ohr View Post
    Think that's the List he is trying to move over from sloot2.

  9. #9

    Default

    thanks for this, looking forward to trying out sloot4

  10. Default

    Quote Originally Posted by Ptolemais View Post
    If anyone has further changes they'd like to see or things they believe to be bugs please feel free to post. If the change seems to have wide value I will consider making it. If you have a request that is of a more personal nature in terms of value pm me and we can discuss.
    How about an option to stash your boxes in your locker, for those of us who'd like to bring them to PC locksmiths?

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