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Thread: What Lich Scripts Do You Regularly Use?

  1. #91
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    Quote Originally Posted by Tgo01 View Post
    Some people get a laugh when I cast surge on them in the Rift instead of pulling them up.
    Lazy turd.
    Last edited by Gelston; 04-25-2013 at 04:12 PM.
    Ceterum censeo Carthaginem esse delendam

  2. #92

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    Quote Originally Posted by Gelston View Post
    Lazy turd.
    Damn right, I'm not going to waste my time bending over, extend my arm and exert any sort of muscle power to lift someone up.

  3. #93
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    Quote Originally Posted by Draccash View Post
    Puts you in defensive automatically then stands you up.
    I'll add it, but yeah, use with caution.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  4. #94

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    Quote Originally Posted by Whirlin View Post
    My biggest gripe with Uberbarwiz is that it doesn't stay on top like Tisket or Narost. So if you're fullscreened, it ends up just being lost behind the game window.
    http://deskpins.en.softonic.com/

    Deskpins will let you 'pin' a window so that it remains on top. It can be minimized when doing other things and can be set to automatically pin in the same location when the window opens.

  5. Default

    passive-spellbot is a script for spelling people up and stuff.
    Get Lich - Vote for Gemstone (topmudsites.com)

  6. #96
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    Threw that up there.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  7. #97
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    Quote Originally Posted by Tgo01 View Post
    Damn right, I'm not going to waste my time bending over.
    So many jokes flitted through my head just now.
    Quote Originally Posted by Gelston View Post
    I like penis.
    We must not confuse dissent with disloyalty. We must remember always that accusation is not proof and that conviction depends upon evidence and due process of law. We will not walk in fear, one of another. We will not be driven by fear into an age of unreason, if we dig deep in our history and our doctrine, and remember that we are not descended from fearful men. Edward R. Murrow

  8. #98

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    Quote Originally Posted by subzero View Post
    You just need to have some sort of 'header' at the top of the script for the repo to accept it. This is the info given when using repo info scriptname.

    =begin
    put info stuffs here if joo want
    =end

    repo upload script
    I did that, and now the script won't work anymore.

    =begin
    Created by Methais.
    Requires ;famgo2 script

    Uses your familiar and Familiar Gate to bypass "slip" rooms between the Landing, Icemule, and the Rift.

    It's recommended that you have 5 silvers on you for gate fees for when the guard is present. If the guard is at the gate, your familiar will stop there.

    It's recommended, though not required, that you start the script WITHOUT a familiar present. If your familiar isn't in the room with you when you start the script, it can sometimes mess up ;famgo2.

    Landing to Icemule will dismiss your familiar when the script starts, and resummon it on the trail to Icemule.

    ;wizard_travel landice = Landing to Icemule
    ;wizard_travel iceland = Icemule to Landing
    ;wizard_travel icerift = Icemule to Rift
    ;wizard_travel riftice = Rift to Icemule
    ;wizard_travel rifticering = Runs you to room 2795 in Nightmare Gorge by Pinefar, then uses a gold ring. Assumes your ring is set to Icemule
    =end
    >;wizard_travel iceland
    --- Lich: wizard_travel active.
    --- Lich: wizard_travel has exited.

    Strangely enough, I went back in and deleted the info section, and it still won't work. I didn't touch any of the actual code.

    Entire script:

    Code:
    =begin
    Created by Methais.
    Requires ;famgo2 script
    
    Uses your familiar and Familiar Gate to bypass "slip" rooms between the Landing, Icemule, and the Rift. 
    
    It's recommended that you have 5 silvers on you for gate fees for when the guard is present. If the guard is at the gate, your familiar will stop there.
    
    It's recommended, though not required, that you start the script WITHOUT a familiar present. If your familiar isn't in the room with you when you start the script, it can sometimes mess up ;famgo2.
    
    Landing to Icemule will dismiss your familiar when the script starts, and resummon it on the trail to Icemule.
    
    ;wizard_travel landice = Landing to Icemule
    ;wizard_travel iceland = Icemule to Landing
    ;wizard_travel icerift = Icemule to Rift
    ;wizard_travel riftice = Rift to Icemule
    ;wizard_travel rifticering = Runs you to room 2877 in Nightmare Gorge by Pinefar, then uses a gold ring. Assumes your ring is set to Icemule
    =end
    
    def cast_portal
    	wait_until { checkmana >= 30 }
    	result = dothistimeout 'inc 930', 2, /forms an elliptical portal of swirling blues and blacks/
    	if result =~ /forms an elliptical portal of swirling blues and blacks/
    		move 'go mist'
    	elsif result.nil?
    		cast_portal
    	end
    end
    
    def landing_ice_go
    	fput "tell familiar to leave" if Spell[920].active?
    	start_script "go2", [2547]
    	wait_while{ running?('go2') }
    	Spell[920].cast
    	start_script "famgo2", [2538]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	fput "tell fam go ne"
    	move 'ne'
    	start_script "famgo2", [2517]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	fput "tell fam go n"
    	move 'n'
    	start_script "famgo2", [2498]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	start_script "go2", [2300]
    	wait_while{ running?('go2') }
    	exit
    end
    
    def ice_landing_go
    	fput "incant 920" if !Spell[920].active? && Spell[920].affordable? || Spell[920].timeleft <= 5 && Spell[920].affordable?
    	start_script "famgo2", [2497]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	fput "tell familiar go sw"
    	move 'sw'
    	start_script "famgo2", [2516]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	fput "tell familiar go s"
    	move 's'
    	start_script "famgo2", [2537]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	fput "tell fam go sw"
    	move 'sw'
    	fput "tell familiar to go bridge"
    	move 'go bridge'
    	start_script "famgo2", [2554]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	start_script "go2", [228]
    	wait_while{ running?('go2') }
    	put ;go2 228
    	exit
    end
    
    def ice_rift_go
    	fput "incant 920" if !Spell[920].active? && Spell[920].affordable? || Spell[920].timeleft <= 5 && Spell[920].affordable?
    	start_script "famgo2", [2877]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	start_script "go2", [2635]
    	wait_while{ running?('go2') }
    	exit
    end
    
    def rift_ice_go
    	fput "tell familiar to leave" if Spell[920].active?
    	start_script "go2", [2795]
    	wait_while{ running?('go2') }
    	Spell[920].cast
    	start_script "famgo2", [3041]
    	wait_while{ running?('famgo2') }
    	cast_portal
    	start_script "go2", [2300]
    	wait_while{ running?('go2') }
    	exit
    end
    
    def rift_ice_ring_go
    	fput "incant 920" if !Spell[920].active? && Spell[920].affordable? || Spell[920].timeleft <= 5 && Spell[920].affordable?
    	start_script "go2", [2795]
    	wait_while{ running?('go2') }
    	multifput("remove my ring", "wear my ring")
    	exit
    end
    
    if script.vars[1] == "landingice"
    	landing_ice_go
    elsif script.vars[1] == "icelanding"
    	ice_landing_go
    elsif script.vars[1] == "icerift"
    	ice_rift_go
    elsif script.vars[1] == "riftice"
    	rift_ice_go
    elsif script.vars[1] == "rifticering"
    	rift_ice_ring_go
    end
    Last edited by Methais; 04-26-2013 at 02:10 PM.
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
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  9. #99
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    Quote Originally Posted by subzero View Post
    http://deskpins.en.softonic.com/

    Deskpins will let you 'pin' a window so that it remains on top. It can be minimized when doing other things and can be set to automatically pin in the same location when the window opens.
    Yeah... would refrain from tacking on additional apps and such... since I know the feature needs to be pre-existing, as it functions already with Narost... It's just a matter of wanting it to apply to more scripts.


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  10. #100

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    Quote Originally Posted by Methais View Post
    >;wizard_travel iceland
    --- Lich: wizard_travel active.
    --- Lich: wizard_travel has exited.

    Strangely enough, I went back in and deleted the info section, and it still won't work. I didn't touch any of the actual code.
    Code:
    if script.vars[1] == "landingice"
    	landing_ice_go
    elsif script.vars[1] == "icelanding"
    	ice_landing_go
    elsif script.vars[1] == "icerift"
    	ice_rift_go
    elsif script.vars[1] == "riftice"
    	rift_ice_go
    elsif script.vars[1] == "rifticering"
    	rift_ice_ring_go
    The above is the part of the script where it tells what you're typing after you type the name of the script. I set it up to be "icelanding" instead of "iceland." You can change it to whatever you want it to be inside of the quotes.

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