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Thread: "The Art of the Bow" - GSIV Archery Guide

  1. #141
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    Urgh... alright... in defense of enchanting up a longbow, I've had to do lots of maths... I figured I'd dump some into this thread.

    For a GUARENTEED one-shot-eye-kill, you need a Crit Tier 8 due to crit randomization (Half of crit tier is the minimum... Tier 4 eye crit is death). Crit Tiers are calculated by End Damage / Armor Divisor.
    Cloth: 5 Armor Divisor
    Composite Bow: 215 Endroll *.35 DF = 40 = Tier 8 Crit
    Long Bow: 200 Endroll *.40 DF = 40 Damage, = Tier 8 Crit
    15 lower required Endroll for crit kill for a longbow

    Leather: 6 Armor Divisor
    Composite Bow: 260 Endroll * .3 DF = 48 damage = Tier 8 Crit
    Long Bow: 248 Endroll * .325 = 48 Damage = Tier 8 Crit
    12 lower Endroll for Crit kill for a longbow

    Scale: 7 Armor Divisor
    Composite Bow: 273 Endroll * .325 DF = 56 damage = Tier 8 Crit
    Long Bow: 260 Endroll * .35 = 56 Damage = Tier 8 Crit
    13 lower Endroll for Crit kill for a longbow

    Chain: 9 Armor Divisor
    Composite Bow: 362 Endroll * .275 DF = 72 damage = Tier 8 Crit
    Long Bow: 340 Endroll * .3 = 72 Damage = Tier 8 Crit
    22 lower Endroll for Crit kill for a longbow

    Plate: 11 Armor Divisor
    Composite Bow: 687 Endroll * .150 DF = 88 damage = Tier 8 Crit
    Long Bow: 603 Endroll * .175 = 99 Damage = Tier 8 Crit
    84 lower Endroll for Crit kill for a longbow

    Why do these numbers look so high?
    trunc(DEX bonus/4) is added as phantom raw damage to your rolls for determining crits. Which can massively stage up crits. These are also all the thresholds for GUARENTEED crit kills, rather than potential.


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  2. #142
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    Eye-shot Crit Table:

    No code has to be inserted here.

    Equation:
    Minimum Roll=ROUNDUP((Crit Divisor*8)/DF,0)+100
    Guaranteed Roll=ROUNDUP((Crit Divisor*8)/DF,0)+100


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  3. #143

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    You draw back on your iron-nocked longbow and a bolt of pure energy appears.
    You fire a bolt of pure energy at a Grimswarm giant ranger!
    AS: +597 vs DS: +347 with AvD: +25 + d100 roll: +57 = +332
    ... and hit for 111 points of damage!
    Shot destroys eye and the brain behind it!
    [You have earned 45 prestige points.]

    The giant ranger falls to the ground and dies.
    The powerful look leaves a Grimswarm giant ranger.
    The deep blue glow leaves a Grimswarm giant ranger.
    The energy breaks into tiny fragments.
    Roundtime: 5 sec.
    >
    [saimtest: -- shot result: 67.0% hits, 33.0% misses, 100 shots]
    [saimtest: -- shot result: 68.0% hits, 32.0% misses, 100 shots]


    Results with Halfling ranger 2x perception and 2x ambush. over 60 percent of the shots are sniping

  4. #144

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    Buckwheet asked me to think of spells that increase Ranged AS. Here's my initial list. Any others? Remember that the spell has to add generic AS or bolt AS, not melee AS.

    Ranged AS-enhancing Spells:
    Kai's Song
    Dauntless
    Bravery
    Heroism
    Elemental Targetting
    Spirit Strike
    Zealot
    Benediction
    Symbol of the Proselyte
    Intensity
    Assume Aspect (through stat modifications)
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  5. #145

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    Ensorcell

  6. #146

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    Quote Originally Posted by droit View Post
    Ensorcell
    I thought about that one. It's a little different than the others, but I'll add it, too.
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  7. #147
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    Jul 2008
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    Quote Originally Posted by droit View Post
    Ensorcell
    Ensorcell doesn't work with e- bows;(

  8. #148

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    8. Modifying Skills, Spells, and Effects

    Modifying Skills and Spells:
    Surge of Strength (a combat maneuver): Helps reduce firing time by temporarily increasing STR Bonus
    Shadow Mastery (a combat maneuver): Reduces stalking and hiding time and adds bonuses to hiding. SM will also allow a ranger using 608 to retain some of the AS bonus when sneaking.
    Multi-Fire (a combat maneuver): Allows an archer to fire two or more unaimed arrows simultaneously, at one or multiple targets. However, I suggest you avoid this maneuver except for shits and giggles, since you can fire aimed single arrows faster.
    Weapon Specification (a combat maneuver): By wspecing an arrow, an archer can gain up to +10 AS.
    Phoen's Strength (606): Reduces firing time by increasing STR Bonus by +10
    Wizard's Strength (509): Reduces firing time by increasing STR Bonus by +15
    Camouflage (608): Instant hide and +30 AS for one attack. With sufficient hiding skill, an archer can stay hidden with a constant +30 AS bonus.
    Self Control (613): Adds bonuses to aiming
    Sneaking (617): Adds bonuses to hiding (increased with Blessings Lore)
    Presence (402): Adds a bonus to aiming
    Disarm Enhancement (404): Adds a bonus to aiming
    Target posture (standing, kneeling, prone, etc.) - Accuracy bonuses for more immobile postures, such as being prone.
    Encumbrance - Decreases accuracy.
    Level - Decreases(/increases?) accuracy.

    Animal Companions (630): Animal companions (available to advanced rangers) have a Guard command that generally lets them guard the ranger for up to -25 AS/+25 DS. With ranged (and thrown) weapons, there is no AS penalty.

    Ranged AS-Enhancing Spells:
    Kai's Song - +10 AS boost, increasing with bard ranks
    Dauntless - +10 AS boost, with other benefits
    Bravery - +15 AS boost, with other benefits
    Heroism - +25 AS boost, with other benefits, increasing with Blessings lore
    Elemental Targetting - +25 AS, increasing with major elemental ranks
    Spirit Strike - +75 AS for one shot (blue crystals contain this spell)
    Zealot - +30 AS / -30 DS, modified with Religion lore
    Benediction - +5 AS, increasing with cleric ranks
    Symbol of the Proselyte - +5 AS, depending on cleric stats, training, and deity vs. target resolution
    Intensity - +20 AS, increasing with empath ranks and level
    Assume Aspect (through stat modifications) - Modifies stats depending on lore and companion type. Try Wolf (DEX) and Lion (STR), among others.
    Ensorcell (through permanent item modification) - +5 (T1) to +25 (T5) AS on single shots if flare does not restore mana/health/etc.

    N.B. Depending on how these spells are cast, ranks in MIU or AS may affect the bonus.

    Enhancive Items:
    With the release of enhancive items through the treasure system, it's become relatively easy to boost skills and stats. One is limited to a total +50 bonus to a skill and +40 bonus to a stat (+20 stat bonus). Though there are a number of ways enhancives can be useful, an archer with a low Strength bonus or, in particular, a Strength bonus only a point or three off from the next RT reduction (every +10 STR bonus) might find wearable Strength enhancives particularly useful. Dexterity bonus also adds directly to AS and increases phantom crit weighting (bonus/4).

    Some of the most common enhancives for ranged weaponry are the "leather wrist guards" released at the Winterfest Caravan of 2008. They're +4 Ranged Weapons Bonus and one can wear two of them on the wrists. They cost about 2400 Bounty Points to recharge at the Adventurer's Guild.

    Fusion is also an ideal way to increase one's ranged abilities.
    Updated.
    Last edited by BriarFox; 03-13-2014 at 06:54 PM.
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  9. #149
    Join Date
    Mar 2014
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    That is why Im not an archer mage. To many different scripts to target.. fire... gather... blah blah etc. Im glad all of you enjoy archery.

    Lady Nairena
    Mage of Ta'Vaalor
    Member of the Eahnor Assembly

  10. #150

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    Does symbol of the proselyte really give a bonus to archery? I thought that was only for spells and not for physical attacks. Maybe only spirit bows and the like?

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