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Thread: Enhancives & 2 Fusion Armors; +13 Disarm Traps Bonus Earring, etc.

  1. #1
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    Default Enhancives & 2 Fusion Armors; +13 Disarm Traps Bonus Earring, etc.

    Once, Twice, Sold. Landing pickup.

    5. a kelyn-tipped imflass longsword- MB: 500k BO: 2.5m
    It imparts a bonus of +12 more than usual.
    It has been infused with the power of an earth elemental.
    It provides a bonus of 9 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a bonus of 6 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The longsword looks to have a lot of charges remaining.
    Persists.

    6. a half-crescent mithril jeddart-axe- MB: 100k BO: 750k
    It imparts a bonus of +5 more than usual.
    It provides a bonus of 4 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a bonus of 4 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The jeddart-axe looks to have a lot of charges remaining.
    Persists.

    8. a mithril falchion- MB: 1m BO: 4m
    It imparts a bonus of +5 more than usual.
    It has been infused with the power of a lightning bolt.
    It provides a bonus of 11 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a bonus of 10 to Dexterity Ranks.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a bonus of 3 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The falchion looks to have a lot of charges remaining.
    Persists.

    9. a polished ora knuckle-blade- MB: 100k BO: 2m
    It imparts a bonus of +10 more than usual.
    It is weighted to inflict more critical blows.
    It provides a bonus of 6 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a bonus of 12 to Intuition Ranks.
    This enhancement may not be used by adventurers who have not trained 31 times.
    The knuckle-blade looks to have a lot of charges remaining.
    It has been temporarily enhanced.
    It's enhancement will degrade when it scores a successful strike.
    It should have an incredible amount of uses left before the enhancement degrades away completely.
    When it's enhancement has degraded away, the item will lose its special ability.
    Persists.

    10. a bent kakore runestaff- MB: 100k BO: 350k
    It imparts a bonus of +10 more than usual.
    It helps defend its wielder.
    It provides a bonus of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 2 to Mental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The runestaff looks to have almost innumerable charges remaining.
    Persists.

    11. a flame-cut red dreamstone stickpin- MB: 100k BO: 350k
    Pin worn.
    It is a magical item which could be imbedded with a spell.
    It provides a bonus of 2 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 1 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have more than your average dwarf could count charges remaining.
    Enhancive persists, imbed persists.

    13. a fire opal inset copper neckchain- MB: 100k BO: 500k
    It is a holy item.
    It is currently imbedded with the Bless Item spell.
    It has a few charges remaining.
    It could be activated by rubbing it.
    It provides a bonus of 4 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The neckchain looks to have a lot of charges remaining.
    Enhancive persists, imbed persists.

    15. a gold-tipped mithril broadsword- MB: 250k BO: 750k
    It imparts a bonus of +5 more than usual.
    It provides a bonus of 5 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a bonus of 3 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The broadsword looks to have a lot of charges remaining.
    Persists.

    16. some marine blue leather- MB: 100k BO: 350k
    Soft leather that covers torso and arms.
    It imparts a bonus of +15 more than usual.
    It provides a bonus of 3 to Max Mana.
    It provides a bonus of 2 to Mana Recovery.
    This enhancive item may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Paladin Savant
    The leather looks to have more than your average dwarf could count charges remaining.
    Persists.
    Last edited by Wrathbringer; 07-17-2012 at 08:16 PM.

  2. #2
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    Default

    75k on #4

  3. #3
    Join Date
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    Default

    Updated.

  4. #4

    Default

    3. - MB 250k
    7. - MB 100k
    16. - MB 250k

    Please.

  5. Default

    125k on 4

  6. #6

    Default

    250k on 17

  7. #7

    Default

    17. Robes - 350k
    Last edited by ZombiesDontRun; 07-05-2012 at 02:08 PM.

  8. #8

    Default

    MB on #2

  9. #9

    Default

    MB on 16 too

  10. #10
    Join Date
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    Default

    Updated. Buy out prices added.

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