Page 1 of 11 123 ... LastLast
Results 1 to 10 of 103

Thread: Voln Review

  1. #1

    Default Voln Review

    Interesting, hope to see CoL get some looks .. though hopefully no wracking nerf heh.


    http://forums.play.net/forums/GemSto...ents/view/1400


    As previously announced, we have undertaken a review of the society of Voln and have settled upon a number of changes that we believe will result in an overall improvement to the Order of Voln and its current state vis a vis the other societies. These changes have not yet been released into Prime/Plat/Shattered, but will be as part of the Monk release.

    Note that the former unarmed combat abilities that made up "Voln-fu" will be folded into the upcoming Unarmed Combat System that will be released alongside the Monk profession. Some steps will be still related to unarmed combat, granting unique abilities to Voln brawlers.

    While these changes represent the final state of our deliberations, we will monitor them closely following their release. Any comments, questions, concerns, or other feedback is welcome.

    Symbol Changes:

    Note: Several symbols have shifted position in what step on the Path to Enlightenment that they are learned on. In some cases, this was due to a change in relative power level and in other cases to better match the symbol to the nature of the Arkati associated with that step. If you are currently progressing in Voln, you will find that certain symbols that have shifted to the higher up steps will be no longer available until you reach the new rank.

    Global Symbol Changes

    Favor - The favor system has been somewhat streamlined to be less harsh on lower level players, who tended to be charged a relatively high favor cost versus the favor rewards they typically got from like-level hunting. In addition, "symbol favor" has been seperated from "advancement favor", so that a Voln member that is still advancing through the steps can freely spend their favor on symbols without having to worry about slowing down their progress towards the next step. Finally, visions recieved in the meditation chamber will no longer have a random error component.

    Symbol Success Resolution - Previously, many symbols that required a success check on whether they affected the targeted foe or not used many different resolution systems. Some (like Sleep) used a psuedo CS/TD check, while others like Submission used a straight level check. As part of this review, we have combined all the disparate success resolution systems into a standard one indentical to that used by the Guardians of Sunfist sigils.

    Step 1 - Symbol of Recognition

    No changes.

    Step 2 - Symbol of Blessing

    The former magical metal blessing function of the Symbol of Holiness has been consolidated into the Symbol of Blessing. The Symbol of Blessing will now affect combat gear with an enchantment up to your Voln rank times 2 (VolnRank * 2). For example at Step 2, you be able to bless gear with an echantment value up to +4. By Step 25, you will be able to bless any blessable magical metal.

    Step 3 - Symbol of Thought

    No changes.

    Step 4 - New Symbol

    The current Symbol of Recovery is being removed and replaced with a new symbol: the Symbol of Diminishment. If successfully used on a creature, it will temporarily reduce a targeted undead creature's DS, TD, and CMAN defense by -1 per Voln rank you possess.

    Step 5 - Symbol of Courage

    No changes.

    Step 6 - Symbol of Protection

    The Symbol of Protection will provide a TD bonus equal to half your Voln rank, in addition to its current DS benefit.

    Step 7 - Repositioned Symbol

    The Symbol of Submission will be moved from Step 16 into this slot vacated by Charl's Throw. It has been updated to use the standard success resolution system noted above.

    Step 8 - New Symbol

    Kai's Strike will replace Kai's Punch. It will allow unarmed combat attacks to damage undead creatures without the normal requirement of blessed gear. Unlike the rest of the symbols, this is a passive ability and is automatically granted to all unarmed combat attacks without requiring favor.

    Step 9 - Repositioned Symbol

    The Symbol of Holiness will be moved from Step 16 into this slot vacated by Phoen's Kick. Its former weapon/armor blessing functionality will be consolidated into the Symbol of Blessing, leaving it to be solely a direct damage attack against the undead. It has been updated to use the standard success resolution system noted above.

    Step 10 - New Symbol

    The Symbol of Calming is being removed and replaced with a new symbol: the Symbol of Recall. This new symbol can only be used while you are dead. It will call upon Lorminstra for a boon when you are restored to life. Upon returning to life after a resurection or decay, you will receive a free full spell-up of all spells known to you, and the restoration of up to 10-20 foreign spells that were present on you at the time of death (using whatever duration and magnitude they possessed at the time of your death). Lorminstra will not favor those who voluntarily depart.

    Step 11 - Symbol of Sleep

    The immunity that the undead possessed to this symbol has been removed. While some undead may be able to rouse themselves after being affected, all will now be initially vulnerable. In addition, the mass version of this symbol will no longer affect other player characters in the room. Finally, it has been updated to use the standard success resolution system noted above.

    Step 12 - New Symbol

    The current Symbol of Turning is being moved to Step 22. In its vacated place will be a new symbol: the Symbol of Transcendence. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take damage as if they were an incorporeal creature (i.e. critical wounds will be much harder to inflict upon them and combat maneuvers will be harder to land on them). After this symbol's duration expires, there is a 3 minute hard cooldown period where the symbol cannot be reactivated. This symbol may be invoked while the player is stunned, webbed, bound, or in RT, in which case the cooldown period is 10 minutes.

    Step 13 - Symbol of Mana

    The deed cost structure for this symbol has been altered. Initial use of this symbol will cost only favor and no deeds. After this use, the symbol will enter a soft cooldown period of 5 minutes, where additional activations will require 1 deed per use. Clerics may be interested to note that the symbol will become useable while dead, should any Miracles be required.

    Step 14 - Symbol of Sight

    No changes.

    Step 15 - Repositioned Symbol

    With the Symbol of Holiness moving to Step 8, the Symbol of Retribution will be moved from Step 19 to fill this slot. While dead, Retribution will function in much the same way, using the standard success resolution system noted above. If used while alive, Retribution will surround the user with an aura that reactively flares with divine retribution at undead who manage to strike the player (in much the same way as reactive armor flares). This use of the symbol has a duration of 10 seconds per Voln rank (stackable).

    Step 16 - New Symbol

    With the Symbol of Submission moving to Step 7, this slot will be filled with a new symbol: the Symbol of Supremacy. While this symbol is active, the player will receive a +1 bonus per two Voln ranks to AS/CS/CMAN against undead creatures. This symbol has a duration of 10 seconds per Voln rank (stackable).

    Step 17 - Symbol of Restoration

    A minimum of 10 HP will be returned per activation. Otherwise unchanged.

    Step 18 - Symbol of Need

    No changes.

    Step 19 - New Symbol

    With the Symbol of Retribution moving to Step 16, a new symbol will take its vacated slot: the Symbol of Renewal. Each use of this symbol will immediately restore 1 Spirit Point to the player. After each use, the symbol enters a hard cooldown period of 2 minutes where the symbol cannot be reactivated.

    Step 20 - New Symbol

    A new symbol has been created to fill the slot vacated by Charl's Throw II: the Symbol of Disruption. Invoking this symbol will cause the player and all group members to be surrounded by a churning spectral aura. This aura is anathema to non-corporeal undead. Any non-corporeal undead struck while under this symbol's effect will suffer a temporary disruption in their link to the corporeal plane. It will be dealt roundtime based on on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted. Disruptions cannot be stacked or refreshed on particular creature, though once the first disruption has run its course, the creature may be disrupted again.

    Step 21 - New Symbol

    Kai's Punch II will be replaced with Kai's Smite. This attack will be an unarmed combat attack, activated via the SMITE verb. If it connects, instead of doing damage, it will temporarily pull a non-corporeal undead creature into corporealness. Against a corporeal undead creature, it will make the creature temporarily more susceptible to damage. It has no effect upon living creatures.

    Step 22 - Repositioned Symbol

    The Symbol of Turning is moving from Step 12 to fill the slot vacated by Phoen's Kick II. It has been updated to use the new success resolution system noted above, which should significantly increase the usability of the symbol for most classes.

    Step 23 - Symbol of Preservation

    No changes.

    Step 24 - Symbol of Dreams

    The Symbol of Dreams will be updated to double the rate at which the user recovers from the stat loss effects of Death's Sting. Players will also be able to talk with other players while under the effects of this symbol, instead of being required to be completely incommunicado.

    Step 25 - Symbol of Return

    No changes.

    Step 26 - New Symbol

    The ability of Voln masters to invite others into the Order will remain via the INVITE verb, but will no longer take up an entire symbol slot. Instead, a new symbol will be implemented to take its place: the Symbol of Seeking. Calling upon the zeal of the Great Spirit Voln, the player will be able to teleport from any Voln outpost directly to a chosen undead hunting ground in the general vicinity. This ability is similar to the effect of the tapestry in the Wehnimer's monastery, but will be available in all towns as an innate ability. Of note, players will be able to directly teleport from Icemule to the Cavern of Ages, or from Kharam-Dzu directly into the Water Temple. This symbol requires no favor to use.

    Coase


    This message was originally posted in Organizations and Societies, Voln - General Discussion. To discuss the above, follow the link below.

    http://forums.play.net/forums/19/226/2510/view/693

  2. #2
    Join Date
    Sep 2010
    Location
    yo mama
    Posts
    7,201

    Default

    Fuck yeah!!!!

    I stuck it out with my mage and refused to change from Voln. Glad they are making some much needed fixes and it makes me happy I toughed it out.

  3. #3

    Default

    Glad to see some CS buffs in here. Makes Voln a more attractive choice for casters!

  4. #4
    Join Date
    Jan 2003
    Posts
    29,041

    Default

    Very cool. But, monks...

  5. #5

    Default

    Some really good changes, TD buffs for voln along with a lot of other cool stuff we've requested. Tapestries in every town! Of course, after a decade of being totally ignored I finally gave up on voln and went sunfist a few months ago...
    Quote Originally Posted by Fallen View Post
    Drew's priorities - Merchanting > Roleplaying > Cybering > Being AFK > Cybering > Hunting
    (wrathbringer78) I think that's it. Viril is one big obnoxious ambient script.

  6. #6
    Join Date
    Jun 2007
    Location
    Mars
    Posts
    34,590
    Blog Entries
    17

    Default

    I'm glad my sorc is still Voln. With the new changes, when they come out, it'll be a lot easier to step up in Voln aswell, seeing as use of favor won't diminish your accumulated favor to next step.
    Last edited by Gelston; 07-04-2012 at 01:34 PM.
    Ceterum censeo Carthaginem esse delendam

  7. #7

    Default

    Once again Coase comes through with great development.

    Adventurer's Guild, GoS/warcamps, warrior guild updates and now this!!

    Badly needed too.

  8. #8
    Join Date
    May 2008
    Location
    Richmond, VA
    Posts
    2,611

    Default

    Amen on the badly needed part.

    This will make Voln significantly more attractive, especially for Rift and Temple hunters. I'm moderately unhappy that they still left GoS as the only society with "camps" to go hunt in. It is still just such a big draw for people.

    I'm happy with the new symbols and the refit of the old ones. The symbol of Recall is going to be very nice. I can see a cleric using it, symbol of mana, then using Miracle and just go right back to hunting without even needing to go rest afterward. The big help is probably for hunting non-corporeals. Looks like they really stepped it up there. The new blessing symbol changes are very nice. Overall, I'd give it a B+. They made a rather large stride the right way with this. If they'd added the graveyard/warcamp concept to it, I'd probably convert. As it is, I am simply happy that both my wizard and cleric are still masters in Voln.
    - Galenok

    "I'm your huckleberry."


    Quote Originally Posted by Fallen View Post
    Doesn't quite help the issue of looking like a tard as you run around singing at things. Other than that, you're golden.
    Quote Originally Posted by NocturnalRob View Post
    If by "singing at," you mean "skull fucking," then yes, you are correct. Bards fucking own.

  9. #9
    Join Date
    Dec 2005
    Location
    Auburn, CA
    Posts
    1,167

    Default

    Personally, I'm really excited to see some of these changes. My ranger who joined Voln for RP purposes can finally actually use it for something other than Return.

  10. #10

    Default

    I hope Coase can add some warcamp type thing here. It would make me think about Voln for caster types. As it stands I still think COL is better for pures.

Similar Threads

  1. Replies: 0
    Last Post: 10-23-2018, 08:31 AM
  2. Replies: 0
    Last Post: 01-17-2017, 09:01 PM
  3. 67 Dwarf Rogue (Voln) / 37 Human Warrior (Voln)
    By etambusiness in forum Characters
    Replies: 3
    Last Post: 02-12-2016, 07:35 PM
  4. Replies: 1
    Last Post: 01-28-2014, 09:01 PM
  5. Voln Review
    By Beguiler in forum General Gemstone
    Replies: 14
    Last Post: 11-24-2012, 11:18 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •