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Thread: logs from Monk beta testing

  1. #21

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    Quote Originally Posted by Makkah View Post
    You know that's not even 1/2 of the skill costs, right?
    Correct. The stub isn't fully completed yet, you realize this, right?
    Last edited by Gizmo; 05-04-2012 at 11:27 PM.

  2. #22
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    1) 0 10/0 (24) Armor Use........................26) 0 0/6 (12) Arcane Symbols
    2) 0 8/0 (24) Shield Use..........................27) 0 0/7 (12) Magic Item Use
    .................................................. .............28) 5 0/6 (12) Harness Power
    3) 0 2/1 (24) Edged Weapons................29) 0 5/20 (12) Spell Aiming
    4) 0 3/1 (24) Blunt Weapons..................30) 0 0/15 (12) Mana Control: Elemental
    5) 0 5/2 (24) Two-Handed Weapons......31) 0 0/8 (12) Mana Control: Spiritual
    6) 0 4/1 (24) Ranged Weapons..............32) 0 0/8 (12) Mana Control: Mental
    7) 0 2/1 (24) Thrown Weapons...............Spell Research
    8) 0 6/2 (24) Pole Arm Weapons............33) 0 0/38 Minor Spiritual
    9) 22 4/2 (24) Brawling..........................34) 5 0/38 Minor Mental
    10) 0 2/2 (24) Two Weapon Combat.......Elemental Lore (12)
    11) 22 10/6 (24) Combat Maneuvers......36) 0 0/40 Air
    12) 0 5/2 (24) Multi-Opponent Combat...37) 0 0/40 Earth
    13) 0 3/2 (24) Ambush............................38) 0 0/40 Fire
    14) 22 4/0 (36) Physical Training.............39) 0 0/40 Water
    15) 33 4/4 (36) Dodging..........................Spiritual Lore (12)
    .................................................. .............40) 0 0/12 Blessings
    General Skills..........................................41 ) 0 0/12 Religion
    16) 3 1/0 (24) Climbing...........................42) 0 0/12 Summoning
    17) 3 2/0 (24) Swimming........................Sorcerous Lore (12)
    18) 0 3/4 (24) Disarming Traps..............43) 0 0/35 Demonology
    19) 0 3/3 (24) Picking Locks...................44) 0 0/35 Necromancy
    20) 0 3/2 (24) Stalking & Hiding.............Mental Lore (12)
    21) 10 0/2 (24) Perception....................45) 0 0/12 Divination
    22) 0 1/2 (24) First Aid..........................46) 0 0/12 Manipulation
    23) 0 0/3 (24) Trading...........................47) 0 0/12 Telepathy
    24) 0 2/2 (24) Picking Pockets...............48) 0 0/12 Transference
    25) 0 2/2 (24) Survival...........................49) 10 0/12 Transformation
    Last edited by Gelston; 05-04-2012 at 11:41 PM.
    Ceterum censeo Carthaginem esse delendam

  3. #23
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    1) 4 10/0 (24) Armor Use
    2) 0 8/0 (24) Shield Use
    3) 0 2/1 (24) Edged Weapons
    4) 0 3/1 (24) Blunt Weapons
    5) 0 5/2 (24) Two-Handed Weapons
    6) 0 4/1 (24) Ranged Weapons
    7) 0 2/1 (24) Thrown Weapons
    8) 0 6/2 (24) Pole Arm Weapons
    9) 22 4/2 (24) Brawling
    10) 0 2/2 (24) Two Weapon Combat
    11) 20 10/6 (24) Combat Maneuvers
    12) 11 5/2 (24) Multi-Opponent Combat
    13) 0 3/2 (24) Ambush
    14) 12 4/0 (36) Physical Training
    15) 20 2/2 (36) Dodging
    16) 0 1/0 (24) Climbing
    17) 0 2/0 (24) Swimming
    18) 0 3/4 (24) Disarming Traps
    19) 0 3/3 (24) Picking Locks
    20) 0 3/2 (24) Stalking & Hiding
    21) 0 0/2 (24) Perception
    22) 0 1/2 (24) First Aid
    23) 0 0/3 (24) Trading
    24) 0 2/2 (24) Picking Pockets
    25) 0 2/2 (24) Survival
    26) 0 0/6 (12) Arcane Symbols
    27) 0 0/7 (12) Magic Item Use
    28) 8 0/6 (12) Harness Power
    29) 0 5/20 (12) Spell Aiming
    30) 0 0/15 (12) Mana Control: Elemental
    31) 0 0/8 (12) Mana Control: Spiritual
    32) 7 0/8 (12) Mana Control: Mental
    33) 0 0/38 Minor Spiritual
    34) 8 0/38 Minor Mental
    36) 0 0/40 Air
    37) 0 0/40 Earth
    38) 0 0/40 Fire
    39) 0 0/40 Water
    40) 0 0/12 Blessings
    41) 0 0/12 Religion
    42) 0 0/12 Summoning
    43) 0 0/35 Demonology
    44) 0 0/35 Necromancy
    45) 0 0/12 Divination
    46) 0 0/12 Manipulation
    47) 0 0/12 Telepathy
    48) 0 0/12 Transference
    49) 0 0/12 Transformation
    ~Player of Inurtia

  4. #24
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    Quote Originally Posted by Gizmo View Post
    Correct. The stub isn't fully completed yet, you realize this, right?
    ...that was my point?

  5. #25

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    Where is skill #35?
    Make Shattered a $5 stand-alone subscription!

    [Shattered]-GSF:Wiggles: "How come all the groups that make enemies with Ifor end up quitting Shattered once he decides to eliminate them? I'm not saying he's a secret GM, but if he was a secret GM...."

  6. Default

    So how does MoC work with monks?

  7. #27
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    Any MnM clips?

  8. #28

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    I read the list and was like "What, no Flurry of Blows?"... and then they actually had it. Come on, Simu.
    Quote Originally Posted by Drunken Durfin View Post
    Where is skill #35?
    Probably the 3rd spell circle, right? But monks only have two (so far?).
    Hasta pronto, porque la vida no termina aqui...
    America, stop pushing. I know what I'm doing.

  9. #29
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    Flurry of Blows is nice..

    !>jab
    You attempt to jab a great boar!
    You have good positioning against a great boar.
    UAF: 104 vs UDF: 62 = 1.677 * MM: 105 + d100: 71 = 247
    ... and hit for 33 points of damage!
    Strong strike to abdomen makes the great boar gasp for air!
    Strike leaves foe vulnerable to a followup grapple attack!

    You quickly pivot and follow up with a jab against a great boar!
    You have decent positioning against a great boar.
    UAF: 104 vs UDF: 40 = 2.000 (capped) * MM: 100 + d100: 73 = 273
    ... and hit for 20 points of damage!
    Fast strike to inner thigh knocks the great boar off-balance!
    The great boar is knocked into a sitting position!
    Strike leaves foe vulnerable to a followup grapple attack!
    Roundtime: 3 sec

    It is basically the UAC mstrike, since MoC is only useful for FoF.
    Last edited by Gelston; 05-05-2012 at 12:11 AM.
    Ceterum censeo Carthaginem esse delendam

  10. #30
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    Quote Originally Posted by Makkah View Post
    Any MnM clips?
    >inc 1202
    You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Iron Skin spell...
    Your spell is ready.
    You gesture.
    You feel your skin grow tight all across your body and your complexion takes on a leathery quality.
    Cast Roundtime 3 Seconds.
    (Forcing stance down to guarded)
    >inc 1204
    You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Foresight spell...
    Your spell is ready.
    You gesture.
    Opening your mind's eye to the progression of time, a myriad of possible future events fills your consciousness.
    Cast Roundtime 3 Seconds.

    >inc 1201
    You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...
    Your spell is ready.
    You gesture at a great boar.
    A translucent orb of force coalesces out of the air next to a great boar.
    CS: +37 - TD: +30 + CvA: +25 + d100: +70 == +102
    Warding failed!
    The orb quickly spins about him then strikes!
    The great boar is crushed by the orb for 8 damage!
    ... 5 points of damage!
    Blow leaves an imprint on the great boar's chest!
    Cast Roundtime 3 Seconds.
    Last edited by Gelston; 05-05-2012 at 12:12 AM.
    Ceterum censeo Carthaginem esse delendam

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