Page 5 of 23 FirstFirst ... 3456715 ... LastLast
Results 41 to 50 of 228

Thread: Loresongs

  1. Default

    some dark fel prayer beads.

    sense beads
    You sense a moment of history resonating within the very composition of the prayer beads. The beads may be able to reveal more to you with some lyrical coaxing.
    Roundtime: 3 sec.


    You sing in Guildspeak:

    "O beads that I see,
    Let your value be revealed to me!"


    As you reach out toward the prayer beads with your song, they respond with a sound like the call of an ancient horn. You feel your mind pulled far into the past, as your body falls into a trance.

    A vision appears of an alpine meadow surrounded by craggy, snow-capped peaks. Sheltered from the wind, the meadow blooms with wildflowers in white and blue, and a carpet of tall grass covers the ground. A stream of clear blue water runs along one side of the vale, winking back as sunlight kisses its surface.

    Three halflings dressed in fur-lined leathers appear at the side of the stream, rising from the grass. Silently, stealthily, they reconnoiter the area. Regrouping, they nod at one another, and their leader blows a long note on his spiralling antelope horn. As the blast echoes against the peaks, a large host of halflings emerges from the tree line, many on foot, but others riding rustic wooden wagons. At the head of the party, two halflings walk hand-in-hand with an air of dignity and authority, their simple clothes contrasting the necklaces they wear: thinly hammered triangles of tricolored gold dangling from a triple loop of braided horsehair. At the direction of these leaders, the scouts collect some fallen tree limbs, placing them in a triangle on the ground, while the others gather up riverstone gravel from the creek bed. Dropping their stones into the triangle, the couple gazes down at the earth and together intones:

    "Let our journeys now come to an end.
    Paradis we are and Paradis remain,
    But here we shall make a new start."

    As the rest of the tribe approaches, each halfling adding a rock to the pile, an aged halfling cleric raises her arms to the sky, praying:

    "Remember the lands that once we called home.
    Remember the evil that led us to roam.
    Remember the ages of wandering, lost.
    Remember the joys. Remember the cost.
    We ask you, Arkati, to see and to hear:
    Extend all your blessings as we gather near."

    Roundtime: 7 sec.


    >loresing O beads that I hold,;Let your purpose now be told!
    You sing in Guildspeak:

    "O beads that I hold,
    Let your purpose now be told!"


    As you begin a second verse, the prayer beads modulate their song into a minor key, foreshadowing with somber tones the next chapter of their tale. Once again, a vision forms before your eyes of the same high mountain region.

    Many years have passed, and a bustling village now stands at the north end of the vale, in the shadow of an enormous glacier. The mountains resound with the music of bells, and you see many halflings dressed in colorful festival robes. Couples hand in hand and families all together, the villagers cross the meadow and approach the narrow stream. Hearty trees of white monir and fel now line the opposite banks, shading the water from the hot summer sun. Each pair of trees forms a single entity, entwined root and branch as they compete for sunlight and water. Against this symbolic backdrop, the villagers enact a traditional play, with thirty-six masked figures representing the gods. The drama concludes with the entire cast, hands clasped across the burbling stream, blessing the little town.

    Time again shifts forward several years, and you see the village beset by a terrible winter storm. For weeks and months, relentless, snow falls and falls and falls, forming depthless drifts that cover over windows, doors, and roofs. Most of the villagers attempt a desperate escape by snowshoe through the gale, but some few remain, hoping against hope for a thaw. Instead there comes a torrent of rain that carries down from the peaks a deluge of icy slush. When at last the storm abates and the sun clears the sky, the village is gone, buried with the trees and stream beneath a field of blue glacial ice.

    Roundtime: 7 sec.


    >loresing O beads in my hand,;Sing to me now your magic in this land!
    >
    You sing in Guildspeak:

    "O beads in my hand,
    Sing to me now your magic in this land!"


    As you direct a third verse at the prayer beads, they respond with a hopeful trill that softens into the gentle humming of a bright and cheerful song. Again, your mind fills with vivid pictures as you fall into a lyric trance.

    Untold years have passed, and a bustling city stands near the center of the valley. The glacier, still expanding, has leaped the outer wall and covers the northeast corner of the town.

    A squad of halfling miners marches through the ice-encrusted gate carrying shovels, picks, lanterns, and metal buckets of various size. The miners enter the glacier through a crevice in the wall of ice, then begin to carve out tunnels and cart away icy debris. The captain of miners halts the work from time to time, using a compass to orient himself in reference to a faded horsehide map. The labor continues for many months, until finally the miners come upon the ruins of a village, frozen in death beneath the ice. Whenever they are able, the halflings recover corpses and transport them with solemn ceremony to a cemetary south of town.

    The work beneath the ice is arduous, long, and fraught with many dangers. Several miners die in collapses while others, wracked with greed, engage in vicious squabbles over gimcrack artifacts. In sadness and disgust the city fathers close the operation and declare the ruins off-limits, sacred ground. The trees remain hidden beneath the glacier, their frozen slumber undisturbed.

    Roundtime: 8 sec.

    >loresing O beads held so dear,;Sing to me now your special ability so clear!
    You sing in Guildspeak:

    "O beads held so dear,
    Sing to me now your special ability so clear!"


    In response to your fourth verse, the prayer beads respond with a low arpeggio that accelerates until the notes blend into a triumphant major chord. You sense a holy purpose in the beads, as once again a vision fills your mind.

    You see a wide, open room filled with long worktables, silent but for the sound of work. Several dozen halflings (acolytes judging by their age and dress) move about the room, performing various tasks. One group works in a corner filled with fel and monir, sawing the raw wood into workable size and shape. A second squad whittles the lumber down into rough, small beads. Yet another team sits on low stools, their feet pumping levers that power wheels that polish each wooden bead. A final group drills a tiny hole through the center of each bead, then slides it onto a string.

    When each set of beads is complete, the acolytes turn them over to a grey-haired old monk, who inspects each set for flaws. The beads then pass to a temple dean, who carries them on a solemn tour through a temple carved of ice and stone. The beads are placed on each altar in turn, and blessed by each god's high priest. The sanctified beads are then placed in a velvet-lined case, where they await a new life of helping the faithful to focus their spiritual energies.

    You sense that these beads have been consecrated to a holy purpose.

    Roundtime: 9 sec.

    >loresing O beads that I see,;Let your value be revealed to me!
    You sing in Guildspeak:

    "O beads that I see,
    Let your value be revealed to me!"

    As you begin to vocalize a fifth verse, your vocal chords suddenly falter, then fail, and the words come out as a harsh, rasping cough.

    Roundtime: 7 sec.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  2. Default Bloodsoul Falchion

    a bloodsoul vultite falchion - The vultite falchion is covered with unknown runes from top to bottom, their origins a mystery. Light shimmers off the weapon which vibrates and hums as if it had a sinister life of its own.

    You begin to sense the awesome power of the blade, it is very ancient with a mysterious power. You feel there is a dark secret held within the runes which is the key to everything.
    Roundtime: 9 sec.


    The small vibrations put out by the blade tell you it has a life all its own. The blade is literally alive and can aid you hunting when the it feels so inclined at a slight cost to the user.

    Roundtime: 8 sec.

    >
    An evil demi-god transformed this weapon with fire of darkness and the power of sinister magic. The blade now craves the blood of its victims and drinks it greedily drawing upon this blood to feed its own hunger and lust. You can feel the warmth of the living essence of the vultite falchion as it vibrates ever so softly in your grasp.

    Roundtime: 9 sec.

    With your last verse a all is revealed to you that was hidden. Your soul is the cost of using the special powers of the weapon. As your song continues the vultite falchion vibrates to life, you can see a spark jump from your body to the vultite falchion. You can just make out a low satisfied hum over your own screams as the vultite falchion drinks away your life force.

    You feel drained!


    Roundtime: 11 sec.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  3. Default

    a blood red ruby ring - You see a blood red ruby ring with flecks of glaes. The ruby is glowing brightly.

    Suddenly, waves of images flare up from the ring like unbidden guests, each one more terrible than the last. Your surroundings fade as a great battle unfolds, stretching to the horizons of a bleak panorama. Overhead, the writhing forms of huge drakes desperately battle creatures that defy description, their silhouettes grotesque and contorted. As you watch, horror grows as the screams and shrieks penetrate your core, pulling your very life blood away. Then, the vision dims, and as your eyes clear, you hear the last echo of one of the horrible cries leave its echo in your mind.

    As the melody of your song wraps its strains around the ring, you find yourself back in the midst of the raging battle glimpsed before, the shift disconcerting and abrupt. Again, the dragons battle their fiendish foes. You watch as one of the hideous beings is mortally wounded, and stand in horror, unable to move. The colossal form comes barreling down at you from above, flailing and screaming in rage. It passes through you, leaving a frozen waste in your heart as it disappears into the maw of molten glaes seething in the volcano beneath your feet. You watch, mesmerized by its dying frenzy, seeing its visage slowly still and become a part of the magma surrounding it. As its eyes dim, so does the hellish image, fading back into your normal surroundings.

    You feel the blood leave your face as, once more, images seep from the ring and grow more insistent and demanding. You find yourself standing in a place dark and dangerous, with steaming fissures and hellish spouts of magma. Standing before the visage of everything evil you've ever imagined, you watch as drops of liquid poison form, changing from horror into beauty as the viscous goo embraces a pile of sparkling rubies. Without explanation, you know that this pairing not only gives life, but takes it as well. As you shudder with such a near proximity to death itself, the vision fades away.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  4. #44
    Join Date
    Dec 2003
    Location
    MD
    Posts
    25,198
    Blog Entries
    20

    Default

    Two neat items. Is that Eugue's (or whomever) famous weapon that is never used for fear of nerfing? Also, I suggest looking for a fiery crystal shard, or something like that. It was a quest item with the story of a greater fire elemental. Very cool stuff.
    Last edited by Fallen; 10-05-2011 at 01:54 PM.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  5. #45
    Join Date
    Jan 2003
    Posts
    29,118

    Default

    You remove an Ilvari luck charm from in your purple suede satchel.

    You rub an Ilvari luck charm.
    You're not sure, but you think you feel luckier.

    You sing clearly:

    "Ilvari luck charm how much would a merchant offer,
    What value of silvers would you be in my coffer? "

    You learn nothing new about the charm.


    Roundtime: 14 sec.

    As you sing, you feel a faint resonating vibration from the luck charm in your hand, and you learn something about it...

    The first thing that strikes you about the charm is the weight, which is about 2 pounds. In your best estimation, it's worth about 5,000 silvers.

    >
    You sing clearly:

    "Ilvari luck charm that I see
    reveal your purpose to me. "


    Roundtime: 8 sec.

    As you sing, you feel a faint resonating vibration from the luck charm in your hand, and you learn something about it...

    You sense a faint aura of magic around the luck charm. From the pitch of the vibration you determine that the purpose of the charm is to cast a spell or perform some magical purpose.

    >
    You sing clearly:

    "Ilvari luck charm it would be very tragic,
    If you did not tell us your magic! "

    You can sense strange magic from the charm. It feels like a spell but there is something unnatural about it.

    Roundtime: 11 sec.

    >
    You sing clearly:

    "Ilvari luck charm you have been very truthful and honest to me,
    Now reveal your special ability! "

    You are suddenly travelling through a wall of dense fog. Just as the fog begins to clear, you can make out the shape of small children dancing about a forest surrounded by flame and light... and then the vision ends.

    Roundtime: 13 sec.

  6. Default reply

    Quote Originally Posted by Fallen View Post
    Is that Eugue's (or whomever) famous weapon that is never used for fear of nerfing?
    The bloodsoul falchion? At the time I sang to it it was Nordreds. I believe he got it from O, but I'm not sure where or what has since happened. A really neat loresong, though. Nordred and O tend to have the best loresongs on their gear.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  7. Default

    a curved coraesine sword
    >look sword
    The massive sword resembles nothing so much as an oversized khopesh. Its single-edged coraesine blade rises from a two-handed ironwood grip, straight and true for several handspans before angling into a sharp curve. The misty white metal grows more densely streaked with dark grey as it tapers toward its heavy point. No guard adorns the hilt to separate grip from blade. You also notice a small enchanter's glyph.
    There appears to be something written on it.
    >read swor
    In the Common language, it reads:
    Scorn

    >loresing O sword that I see,;Let your value be revealed to me!
    You sing in Guildspeak:

    "O sword that I see,
    Let your value be revealed to me!"


    As you sing, your vision clouds over and a scene unfolds for you. A pair of hands, weathered and strong from long hours at the forge, tirelessly pump air through a huge bellows.


    Roundtime: 7 sec.

    You sing in Guildspeak:

    "O sword that I hold,
    Let your purpose now be told!"


    As you continue to sing, your field of view widens. A sturdy dwarf works at a blazing hot forge. Slowly he turns a thick slab of shimmering metal in the coals until it glows an intense white. Soon he stops pumping the bellows and removes the metal from the fire to begin working it into a weapon.


    Roundtime: 7 sec.

    >

    You sing in Guildspeak:

    "O sword in my hand,
    Sing to me now your magic in this land!"


    As you continue to sing, you see the dwarven smith place the weapon inside the fire, heating it once again. With carefully placed strokes he finishes shaping the weapon. As he completes the work he drops it into a a barrel of water in an explosion of steam.


    Roundtime: 8 sec.

    >

    You sing in Guildspeak:

    "O sword held so dear,
    Sing to me now your special ability so clear!"

    You sense that the sword is of a time long past. The smith carefully lays the weapon aside and an old dwarf wisened with age takes it up. The old dwarf begins chanting over it in a rough gutteral voice. As you watch, power radiates from his hands and encompasses the weapon. When it is finished, the weapon begins to glow with power.


    Roundtime: 9 sec.

    >

    You sing in Guildspeak:

    "O sword that I see,
    Let your value be revealed to me!"

    You learn nothing new about the sword.


    Roundtime: 7 sec.

    As you sing, you feel a faint resonating vibration from the coraesine sword in your hand, and you learn something about it...

    The first thing that strikes you about the sword is the weight, which is about 10 pounds. In your best estimation, it's worth about 98,000 silvers. You can also tell that there is some type of metal in the structure of the coraesine sword.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  8. Default

    You glance down to see a slender coraesine falchion adorned with golden thorns


    The falchion begins to resonate with the tone of your voice, and you find your vision swept away on currents of air...

    Only to be replaced by utter darkness. But other things reach you in the blackness of the earth that surrounds you entirely... waves of power wash across you, soothing the very core of your being as threads of essence curl and nestle within you.

    Millenia pass by in a heartbeat -- the power only growing further within you -- its mere presence further changing and shaping you as you stand as a silent and ancient receiver of its strength.

    The blackness gradually fades away into the vivid colors of reality.

    Roundtime: 9 sec.


    *this is when it blew off my hand and dropped.. then I got healed and he added me to his group and I continued

    Your wrist blossoms in exquisite pain as the misty thorns surrounding the falchion spiral around it and flay off your flesh!
    ... 3 points of damage!
    Strong slash to your right hand cuts deep.
    You are stunned for 1 round!

    The heavy darkness returns to you once more as the falchion gives way to the power of your song...

    As you become used to the gradual waves of power collecting within you, flashes of bright white light accompany the darkness -- as if another awareness were reaching out to you.

    As the years continue to pass by, the flashes become more drawn out -- their whiteness resolving into a pale grey that encompasses everything, as if the world itself were a huge swirling vortex of mist-laden air, its eddies and currents stretching for untold miles as it constantly shifts and reforms itself in an ethereal dance of beauty.

    Realizing that somehow these visions are connected to the power which even now washes over and fills you completely -- the very power that fuels the awareness you now experience. You surrender yourself to the visions, and you feel the white-hot explosion of the power within you pushing you into transcendence...

    And then the vision fades away into nothing but a lingering memory.

    Roundtime: 7 sec.

    A tingling sensation overcomes you as the darkness settles over your vision once again...

    Vaguely aware of your surroundings, you push at the borders of your dark world, your presence manifesting itself by slamming against the surrounding rock to no avail. With little else to do, you take in the power that has forever washed over you for centuries...

    Until a chink of light breaks the endless blackness, a tear in the great velvet shroud illuminates your world...and you find yourself falling...

    Dimly aware of the world, you sense a strange, alien presence among you, radiating its own sense of power as it retrieves you...

    The world becomes a dizzying array of new sensations as you're moved for the first time in you existence. It soon melts away into reality as the vision comes to an end.

    Roundtime: 7 sec.

    A strange heat ripples along your spine as the falchion surrenders to your song...

    You feel heat surround you on all sides, and intermittent strikes from above shape your form into something new altogether. You focus your power upwards occasionally striking the alien presence hovering near you -- the vibrations of its startled screams passing over your surface. The being's determination is relentless, however, and you find yourself wrought into a new form...

    Soon after, you feel a distinctly different presence -- alien, as the others, but radiating a strange sensation -- a vaguely familiar feeling that touched you in ages past.

    The vision's blackness recedes into the warmth of reality.

    Roundtime: 8 sec.

    Tingling sensations race across the black void as you're plunged into it...

    The familiar presence touches you with its power -- and for a moment you feel a white-hot surge of essence burst through you -- and then the blackness recedes into a hazy image of the world around you...as if you were seeing through the being's eyes.

    Dark cavernous walls surround you, and the lithe shadow of the Faendryl wielding you plays across the craggy surface. As you feel yourself whisked through the air and feel your edge slice into the body of another awareness...a strange energy courses through you, further amplifying your power -- allowing you to better understand the familiar presence which now wields you. Focusing your energies, you unleash a burst of essence, shrouding the one who wields you in a cloak of air -- propelling him into a second strike quicker than lightning against the alien presence, which expires.

    The washed-out vision gives way to the lush colors of reality.

    Roundtime: 9 sec.

    You sense the weight of many years as you delve into the memories of the coraesine falchion...

    The master fluidly slices through battle, your senses perfectly in tune with his own. Calling up your power, you extend your presence to aid and protect him as he defeats foe after foe -- the number of alien presences surrounding you innumerable.

    As the battle rages on, you sense a presence behind the master, poised to strike -- you twist in his grip to block the blow, but it is too late -- you feel the spark of his life fade away like a dying star and you merely drop to the ground.

    The alien slayer reaches to pick you up, and you surge forth with your power to sprout spikes that flay off the presence's flesh, causing its rumbling screams to vibrate along your surface.

    No longer able to sense the master who bonded with you so long ago nor see through his eyes, your world fades into darkness...
    And the vision comes to a close, the darkness gradually fading into reality.

    You get a sense that was the falchion's last memory.

    Roundtime: 7 sec.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  9. Default

    a night black steel visor. - yarx won it, said it counts and finds undead

    You sing in Guildspeak:

    "O visor that I see,
    Let your value be revealed to me!"

    The first thing that strikes you about the visor is the weight, which is about 1 pounds. You feel it's quite valuable.
    Roundtime: 7 sec.

    You sing in Guildspeak:

    "O visor that I hold,
    Let your purpose now be told!"

    You sense the aura of magic about the visor. You sense it should be worn to be used.

    Roundtime: 7 sec.

    You sing in Guildspeak:

    "O visor in my hand,
    Sing to me now your magic in this land!"

    The visor resonates softly in long descending tones. You get the the distinct image of reaching out or seeking something.

    Roundtime: 8 sec.

    You sing in Guildspeak:

    "O visor held so dear,
    Sing to me now your special ability so clear!"

    The visor's tones become stronger and the world around you dims. As your sight clears, you appear to be standing on a hill. From the lighting and feel of the air you'd guess it is dusk. A tall warrior, carrying a spear and a shield embossed with a night-black symbol of Ronan, stands on the crest of the hill. As the warrior turns, the setting sun glints brightly off her face and you realize she's wearing a visor much as the one you are holding. She is relaxed but very alert. From time to time she reaches up and touches the visor and you hear the song of the visor faintly but the warrior seems not to notice as she continues to watch the surrounding area.

    The vision fades slowly and you return to more accustomed surroundings.

    Roundtime: 9 sec.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  10. Default

    I think that's everything that was interesting, that I've saved.. I have a complete list of all the loresongs in the RR museum, too. Once the Mayor's office is unlocked again, he has 2 items that have loresongs in there. If there is anything anyone would like me to loresing to and post, contact me via PM or find japhrimel IG.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

Similar Threads

  1. Faendryl loresongs (H4H, etc)
    By shad0ws0ngs in forum Wanted
    Replies: 0
    Last Post: 05-02-2012, 04:13 PM
  2. Custom loresongs
    By Androidpk in forum Game Mechanics
    Replies: 1
    Last Post: 04-04-2012, 06:45 PM
  3. Instruments with Loresongs
    By shad0ws0ngs in forum Trades
    Replies: 0
    Last Post: 07-02-2011, 06:47 PM
  4. Loresongs of bandoliers
    By Sile in forum General Gemstone
    Replies: 4
    Last Post: 03-10-2009, 12:43 AM
  5. some instruments with loresongs
    By crazymage in forum Appraisals
    Replies: 3
    Last Post: 04-05-2008, 06:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •