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Thread: fire phantoms for a col ranger

  1. #1

    Default fire phantoms for a col ranger

    I MEANT FIRE GUARDIANS!!! AGGGHHH!!! FUCK!!! lol but the script works awesome, enjoy
    this is a lich script i modified, it was originally fireguardians.lic in the repository, I simply tailored it to my needs:

    how to edit: where it says "rhi broad" just put your weapon


    #stow container, ready list (weapon and shield), anything you did or did not want picked up (defined in grabthese and craplist)
    #and the whole gemshop routine currently references a "greatcloak"
    # ***Written by Psighs/Sixbits - intended for educational purposes, it probably won't work that well for you.

    def rest
    echo "**RESTING** will hunt when mind is clear"
    until percentmind < 65
    pause 100
    end
    gohunting
    end

    def attack_routine
    stand
    killingtime
    fput "stance def"
    loot
    end



    def loot
    grabthese=["diamond", "emerald", "onyx", "faenor-bloom", "star ruby", "wand", "aetherstone", "agate", "azurite", "beryl", "bloodjewel", "bloodstone", "bluerock", "caederine", "cordierite", "deathstone", "doomstone", "dreamstone", "eostone", "firestone", "galena", "geode", "hyacinth", "pyrite", "peridot", "rhimar", "riftshard", "riftstone", "rosepar", "wyrdshard", "spinel", "faenor", "blazestar", "despanal", "feystone", "ruby", "pearl", "sapphire", "opal", "jacinth", "garnet", "moonstone", "topaz", "gem", "coral", "sunstone", "starstone", "quartz", "heliodor", "glimaerstone", "carbuncle", "turquoise", "chalcedony", "tourmaline", "obsidian", "zircon", "amethyst", "lapis", "amber" , "sphene" , "shell", "stone", "lapis","gem","mother-of-pearl","lazuli", "jade", "ivory", "nugget"]
    fput "loot"
    craplist=[/heavy .*? orb/]
    if RoomObj.loot and !(checkloot.to_a & grabthese).empty?
    fput "store weapon"
    (0..RoomObj.loot.length).each do |x|
    echo "checking loot object number #{x}"
    if grabthese.include?(RoomObj.loot[x].noun) and craplist.include?(RoomObj.loot[x].name)
    echo "Item found is a piece of shit. Ignoring it."
    elsif grabthese.include?(RoomObj.loot[x].noun)
    echo "Good item found, grabbing it:"
    fput "get ##{RoomObj.loot[x].id}"
    fput "stow right"
    end
    end
    fput "get my rhi broad"
    end
    end

    def stand
    if !Char.standing?
    fput "stand"
    waitrt?
    end
    end

    def killingtime
    waitrt?
    while target = RoomObj.npcs.find { |npc| npc.status != 'dead' and npc.name != "firephantom"}
    stand
    fput "stance offensive"
    fput "attack ##{target.id}"
    if matchtimeout(1,"You currently have no valid target|What were you referring to?") and checknpcs
    walk
    break
    end
    if RoomObj.npcs.find { |npc| npc.status == 'dead'}
    pause 1
    fput "stance def"
    pause 1
    fput "loot"
    fput "sign swords"
    fput "sign smiting"
    fput "sign striking"
    pause 2
    fput "sign defending"
    fput "sign warding"
    pause 1
    fput "get my rhi broad"

    end
    end
    loot
    end

    def wander
    bad_rooms = ['4121','8141','7902','7905']
    pastfried=0
    until pastfried >= 2 or dead?
    room = Room.current
    begin
    next_room = room.wayto.keys[rand(room.wayto.keys.length)]
    end while bad_rooms.include?(next_room)
    way = room.wayto[next_room]
    if way.class == String
    move(way)
    else
    way.call
    end
    if checkpcs or checkloot.include?("disk")
    sleep 1
    elsif RoomObj.npcs.find { |npc| npc.status == 'dead' }
    loot
    elsif checknpcs and RoomObj.npcs.find { |npc| npc.status != 'dead' and npc.name != "firephantom"}
    if checkmind(7)
    pastfried=pastfried+1
    end
    echo "what have we here?"
    until !checknpcs or dead? or !RoomObj.npcs.find { |npc| npc.status != 'dead' and npc.name != "firephantom"}
    attack_routine
    end
    end
    end
    end

    def gohunting
    stand
    multifput("unhide","stance def","ready weapon","ready shield")
    fput "prep 601"
    fput "cast"
    pause 4
    fput "prep 613"
    fput "cast"
    pause 4
    fput "prep 101"
    fput "cast"
    pause 4
    fput "prep 107"
    fput "cast"
    pause 4
    fput "prep 103"
    fput "cast"
    pause 4
    fput "e"
    pause 1
    fput "out"
    pause 1
    fput "prep 606"
    fput "cast"
    pause 1
    start_script 'go2', [ '4124', '_disable_confirm_' ]
    waitfor "The walls and ceiling of this room curve gently around, blending into each other without any sharp corners or straight lines."
    wander
    if dead?
    fput "quit"
    end
    start_script 'go2', [ '1776', '_disable_confirm_' ]
    pause 20
    multifput("put my broad in my void","remove my void","sell my void","wear my void","get my rhi broad")
    pause 10
    start_script 'go2', [ '400', '_disable_confirm_' ]
    waitfor "First Elanith Bank, Teller"
    fput "deposit all"
    start_script 'go2', [ '9400', '_disable_confirm_' ]
    rest
    end

    if Room.current.id == 9400
    rest
    elsif
    gohunting
    end
    Last edited by IorakeWarhammer; 06-18-2010 at 08:54 AM.
    Quote Originally Posted by FAPAuctions View Post
    Jaeden fights with the strength and determination of a divine zealot.
    http://forum.gsplayers.com/showthread.php?t=55156
    Quote Originally Posted by IorakeWarhammer View Post
    you really made a whole thread because you got stunned?

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