So I'm pretty much a retard, but is this on the repo?
So I'm pretty much a retard, but is this on the repo?
Yes bigshot.lic
Uploaded a new version.
- Lots of speed improvements, especially for solo mode.
- Fixed some stuff with cmans
- Changed targets to match against nouns, instead of names. Before you couldn't differentiate between a jungle troll and a jungle troll chieftain, nor could you differentiate between a wasp and a wasp nest.
- Hunting/resting scripts now take arguments. e.g. useherbs nobench
Last edited by Alorn15; 05-01-2010 at 05:00 PM.
~ Azanoth
Discord: carnivale1523
Excellent script. I'm having some problems with it trying to kill creatures that are already dead. It gets stuck in the attack loop and never stops. Any suggestions?
This is probably due to Simu XML fail. I've started adding a workaround for it to infomon. Give me the death messages for critters it didn't recognize as dead.
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Ok strange thing here, when I log off and on with one character all my settings in bigshot for that character disappear and I have to do setup everytime I come in. with my other character it saves all the settings.
Thanks in advance for any info on this
Boreus -
I've had issues with this as well, and unfortunately I'm not sure exactly what's going on. UserVars appears to be the culprit, but I haven't looked into it enough to say for sure. I'll let you know when I do.
~ Azanoth
Discord: carnivale1523
I use this and it hasn't failed me yet.
Code:fput "attack ##{target.id}" if matchtimeout(1,"You currently have no valid target|What were you referring to?") and !checknpcs do_not_attack loot can_we_move wander break end
I messed around with it a bit more, and it appears that it will only happen if the creature was killed with a spell.
It's only certain spells and voln-fu, and only against certain npcs. It's not a new problem, even if it's a new script.
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