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  #11  
Old 01-27-2010, 08:30 PM
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Latrinsorm Latrinsorm is offline
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I didn't notice the ambush part: especially with OHEs, especially with bonding, you'll aim fine.
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  #12  
Old 01-27-2010, 08:59 PM
Morrff Morrff is offline
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Good to know, I'll drop the ambush then to zero. Gain on my Brawling since his path is Voln and kick works quite well for him on most critters.

Someone mentioned having trouble hunting. I'm not really having any issues with hunting and even up hunting(with older characters fast paced). He currently swings at 345 with enhancives and has a pretty decent DS in offensive with the toys and spells. Redux with the HCP plate is working pretty nice, blood loss is pretty much my only bane it seems at this age. Anyway the point is he's not "fun" to hunt and that's why I have not hunted him sense prior to the switch. Just try'n to make him fun and go the warrior route for a bit again and give up being just an assessing bot.
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  #13  
Old 01-27-2010, 09:02 PM
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Oh yeah, how would people rank CMAN skills for him in highest to lowest?

Keep in mind he's Voln, decently guild trained so feint, disarm etc isn't an issue.

At this point I was thinking dumping everything I can muster into weapon bonding and weapon spec, which I probably cannot afford with my 82 ranks @ level 39.

Last edited by Morrff : 01-27-2010 at 09:05 PM.
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  #14  
Old 01-28-2010, 10:50 AM
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Decided I could keep assessing the majority, while dropping thrown for assessing. Dumping all my Cman's into weapon spec I and rank 5 weapon bonding. I'll have some more CMAN points to either go toward weapon spec II and III or should I try for something else perhaps, not decided.

Here's my current training path.


skills base
XXXX (at level 39), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Two Weapon Combat..................| 96 22 55 ASAP (will rise when points are available)
Armor Use..........................| 212 112 112
Shield Use.........................| 200 100 100
Combat Maneuvers...................| 182 82 82
Edged Weapons......................| 182 82 82
Blunt Weapons......................| 120 30 30
Two-Handed Weapons.................| 120 30 30
Ranged Weapons.....................| 120 30 30
Thrown Weapons.....................| 117 29.570 0 2 days, 9 hours, 53 minutes
Brawling...........................| 154 54 70 ASAP (will rise when points are available)
Ambush.............................| 138 39.785 0 30 days, 9 hours, 13 minutes
Multi Opponent Combat..............| 45 9 9
Physical Fitness...................| 151 51 82 ASAP (will rise when points are available)
Arcane Symbols.....................| 58 12.878 0 10 days, 3 hours, 38 minutes
Magic Item Use.....................| 90 20 20
Perception.........................| 138 39.714 20 2 days, 9 hours, 53 minutes
Climbing...........................| 90 20 20
Swimming...........................| 90 20 20
Training Points: 0 Phy 10 Mnt (468 Mnt converted to Phy)

112 days remain until the annual FIXSKILLS is to be granted, on 05/20/2010.

You started this migration period on Thursday, 1/28/2010 at 10:03:33 EST. You have 29 days, 23 hours, 17 minutes remaining in your current 30 day migration period.

You're currently migrating at a rate of .010 skill points per pulse, and have converted 3.440 training points this migration period.

cman info
XXXX, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Specialization I wspec1 3
Weapon Bonding bonding 4
Combat Mobility mobility 2
Truehand truehand 2

Available Combat Maneuver Training Points: 1
Unlearning Combat Maneuver Training Points: 28
Estimated time until next point conversion: 8 minutes
Total Points converted during your current 30-day unlearning cycle: 2
Number of days remaining in your current 30-day unlearning cycle: 29 days

Going to drop true hand after the rest is migrated over, so there will be more points available.

Last edited by Morrff : 01-28-2010 at 10:51 AM.
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  #15  
Old 01-28-2010, 09:19 PM
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This occurred to me later: if you want to have fun, get CMANs that you think will be fun. CMANs alone aren't enough to make a boring character fun, but it's a start.
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  #16  
Old 02-09-2010, 12:20 AM
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Hijack!!

Anyone know the formulas for TWC defense (with stance modifiers)? I'm throwing around the idea of fixskilling my THW warrior into a TWC OHE or Brawling one.

Any and all advice appreciated, especially the good/bad on either weapon path. My biggest concerns are in regards to viability. I'm used to being able to swing a few times at a creature (at most) and killing it with my claid. I expect there to be some offsetting benefits with the faster RT and faster MStrike recovering.

My stats at 20 are:
STR - 85 (27)
CON - 68 (19)
DEX -80 (15)
AGL - 87 (23)
DIS - 85 (17)
AUR - 83 (16)
LOG - 73 (1)
INT - 71 (20)
WIS - 70 (5)
INF - 35 (-11)

Looks like I can fit in the following:
2.6x Armor
2x CM
2x TWC
2x Brawl or OHE
2x Dodge
30 MStrike
A few ranks of HP and Climb

Anyone see anything wrong with the skills? I'd be carrying either a main gauche or a sai in the offhand for defense, and am currently 13th rank in Sunfist (so survivability in war camps is a must). Other than that I don't need must. I'm wearing chain hauberk right now (I know I'm undertrained), but I don't really see RT issues).

Any advice on Cmans also? I'd expect two ranks of PMastery, one rank of Surge, plus some WSpec and bonding. I have spiked armor so I'd like something to utilize that (am not pursuing tackle in the Guild due to the need to hunt a partner down. Same with WarCry). Also, the brawling cmans look interesting (i dont know how viable they are though).

Thanks!
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  #17  
Old 02-17-2010, 03:33 PM
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I think people think way too much about mechanics. I'm a level 69 halfling two katar wielding warrior in voln I was fine overhunting wearing 4x metal breastplate, using no spells whatsoever. Your defense is going to be enough. I'm at about 1.5x dodge, but would also do fine with 1x dodge. You will be fine with 2x. Brawling weapons are garbage. So is the main gauche. You don't need defense if you are slaughtering things fast enough. I tried using a sai once. I think they're garbage.

I need to get spelled up, but I can solo warcamps. Get yourself 2 fire flaring weapons, hit berserk, and watch them die.

As a halfling at level 69, I have one rank of surge. I rarely ever use it, my AS is high enough. Parry mastery is key. Twin hammerfist (brawling or katars only) is best for knockdown. The other option is cman hamstring. Bonding to me is not important until you can get the rank 5 double strike.
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