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Thread: Level 100 (~8 mil EXP) DE Male Sork (has fixskills)

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    Default Level 100 (~8 mil EXP) DE Male Sork (has fixskills)

    STATS:
    Name: XXX XXX Race: Dark Elf Profession: Sorcerer (shown as: Cursebringer)
    Gender: Male Age: 116 Expr: 7982301 Level: 100
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 100 (25) ... 100 (25)
    Constitution (CON): 100 (20) ... 99 (19)
    Dexterity (DEX): 100 (35) ... 100 (35)
    Agility (AGI): 100 (30) ... 100 (30)
    Discipline (DIS): 100 (15) ... 100 (15)
    Aura (AUR): 100 (35) ... 100 (35)
    Logic (LOG): 100 (25) ... 100 (25)
    Intuition (INT): 100 (30) ... 100 (30)
    Wisdom (WIS): 100 (30) ... 100 (30)
    Influence (INF): 73 (6) ... 73 (6)
    Mana: 306 Silver: 0


    EXP:
    >exp
    Level: 100 Deeds: 15
    Experience: 7982301 Death's Sting: None
    Exp. to next TP: 199 Recent Deaths: 3
    Mental TPs: 0 Fame: 69206519
    Physical TPs: 132 Mana: 306/306 max
    (2902 Phy converted to Mnt)

    Your mind is as clear as a bell.

    You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.


    SKILLS:
    XXX (at level 100), your base skill bonuses, ranks and goals are:
    Skill Name | Actual Actual
    | Bonus Ranks Goals In-Game Time to Goal
    Armor Use..........................| 40 8 8
    Combat Maneuvers...................| 35 7 7 (working on disarm)
    Physical Fitness...................| 150 50 50
    Arcane Symbols.....................| 250 150 150
    Magic Item Use.....................| 250 150 150
    Spell Aiming.......................| 302 202 202
    Harness Power......................| 200 100 100
    Elemental Mana Control.............| 200 100 100
    Spirit Mana Control................| 200 100 100
    Spiritual Lore - Summoning.........| 35 7.715 0 1 day, 21 hours, 0 minutes
    Sorcerous Lore - Demonology........| 150 50 50
    Sorcerous Lore - Necromancy........| 50 10 10
    Survival...........................| 126 33 35 ASAP (will rise when points are available) (Foraging/Alchemy)
    Perception.........................| 200 100 100
    Climbing...........................| 160 60 60
    Swimming...........................| 160 60 60

    Spell Lists
    Minor Elemental....................| 75 75

    Spell Lists
    Minor Spiritual....................| 51 51

    Spell Lists
    Sorcerer...........................| 120 120
    Training Points: 132 Phy 0 Mnt (2902 Phy converted to Mnt)

    212 days remain until the annual FIXSKILLS is to be granted, on 05/20/2015.

    You started this migration period on Friday, 10/10/2014 at 10:22:55 EDT. You have 19 days, 21 hours, 13 minutes remaining in your current 30 day migration period.

    You're currently migrating at a rate of .010 skill points per pulse, and have converted 1.340 training points this migration period.

    Further information can be found in the FAQs.

    FIXSKILL AVAILABLE:
    >fixskill
    The FIXSKILLS command will allow you to instantly set your skills to match your goals. Use the GOALS command to set your skills to your desired values FIRST!

    You may view FIXSKILLS HELP for more information on this option.

    To use FIXSKILLS, you must type FIXSKILL CONFIRM within the next 30 seconds.

    *** No additional options will be granted outside of normal parameters for misuse. ***

    ** Make sure your skills are set how you want them with GOALS before using FIXSKILLS CONFIRM **


    BANKS:
    >;banks

    Vornavis: 4,811
    Icemule Trace: 9,390
    United City-States: 5,734
    Wehnimer's Landing: 1,761,226
    -------------------
    Total: 1,781,161
    +You are carrying City-States promissory notes valued at a total of 313802 silver.

    GUILD:
    >gld
    You are a member of the Sorcerer Guild.
    You are current with your dues and must check in again sometime in the next 49 days.
    You currently have 0 task trading vouchers.
    You currently have 81 ranks out of a possible 372 for your training.

    You are a Master of Illusions.

    You have 18 ranks in the General Alchemy skill.

    You have 1 rank in the Alchemic Potions skill.

    You have 3 ranks in the Alchemic Trinkets skill.


    BOUNTY:
    XXX, your Adventurer's Guild information is as follows:

    You currently have 102585 unspent bounty points.

    You have accumulated a total of 113345 lifetime bounty points.

    You have 0 expedited task reassignment vouchers remaining.

    You have succeeded at the Kill Creatures task 25 times.
    You have succeeded at the Retrieve Heirloom task 28 times.
    You have succeeded at the Procure Gems task 11 times.
    You have succeeded at the Protect Traveller task 44 times and failed 12 times.
    You have succeeded at the Procure Herbs task 17 times.
    You have succeeded at the Kill Dangerous Creature task 16 times.
    You have succeeded at the Rescue Child task 21 times and failed 1 time.
    You have succeeded at the Help Kill Bandits task 1 time.

    You are not currently assigned a task.

    PROFILE:
    Name: XXX XXX
    Level: 100
    Title: Cursebringer
    Race: Dark Elf Gender: Male
    Age: youthful (116)
    Clan: Dhe'nar
    He is tall and appears to be youthful.
    He has vivid absinthe green eyes and golden brown skin.
    He has short, intense blue hair spiked into a multitude of stiff spines.

    Full citizen of Mist Harbor
    Member of White Haven
    Master of the Guardians of Sunfist
    No Deity chosen
    Number of warcamps destroyed: 176

    SOCIETY:
    Current society status:
    You are a Master of the Guardians of Sunfist

    Past society affiliations (resigned or cast out):
    The Council of Light

    You may reset your society status one time. Enter SOCIETY RESET for details.

    JUNK IN TRUNK aka LOCKER:
    In the locker:
    armor (2): some pitch black steel armor (5x?/enchanted dyed brigandine armor), some red leather breastplate trimmed in white (not sure, friend gave this to me years ago).
    clothing (5): a hooded weathered grey leather cloak (significant amount), a pair of grey suede pants buttoned with olivine faenor, a blackened leather harness (bandolier type harness/front worn), a deeply hooded soft black linen cloak embroidered with pale silver roses (You pull your cloak more tightly around you with a shiver. can store a significant amount. MAX light/deep), a heavy leather back sheath (2 weapon displaying back-worn sheath).
    magic (22): a heavy quartz orb (8), a grot t'kel potion, a small statue (13).
    uncommon,weapon (4): a serrated invar claidhmore (+2), a pale blue mithril katana (+5), a fel-handled mithril naginata (+5), a twilight grey glowbark runestaff (glowbark enchant/+22?).
    uncommon (4): a heavy invar prayer chain etched with a knotwork pattern, a bronze scriber (x2) (scribes your name on arrows), a skull-inset vultite warlance (4x - stunning skull warlance).
    other (20): a silver scriber (x4) (4 arrow scribers), a leaf-shaped emerald stud (piercing jewelry, FLIP), a curved virescent rose thorn (piercing jewelry, FLIP).
    armor,uncommon (1): some vultite brigandine armor (+20).

    INVENTORY:
    He has a thin black silver-streaked shard in his left eyebrow (FLIPPABLE, Piercing Jewelry), an intricate blood red rune on his neck, a silver-edged dark onyx spike in his lip(FLIPPABLE, Piercing Jewelry), and a filigreed sleek onyx ring in the upper ridge of his left ear(FLIPPABLE, Piercing Jewelry).
    You are wearing an ash black spidersilk bandana, which conceals your face.
    You are holding a sigil-etched fireleaf runestaff (regular fireleaf enchant) in your right hand.
    You are wearing a rune-etched mithril crown, a silver crescent moon-shaped mesille amulet, a hooded longcoat (max light/deep), some sweeping leathery black wings, a deep black vest, a pair of grey-toned bourde incanting gloves with silver sigils (very zesty), a pitch black satchel slung over your shoulder (fairly large amount, can be lightened/deepened), a silvery grey satchel slung over your other shoulder (fairly large amount, can be lightened/deepened), a misty grey backpack (max light/deep), a silver-traced leather bandolier (max light/deep NOT unlocked), some sinuous black robes trimmed with pale grey sigils (armor concealer), some veniom etched silver bracers, a grey belt, a silver-traced leather chalk pouch, a soft black linen bag embroidered with pale silver roses (gem bag, where I keep ORB gems), some deep black leather pants, and some deep ebony shoes.
    (also wearing 2 hidden sheaths)

    Longcoat:
    The sleek black leather longcoat has a short, upturned collar and large loose cuffs circling the wrists. The garment is cut to billow loosely about the wearer, and long enough to sweep just above the ground. It sports a deep hood lined in soft, dark fox fur. This hooded longcoat has a row of bone buttons down its front, and you are currently wearing it with the hood down.

    You analyze your hooded longcoat and sense that the item is largely free from merchant alteration restrictions.
    The creator has also provided the following information:
    This is a Skellie Cloak.
    You get a strong sense that the longcoat can be altered by any merchant. The hood mentioned in the show description cannot be removed or changed. In addition to the regular show or long description alteration -- the type of buttons that go down the front can be aesthetically changed, or you can have the buttons moved to be on the shoulder, or you can have a clasp at the throat instead. You can even opt to have no buttons or clasp at all.
    Currently you are able to use PUSH, PULL, OPEN, CLOSE, HUG with the longcoat.
    You can tell that the longcoat is as light as it can get and that its pockets could not possibly get any deeper.

    Has 2 piercing needles in his lockable pack, key is in one of the hidden sheaths. Has a few wigs, wearing a spiky blue one - has a fiery red spiked wig and a layered pale ash blonde one as well. Comes with useful scrolls and rods/wands with wizard spells in them. Has a raise dead scroll (prayer book) and a few 308 scrolls.
    weapon (1): a hazelwood long bow. in longcoat - I remember enchanting this with my wizard but I don't recall want enchant it is now.

    uncommon (2): a fire-scorched drake baby dragon, a blue-speckled invar baby dragon. these are zesty (and cute).

    Planar Shift book has runes in every city. He comes with crystalline chalk so you can go where ever you want. (currently in Wehnimer's)

    You carefully inspect your black robes.
    You estimate that some sinuous black robes trimmed with pale grey sigils can store a fairly small amount with enough space for several items.
    You determine that you could wear the robes anywhere on your body. The robes appears to serve some purpose.
    You determine that the black robes is an armor concealing garment that will hide soft leather, rigid leather, chain mail and plate mail armor which covers torso and arms when it is worn.
    You pull your black robes aside, momentarily revealing the black leather beneath. Leather is enchanted to 5x I believe, could be 6x.


    ENSORCELL:
    You gesture.
    You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the fifth and final time.
    Cast Roundtime 3 Seconds.

    So you'll be about ready to make 6-8 million after hunting for a week, as well.

    This can be a transfer or account take-over. I know there's a bunch of other characters on the account, I don't really remember any of them other than a level 30 Male Elf Ranger.

    FLAT: $450

    Will check in daily.
    Last edited by ElevenElven; 10-23-2014 at 10:58 PM. Reason: Changed to flat price

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