MB: 1500
CB: $1500. Once! Twice! Sold!
UPDATE:
Sigil Staff and Armor I accepted a cash BO. Currently, just the char listed and sigil cape are still available for purchase.
This would be an account takeover. I don't play this char enough to keep it. It is a legacy char that I have had....well forever. Only serious offers please. PM me if interested. If you don't know anything about Sigil gear it is worth a quick read. I would argue this is some of the best gear that a caster can have and this is all tricked out about as high as it can go. I would consider offers on just the character or just the gear as well. PM with any questions.
Character
Code:
>exp
Level: 100 Fame: <fame>
Experience: 33,465,938 Field Exp: 159/1,000
Ascension Exp: 13,610,373 Recent Deaths: 1
Total Exp: 47,076,311 Death's Sting: None
Long-Term Exp: 25,708 Deeds: 18
Exp to next TP: 1,562 Exp to next ATP: 39,627
PTPs/MTPs: 35/0 ATPs: 5
Your mind is fresh and clear.
>info
Name: <name> Race: <race> Profession: Sorcerer (not shown)
Gender: Female Age: 0 Expr: 33,465,938 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 105 (12) ... 105 (12)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (35) ... 100 (35)
Discipline (DIS): 100 (20) ... 100 (20)
Aura (AUR): 138 (49) ... 138 (49)
Logic (LOG): 100 (35) ... 100 (35)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 130 (40) ... 130 (40)
Influence (INF): 79 (9) ... 79 (9)
Mana: 506 Silver: 89
>asc info
>
<name>, your Ascension Abilities are as follows:
Skill Mnemonic Ranks Type Category Subcategory
-------------------------------------------------------------------------------------
Aura aura 38/40 Passive Common Stat
Strength strength 5/40 Passive Common Stat
Wisdom wisdom 30/40 Passive Common Stat
Available Ascension Abilities Points: 5
>skills
<name> (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 10 2
Combat Maneuvers...................| 201 101
Physical Fitness...................| 201 101
Dodging............................| 201 101
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 403 303
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 302 202
Elemental Lore - Air...............| 150 50
Elemental Lore - Earth.............| 150 50
Elemental Lore - Fire..............| 150 50
Elemental Lore - Water.............| 150 50
Sorcerous Lore - Demonology........| 152 52
Sorcerous Lore - Necromancy........| 250 150
Survival...........................| 302 202
Perception.........................| 302 202
Climbing...........................| 201 101
Swimming...........................| 201 101
First Aid..........................| 201 101
Trading............................| 102 24
Spell Lists
Minor Elemental....................| 77
Spell Lists
Minor Spiritual....................| 67
Spell Lists
Sorcerer...........................| 159
Training Points: 35 Phy 0 Mnt (8456 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
224 days remain until the annual FIXSKILLS is to be granted, on 05/20/2023.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
>bounty
<name>, your Adventurer's Guild information is as follows:
You currently have 369,190 unspent bounty points.
You have accumulated a total of 12,925,250 lifetime bounty points.
You have 100 expedited task reassignment vouchers remaining.
You have succeeded at the Kill Creatures task 4,791 times.
You have succeeded at the Retrieve Heirloom task 4,583 times.
You have succeeded at the Procure Skins task 2,980 times.
You have succeeded at the Procure Gems task: 0 times recently, 6 times total.
You have succeeded at the Protect Traveller task: 0 times recently, 10 times total (2 failures).
You have succeeded at the Procure Herbs task: 0 times recently, 187 times total.
You have succeeded at the Kill Dangerous Creature task 4,138 times.
You have succeeded at the Rescue Child task 1,227 times and failed 284 times.
You have succeeded at the Kill Bandits task: 0 times recently, 67 times total.
You have succeeded at the Help Kill Creatures task: 0 times recently, 1 time total.
You have succeeded at the Help Kill Bandits task: 0 times recently, 17 times total.
>society
Current society status:
You are a Master in the Order of Voln.
You have learned and are able to use the following abilities:
Symbol of Recognition
Symbol of Blessing
Symbol of Thought
Symbol of Diminishment
Symbol of Courage
Symbol of Protection
Symbol of Submission
Kai's Strike
Symbol of Holiness
Symbol of Recall
Symbol of Sleep
Symbol of Transcendence
Symbol of Mana
Symbol of Sight
Symbol of Retribution
Symbol of Supremacy
Symbol of Restoration
Symbol of Need
Symbol of Renewal
Symbol of Disruption
Kai's Smite
Symbol of Turning
Symbol of Preservation
Symbol of Dreams
Symbol of Return
Symbol of Seeking
Past society affiliations (resigned or cast out):
The Council of Light
>art skill
In the skill of fletching, you are a highly skilled laborer with 473 ranks.
>reso
Health: 125/125 Mana: 506/506 Stamina: 124/124 Spirit: 9/13
Voln Favor: 27,747,127
Necrotic Energy: 25,000/50,000 (Weekly) 200,000/200,000 (Total)
Suffused Necrotic Energy: 0
>ticket balance
You take a moment to recall the alternative currencies you've collected...
Duskruin Arena - 56,219 bloodscrip.
Reim - 1,992 ethereal scrip.
>event stats dusk
Duskruin Data
--------------------------------------
Arena Entries: 6542
Arena Kills: 141229
Arena Wins: 6475
Arena Perfect Wins: 6258
Arena Surrenders: 15
Arena Deaths: 22
Last Solo Time: 132s
Fastest Solo Time: 100s
Highest Endless Round: N/A
Highest Endless Time: N/A
Last Endless Round: N/A
Last Endless Time: N/A
Team Matches: 7
Team Wins: 5
Last Team Time: 404s
Fastest Team Time: 332s
Sewer Entries: 0
Sewer Rats Found: 0
Bandit Caches Found: 0
Silent Investor Entries: 2
Poisoned Heretics Entries: 0
Ophidian Cabal Entries: 0
Smithy Invite Acquired: Yes
Arena Exp Orb Chance: 1 in 2232
Heist Orb Chance: 1 in 2500
Sewers Orb Chance: 1 in 2500
Staff is a T5 sigil staff, T5 ensorcell, 8x acuity, +50 enchanted
Code:
>recall staff
As you recall Darconas's song, you feel a faint resonating vibration from the fireleaf staff in your hand, and you learn something about it...
It imparts a bonus of +50 more than usual.
It allows a caster to occasionally focus their magical prowess (+40 AS/+24 CS) for a single cast.
It appears to weigh about 2 pounds.
It is estimated to be worth about 1,000,000,000 silvers.
It is predominantly crafted of fireleaf.
It has been ensorcelled 5 times.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Aeara.
It is a formidable project (811 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Darconas.
>
>analyze staff
You analyze your fireleaf staff and sense that the creator has provided the following information:
This is a tier 5 Sigil Staff.
Tier
1: a standard staff with some special messaging
2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 1 spells
3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging
4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging
5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave
The staff can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.
The current setting is: pale
Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil
[adjective] energy/sparks/tendrils/haze
Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.
The random runes that are displayed when the staff is spun can also be customized to any list of words.
The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr
You can tell that the staff is as light as it can get.
You see 3 Duskruin, Phoenatos 5122 stamps upon the staff.
Armor is +50 light leather, T2 sigil armor, T5 ensorcell, SWCP
Code:
[Some ensigiled casting leathers has a combat effectiveness rating of 5 points of Critical padding and a 25.0% chance to have a combat effectiveness rating of 6. It has 5 of 20 services towards the next full rank of combat effectiveness.]
>recall leather
As you recall Mongonator's song, you feel a faint resonating vibration from the casting leathers in your hand, and you learn something about it...
It imparts a bonus of +50 more than usual.
It appears to weigh about 7 pounds.
It is estimated to be worth about 99,600,000 silvers.
It is padded against critical blows, but exactly how much requires assessment.
It is predominantly crafted of leather.
It has been ensorcelled 5 times.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Raggler.
It is a complex project (683 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a per manently unlocked loresong by Mongonator.
>
>analyze leathers
You analyze your casting leathers and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is tier 2 Mana-Infused Armor.
Tier
0: a standard leathers with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
Unlocked verbs: bow, clean, cover, fidget, infuse, knock, touch, turn, wave
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
The current setting is:
color: (Unset, will default to grey-blue - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.
Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
You can tell that the leathers is as light as it can get.
T5 Sigil Cape that IS restricted to this account
Code:
>recall robe
As you recall Nitos's song, you feel a faint resonating vibration from the maroon silk robe in your hand, and you learn something about it...
It appears to weigh about 9 pounds.
It is estimated to be worth about 100,000 silvers.
It is a container with a maximum interior capacity of 100 pounds with room for any number of items.
It is predominantly crafted of cloth.
It has a permanently unlocked loresong by Nitos.
It has the following restrictions:
This item is restricted to use by your account.
This is a tier 5 Dramatic Drapery.
Tier
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the robe around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade [SHAKE|PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.
Appearance: Concealed Within [SHAKE]
Dispel: On [PINCH]
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
Setting: Motes of Light
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn
Customization settings:
Material: silk
Color: garnet
Cover Type: cowl
Cover Adjective: sheer white
Sigil Article: an intricate
Sigil Color: garnet (defaults to the robe color if not set)
Sigil Noun: sigil
Alteration Guidelines:
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.
Covering customizations should be an adjective describing the hood, cowl, or collar.
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.
You might be able to have a talented merchant lighten the maroon silk robe for you or deepen its pockets.
The robe is restricted to this account.