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Thread: Casting Build

  1. #11

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    Thoughts on societal choice?

  2. Default

    So how many spell ranks are people going for a “normal” paladin build? Cap and post-cap.

  3. #13

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    At 8.6 mil experience, my paladin is 50/40 P/MnS currently for spells.

    I'll probably bump Paladin spells up to 60 sometime soon... also may consider going 70/30, since I'm not exactly using 135 or 140.
    ~Crazy Cat Lady, Player of Cylnthia~

  4. Default

    Quote Originally Posted by mgoddess View Post
    At 8.6 mil experience, my paladin is 50/40 P/MnS currently for spells.

    I'll probably bump Paladin spells up to 60 sometime soon... also may consider going 70/30, since I'm not exactly using 135 or 140.
    Huh, how’s your warding? I’m barely able to ward 1xing to cap ?

  5. #15

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    Quote Originally Posted by Airemet View Post
    So how many spell ranks are people going for a “normal” paladin build? Cap and post-cap.
    80/20 Pally/MnS. Raising Paladin circles to ride the 20% redux line for now. Will dip below when I have enough TPs to get to 121 Paladin

  6. #16

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    Quote Originally Posted by Tumbadoo View Post
    Harness power ranks? More than 1x? Did I miss what you suggested?
    I missed it in the post. 1x leveling. Ended up 1.3-1.4 on the higher XP build in Prime

  7. #17

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    Quote Originally Posted by Airemet View Post
    Huh, how’s your warding? I’m barely able to ward 1xing to cap ?
    A quick look through my logs shows that I've got enough Pally CS that I can only miss on a d100 of a 1 or 2.... of course, I only hunt bandits, which may make for skewed numbers. (There's also armor hindrance that can make me miss, but that's also down to 2% with 1612 up, so 1603/1615/1630 rarely miss.)
    ~Crazy Cat Lady, Player of Cylnthia~

  8. Default

    1x spells here at cap, 81 Pal / 20 MnS. Warding is a little unreliable, so I only use the occasional 1614 or 1630 for swarms. With the new changes I haven't really needed Paladin spells all that much.. the drop to armor hindrance for MnS has allowed me to utilize 117 with little issue which has proven to be a fantastic opener.. Eventually I'd like to even out at 100 Pal spell ranks, but mostly to max phantom CM ranks with 611 for more AS.

    To answer question about society. I've tried both GoS and Voln. They both have their advantages and disadvantages, but both have great synergy with Paladin setups so can't go wrong either way really.

  9. #19

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    Quote Originally Posted by chowell View Post
    1x spells here at cap, 81 Pal / 20 MnS. Warding is a little unreliable, so I only use the occasional 1614 or 1630 for swarms. With the new changes I haven't really needed Paladin spells all that much.. the drop to armor hindrance for MnS has allowed me to utilize 117 with little issue which has proven to be a fantastic opener.. Eventually I'd like to even out at 100 Pal spell ranks, but mostly to max phantom CM ranks with 611 for more AS.

    To answer question about society. I've tried both GoS and Voln. They both have their advantages and disadvantages, but both have great synergy with Paladin setups so can't go wrong either way really.
    infuse a setup spell into your weapon if you have or can fit 25 summoning lore in there. -25 TD makes it pretty darn consistent.


    On the society suggestion:

    I'd suggest Voln or CoL for the casting Paladin. I used stam constantly to get faster attacks in with qstrike and shield strike, essentially faster casting. Double dipping with GoS sigils seemed like it would limit how often I was "fast casting". I was a master of Voln when I did it. Independent resource, CS booster for undead and symb of sleep as an option over 1630 all helped conserve my mana. CoL and wracking could potentially work but I didn't test it or math out how being in a forward stance would work out for me.

  10. #20

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    Are you running 102 when hunting?
    Last edited by Tumbadoo; 01-22-2021 at 04:55 AM.

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