Page 20 of 25 FirstFirst ... 101819202122 ... LastLast
Results 191 to 200 of 248

Thread: logs from Monk beta testing

  1. #191

    Default

    Ops after looking closer at the monk formula i noticed it didnt even take spells into account. Just savants.. Yea metal breastplate looks right.
    Last edited by Rolis; 05-11-2012 at 06:51 PM.

  2. #192

    Default

    The absolute maximum would be augmented breastplate at 140 transformation lore ranks.

  3. #193

    Default

    I added bonus tables (Level and ML, Transformation ) and an armor table to Krakiipedia. Should make AsG calculations easier.

    http://www.krakiipedia.org/wiki/Iron_Skin_(1202)

    Mark
    Last edited by Riltus; 05-11-2012 at 09:15 PM. Reason: Fixed link

  4. #194

    Default

    Unarmed combat is a pretty neat mechanic, but the kill rate seems way slower than existing combat systems. Anyone try unarmed while aiming all their attacks ?

  5. #195

    Default

    MBP with no armor hindrance of any kind would be sick.

  6. #196

    Default

    Don't think the full CMAN list for monks has been posted yet.

    The following Combat Maneuvers are accessible to the Monk profession:

    Combat Movement (cmovement)
    Combat Focus (focus)
    Combat Mastery (cmastery)
    Quickstrike (qstrike)
    Bearhug (bearhug)
    Dirtkick (dirtkick)
    Disarm Weapon (disarm)
    Sweep (sweep)
    Feint (feint)
    Headbutt (headbutt)
    Charge (charge)
    Precision (precision)
    Garrote (garrote)
    Stun Maneuvers (stunman)
    Cheapshots (cheapshots)
    Subdual Strike (sstrike)
    Multi-Fire (mfire)
    Spin Attack (sattack)
    Side by Side (sidebyside)
    Combat Toughness (toughness)
    Surge of Strength (surge)
    Trip (trip)
    Evade Mastery (emastery)
    Cunning Defense (cdefense)
    Duck and Weave (weave)
    Burst of Swiftness (burst)
    Perfect Self (perfectself)
    Internal Power (ipower)
    Punch Mastery (punchmastery)
    Kick Mastery (kmastery)
    Grapple Mastery (gmastery)
    Mystic Strike (mysticstrike)
    Ki Focus (kifocus)
    Slippery Mind (slipperymind)
    Inner Harmony (iharmony)
    Stance of the Mongoose (mongoose)
    Rolling Krynch Stance (krynch)
    Flurry of Blows (flurry)

  7. Default

    Monks totally need to have combat mobility.

  8. #198

    Default

    Quote Originally Posted by droit View Post
    Don't think the full CMAN list for monks has been posted yet.

    The following Combat Maneuvers are accessible to the Monk profession:

    Combat Movement (cmovement)
    Combat Focus (focus)
    Combat Mastery (cmastery)
    Quickstrike (qstrike)
    Bearhug (bearhug)
    Dirtkick (dirtkick)
    Disarm Weapon (disarm)
    Sweep (sweep)
    Feint (feint)
    Headbutt (headbutt)
    Charge (charge)
    Precision (precision)
    Garrote (garrote)
    Stun Maneuvers (stunman)
    Cheapshots (cheapshots)
    Subdual Strike (sstrike)
    Multi-Fire (mfire)
    Spin Attack (sattack)
    Side by Side (sidebyside)
    Combat Toughness (toughness)
    Surge of Strength (surge)
    Trip (trip)
    Evade Mastery (emastery)
    Cunning Defense (cdefense)
    Duck and Weave (weave)
    Burst of Swiftness (burst)
    Perfect Self (perfectself)
    Internal Power (ipower)
    Punch Mastery (punchmastery)
    Kick Mastery (kmastery)
    Grapple Mastery (gmastery)
    Mystic Strike (mysticstrike)
    Ki Focus (kifocus)
    Slippery Mind (slipperymind)
    Inner Harmony (iharmony)
    Stance of the Mongoose (mongoose)
    Rolling Krynch Stance (krynch)
    Flurry of Blows (flurry)
    The list with a thumbnail description for the new ones and links to each of them can be found here:

    http://www.krakiipedia.org/wiki/List...lable_to_monks

    All the maneuvers have their own page with up-to-date info on Krakiipedia.


    Mark

  9. #199

    Default

    Quote Originally Posted by Androidpk View Post
    Monks totally need to have combat mobility.
    I totally agree. They should also probably lose charge, though.

  10. Default

    I'm sure glad they have multi-fire though!!1

Similar Threads

  1. Player beta testing
    By raddy in forum Monk
    Replies: 80
    Last Post: 05-12-2012, 02:03 AM
  2. monk beta test thread
    By IorakeWarhammer in forum Monk
    Replies: 2
    Last Post: 09-12-2010, 12:17 PM
  3. Replies: 18
    Last Post: 05-21-2010, 06:47 PM
  4. Replies: 17
    Last Post: 05-21-2010, 04:47 AM
  5. Rangers, Skill Costs, Beta Testing, etc.
    By CrystalTears in forum Ranger
    Replies: 2
    Last Post: 10-02-2003, 03:50 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •