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Thread: logs from Monk beta testing

  1. #101

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    Quote Originally Posted by Ruty1532 View Post
    Just to be clear - We understand the ability to convert as:

    1) Any class who CAN train in 2x brawling (War/Rog/Pal/Rang/Bar)
    OR
    2) Any character who IS trained in 2x brawling

    Earlier I was under the assumption of 2 but it seems to make more sense for 1 to be the release point. What say you?
    Well, given that May 20th is right around the corner, if it is number 2, it is effectively number 1.

  2. #102

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    Quote Originally Posted by Lord Orbstar View Post
    Will converting come with a fixstat?
    If I recall for paladins it's just like your first 30 days with a new character again.

    Month of instant migration and 5 fixstats to use within in the first 30 days. I could be wrong but that makes the most sense.
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  3. #103

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    You ask, "Another question from the boards, do people who want to convert have to *have* 2x in brawling trained, or do they just need to be able to 2x brawl?"

    Finros says, "The latter. Fixskills makes the former condition pretty much irrelevent."
    Last edited by droit; 05-06-2012 at 09:02 PM.

  4. #104
    Join Date
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    You ask, "Is 1209 working?"
    >
    Finros nods.
    >nod
    You nod.
    >'i keep getting glows, but no flares
    You say, "I keep getting glows, but no flares."
    >
    Finros says, "It's sort of a spell flare. When you get that glow, you're cutting through all an opponent's defensive spells and lowering their UDF."
    >
    Finros says, "It'll be more apparent at higher levels."
    >
    Finros says, "Critters get less defense from spells at lower levels."

    You say, "So Krakii's stub... Unarmed attacks give a chance for warding rolls for energy criticals."
    >
    Finros says, "I'm not sure where that clip may have come from. Possibly Simucon speculation from a round table."
    >
    Finros says, "But yes, incorrect."

  5. #105

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    Here's how combat gear works. There's two kinds: worn and held. Worn gear (boots and gloves) can't be disarmed, can be enchanted (to add to you UAF and to allow you to hit magic creatures), and can have most of the standard properties available to weapons (flares, weighting, etc.) that are applied to unarmed attacks. Gloves help with jabs, punches, and grapples, while boots help only kicks.

    Only certain brawling weapons count as held weapons (I'll get a list later). A held weapon can add to your unarmed DF a little bit, add enchant to your UAF, and can lend it's properties (flares, etc.) to your unarmed attacks, but they lower your MM a fair bit (a part of the combat calculation that's pretty important).

    You CAN stack multiple pieces of gear. Up to three, in fact. You can wear gloves and hold two brawling weapons, and all of their effects apply. However, the properties of each piece of gear are averaged by the total number of pieces in play. For example, wearing flaring gloves and holding one heavily weighted weapon would give your unarmed attacks half the normal chance to flare and half the amount of crit weighting (in this case, 5 points). If you wore flaring gloves and held two flaring weapons, each of the three pieces would only have 1/3rd the normal chance to flare, but each one is rolled separately, so you could conceivably get all three flares on one attack. However, your MM would suffer two penalties for the two held weapons.

    Non-brawling weapons won't do anything for you in unarmed combat. They just provide penalties. So no holding a claid to get 40 points of weighting on your punches.

    It's worth noting that Finros said that the system is designed to favor empty handed attacks, from a damage and crit perspective, over holding brawling weapons. Still, get nice enough weapons and it might be worth it.
    Last edited by droit; 05-07-2012 at 05:17 AM.

  6. Default

    How is the defensive side of things looking when completely unarmed as compared to holding some form of brawling gear in hand. Do the Gloves/Boots enchants lend any to your DS as well?
    Last edited by fallenSaint; 05-07-2012 at 05:42 AM.
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  7. Default

    I agree with all that Droit said.
    One thing I would add is that with cman Flurry,

    (Allows the attacker the opportunity to freely make multiple JAB attacks against foes in the same area. There is a 50% chance of making a second JAB at rank 1, and a 75% chance at rank 2. At rank 3, there is a 75% chance of making a second JAB attack, and a 50% chance of a third JAB if the second is successful.)

    You actually can get 3 chances to get all those flares or crit hits every attack.
    Last edited by zzentar; 05-07-2012 at 07:32 AM.

  8. #108
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    Great comment above, Droit.

    It seems like a lot of work to make gloves and boots weighted and enchanted in addition to factoring them in with current weapons. I wonder how DB items will be effected by this change.

    With all the flares and everything, it appears that you can plink things to death with a bunch of flaring items cobbled together, or just go for one shot kills with the method DoctorUnne used.
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  9. Default

    Quote Originally Posted by Luftstreitkräfte View Post
    or just go for one shot kills with the method DoctorUnne used.
    Which was what?

    Droit, so if one has 10x gloves, boots, and a pair of suitable 10x brawling weapons you're not going to get +200 to UAF?

  10. Default

    SEND[Finros] Congratulations on finding a bug! Don't do that again please, heh.


    SEND[Finros] Trying to appraise at the pawnshop. It generated a very impressive error message. I have to look into that one.


    Trying to sell monk gear I was born with seemed like a good idea at the time.....

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