Page 1 of 22 12311 ... LastLast
Results 1 to 10 of 216

Thread: WHAT THE FUCK, ITZEL

  1. #1

    Default WHAT THE FUCK, ITZEL

    Top of the log got cut off, but basically he asked me to report if I saw the message.

    >
    You concentrate while murmuring the simple, mystical chant for Head Scar Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Roundtime: 11 sec.
    Cast Roundtime 3 Seconds.
    >
    Adokas begins coughing uncontrollably and looks paler!
    >info
    Name: Tiad Chanter Race: Giantman Profession: Empath (shown as: Bloodletter)
    Gender: Male Age: 0 Expr: 4250375 Level: 68
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 95 (37) ... 95 (37)
    Constitution (CON): 91 (30) ... 91 (30)
    Dexterity (DEX): 95 (17) ... 95 (17)
    Agility (AGI): 95 (17) ... 95 (17)
    Discipline (DIS): 89 (19) ... 89 (19)
    Aura (AUR): 94 (17) ... 94 (17)
    Logic (LOG): 89 (14) ... 89 (14)
    Intuition (INT): 66 (8) ... 66 (8)
    Wisdom (WIS): 92 (21) ... 92 (21)
    Influence (INF): 89 (24) ... 89 (24)
    Mana: 204 Silver: 32703
    >report O hai, what's up?
    REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


    Message sent to all online game staff. You may type ONDUTY to see which staff members are currently on duty. If you feel the need to speak with the staff, please type ASSIST for a list of options.

    >
    [healbot: Healing is complete.]
    Adokas begins coughing uncontrollably and looks paler!
    >give adokas 2000 silver
    You give Adokas 2000 coins.
    >
    Adokas taps you lightly on the shoulder.
    [healbot: Adokas taps you lightly on the shoulder.]
    [healbot]>appraise adokas
    >
    You take a quick appraisal of Adokas and find that he has moderate bleeding from his neck.
    [healbot]>transfer adokas neck
    He is bleeding from the neck.
    >
    You meditate over Adokas.
    [healbot]>transfer adokas
    Adokas's neck damage is transferred to you.
    >
    You meditate over Adokas.
    You take all of Adokas's blood loss.
    >
    [healbot: Healing rank 3.]
    [healbot: Healing rank 2.]
    [healbot]>incant 1104
    You concentrate while murmuring the simple, mystical chant for Head Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Cast Roundtime 3 Seconds.
    >
    Adokas mutters under his breath.
    >
    Adokas walks through the door.
    >
    [healbot: Healing rank 1.]
    [healbot]>incant 1104
    You concentrate while murmuring the simple, mystical chant for Head Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Cast Roundtime 3 Seconds.
    >
    [healbot]>incant 1113
    You concentrate while murmuring the simple, mystical chant for Head Scar Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Roundtime: 11 sec.
    Cast Roundtime 3 Seconds.
    >

    What color is the sky. Please report the answer now.

    >
    [healbot: Healing is complete.]
    >
    * Nesa just bit the dust!
    >report Yellow! Wait, Green! Er...Blue! Yes, blue! Final answer!
    REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


    Message sent to all online game staff. You may type ONDUTY to see which staff members are currently on duty. If you feel the need to speak with the staff, please type ASSIST for a list of options.

    >
    * Yollia just bit the dust!
    >


    SEND[Itzel] If you're running a script that allows someone to tap you, and then get healing, I would strongly recommend you kill it, now.


    >report It's just for certain characters, namely mine. I am Renian, and I am every character in this room.
    REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


    Message sent to all online game staff. You may type ONDUTY to see which staff members are currently on duty. If you feel the need to speak with the staff, please type ASSIST for a list of options.

    >l
    [Renian's Home]
    Walls of gold-flecked black marble and a shining black marble floor covered by a dwarven stone-washed carpet enclose this small room. In one corner lies a silk-draped four poster bed, and near the bed sits a blood red cloth-covered altar. Above a small firepit hangs a wood-carved Elanthian map. The room holds a mild scent of melted wax. You also see a black crystal, a clear glass wand, a n'ayanad crystal, a twisted wand, a crystal wand, a slender blue wand, an ayanad crystal, a scratched bracelet, a heavy quartz orb, a yellowed scroll, an enormous carved granite throne and a door.
    Also here: Lord Thalish, Lord Renian.
    Obvious exits: none
    >
    * Zaaak just bit the dust!
    >
    Adokas walks in the door.
    >
    Adokas taps you lightly on the shoulder.
    [healbot: Adokas taps you lightly on the shoulder.]
    [healbot]>appraise adokas
    >
    You take a quick appraisal of Adokas and find that he has moderate bleeding from his neck.
    [healbot]>transfer adokas neck
    He is bleeding profusely from the neck.
    >
    You meditate over Adokas.
    [healbot]>transfer adokas
    Adokas's neck damage is transferred to you.
    >
    You meditate over Adokas.
    You take all of Adokas's blood loss.
    >
    [healbot: Healing blood.]
    [healbot]>prep 1101
    [healbot]>cure
    You focus your thoughts while chanting the mystical phrase for Heal...
    Your spell is ready.
    >
    You concentrate.
    You feel a lot better.
    Cast Roundtime 3 seconds.
    >
    [healbot: Healing rank 3.]
    [healbot: Healing rank 2.]
    [healbot]>incant 1104
    You concentrate while murmuring the simple, mystical chant for Head Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Cast Roundtime 3 Seconds.
    >
    [healbot: Healing rank 1.]
    [healbot]>incant 1104
    You concentrate while murmuring the simple, mystical chant for Head Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Cast Roundtime 3 Seconds.
    >
    [healbot]>incant 1113
    You concentrate while murmuring the simple, mystical chant for Head Scar Repair...
    Your spell is ready.
    You gesture.
    Your neck feels better.
    Roundtime: 11 sec.
    Cast Roundtime 3 Seconds.
    >
    Tiad just appeared.
    You feel yourself being pulled away...
    [Consultation Lounge]
    The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
    Obvious exits: none
    >
    A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Itzel is standing in its place.
    >
    [healbot: Healing is complete.]
    look
    [Consultation Lounge]
    The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
    Also here: GameMaster Itzel who is sitting
    Obvious exits: none
    >'Hello.
    You say, "Hello."
    >;kill healbot
    --- Lich: healbot stopped.
    look
    [Consultation Lounge]
    The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
    Also here: GameMaster Itzel who is sitting
    Obvious exits: none
    >Itzel says, "Good evening."
    >'How are you?
    You ask, "How are you?"
    >look
    [Consultation Lounge]
    The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
    Also here: GameMaster Itzel who is sitting
    Obvious exits: none
    >
    Itzel says, "I'm quite well, thank you."
    >look itzel
    You see GameMaster Itzel.
    She appears to be an Erithian of the Eloth Dai.
    She is of a diminutive stature and appears to be youthful. She has kohl-rimmed green eyes and pale, lightly freckled skin. She has short, reddish-gold hair cut into a gamine bob. She has a heart-shaped face and a pointed chin. Her beestung mouth is painted a shiny carmine.
    She is in good shape.
    She is wearing some angular black-framed spectacles, an ivory leather turtle bandolier, a zombie possum, a sleeveless black linen gown, and a heavy silver signet ring.
    >'So what's up?
    You ask, "So what's up?"
    >
    Itzel says, "I'm afraid, however, that this script issue isn't an option."
    >'Huh?
    You ask, "Huh?"
    >policy
    Usage: POLICY {page}


    GemStone IV Player Policy

    Topics Page Topics Page
    ------------------------------ --------------------------------
    Introduction.................1 Score Lists...................11
    Role-Play....................2 GameMasters, Sages and Hosts..12
    Abusive/Disruptive Behavior..3 Repair/Replacement Of Items...13
    Player vs Player Conflict....4 Unique Items..................14
    Solicitations................5 Game Mechanics and Changes....15
    Character Names..............6 Quests And Special Events.....16
    Bug Abuse....................7 Privacy.......................17
    Delays Or Slowdowns..........8 Scripting Abuse...............18
    Transferring Characters......9 Violations Of Policy..........19
    Character Purges............10 High Maintenance Guests.......20

    Your next unread page is page #1.
    >policy 18

    GemStone IV Player Policy: Scripting Abuse Policy

    Any activity that derives ANY benefit to either yourself or another player while being unresponsive to the gaming environment will be considered against policy.

    If your attention is not on the game window, you should log out of the game or stop ALL SCRIPTED activities (including but not limited to: artisan skill use, guild skill use, healing, lock picking, purifying gems, spell casting, hunting, and playing) to avoid being warned. The use of character "bots" that provide third parties an in-game advantage while being unresponsive are strictly prohibited. The excuse that you looked away from the monitor or left your desk for a few minutes will not prevent you from being issued a warning since the Staff of GemStone IV will have no way of verifying that fact.

    Warnings for scripting or any unresponsive activities are based on the Staff's observation of the character, and the Staff's judgment may vary from instance to instance. Therefore, each instance of scripting abuse will be judged independently. Furthermore, GameMasters have the right to verify that any and all characters are following this policy at any time.

    Exceptions

    In general, if you are running a script or are in Rest Mode and are not gaining any NEW experience, skills, money, or providing other players or characters with an in-game advantage (e.g., casting spells), it does not fall under this policy. ANY activity that is deemed by Staff to be disruptive or not in the best interest of the game or its players can be warned when discovered. Examples include, but are not limited to:

    --If you are script moving in and out of a room, a warning may be issued because it causes undue screen scroll.
    --If you are gaining skills passively or providing other characters with an in-game advantage, a warning may be issued based on your being unresponsive to the gaming environment.
    --If your "Rest Mode" message is determined to be inappropriate, a warning may be issued based on the messaging being Out of Character (OOC) or disruptive.
    --If you set up a character "bot" to provide services (e.g., healing, lock picking, spell casting) to others while being unresponsive, you will be issued a warning.

    Character "Bots"

    For the purpose of this policy, a character "bot" is defined as any character that is unresponsive to the gaming environment except for scripted responses to triggers which can be executed by third parties to perform automatic "services" (e.g., healing, lock picking, spell casting, etc.).

    Any participation in the use of character "bots" witnessed by Staff, even if the unresponsive character(s) is not connected to your account, will be considered against policy and result in a warning and or other penalties. For example, if you knowingly activate a script run by another character who is unresponsive (such as set up to cast spells when "tapped"), you will receive a warning for Scripting Abuse.

    Multiple Accounts

    The use of multiple accounts is not prohibited by GemStone IV Policy; however, if a player chooses to run multiple accounts at the same time, and they are being controlled by scripts and are gaining ANY benefit to the character or other surrounding characters, the player must be actively responsive to the gaming environment from EACH character's perspective.

    Violation Penalties

    For the purpose of this policy, all offenses by any character on an account can be treated as having occurred to the same character. As with other policy violations that lead to lockouts, accounts that are "linked" by any method, including but not limited to name, address or other billing information, password sharing, or account access, can be treated as the same account in regards to disciplinary action.

    First Offense: Player receives a formal warning, is moved to a consultation room, loses ALL field experience (unabsorbed experience) and an experience inefficiency penalty is added, and must reread and agree to policy before being released. If the character was scripting an Artisan Guild skill or Adventurer's Guild task, will lose HALF of their current bounty points or 50 ranks in an artisan's guild or 10 ranks in a professional guild skill.

    Second Offense: In addition to the second warning, substanial penalties may be assessed, including experience inefficiency penalities, and the loss of all current outstanding bounty points. The character may also be removed from the Adventurer's Guild for 30 days, and lose up to HALF of ALL ranks in an artisan or professional guild skill.

    Third Offense: The account, plus all related accounts, can be locked out for 30 days. In addition, substantial experience inefficiency penalities can be assessed, all Artisan's or profession guild skill ranks may be removed, and all characters on the account may be removed from the Adventurer's Guild for at least 30 days and forfeit all current rewards.

    Your next unread page is page #1.
    >
    * Omens just bit the dust!
    >
    Itzel says, "For the purpose of this policy, a character "bot" is defined as any character that is unresponsive to the gaming environment except for scripted responses to triggers which can be executed by third parties to perform automatic "services" (e.g., healing, lock picking, spell casting, etc.)."
    >'Last I checked, no character was unresponsive while running this script.
    You say, "Last I checked, no character was unresponsive while running this script."
    >
    Itzel says, "That would be Policy 18."
    >'Which is what I'm looking at too.
    You say, "Which is what I'm looking at too."
    >
    Itzel says, "Like I said, I'm afraid this isn't an option. The policy specifically addresses botting."
    >'And I quote, "If you set up a character "bot" to provide services to others WHILE BEING UNRESPONSIVE, you will be issued a warning.
    You say, "And I quote, "If you set up a character "bot" to provide services to others WHILE BEING UNRESPONSIVE, you will be issued a warning."
    >'I responded.
    You say, "I responded."
    >
    You feel at full magical power again.
    >'Therefore, I do not see a problem.
    You say, "Therefore, I do not see a problem."
    >
    * Kretan just bit the dust!
    >
    Itzel says, "I'm sorry, this script violates Policy 18."
    >'Why?
    You ask, "Why?"
    >
    Itzel says, "You can either agree to disable it, and I'll put a note in your file, or I can warn you for violating the Policy."
    >
    * Phental just bit the dust!
    >'I'll disable it for now while I take it up with feedback, but I'm still not seeing the problem.
    You say, "I'll disable it for now while I take it up with feedback, but I'm still not seeing the problem."
    >'I have quoted the relevent piece of Policy 18 that deems this activity acceptable.
    You say, "I have quoted the relevent piece of Policy 18 that deems this activity acceptable."
    >'It would appear to me that you are being overzealous.
    You say, "It would appear to me that you are being overzealous."
    >
    Itzel says, "I'm sorry, but I need you to agree to disable it entirely."
    >;kill healbot
    --- Lich: healbot.lic does not appear to be running! Use ';list' to see what's active.
    'One again, I am agreeing to disable it entirely, but I will be taking up this issue with feedback.
    You say, "One again, I am agreeing to disable it entirely, but I will be taking up this issue with feedback."
    >'Once again.
    You say, "Once again."
    >cough
    You cough.
    >'However, I do not see how it is causing a disruption, or still how it is violating Policy 18.
    You say, "However, I do not see how it is causing a disruption, or still how it is violating Policy 18."
    >'I reviewed Policy 18 when the changes went into affect and saw nothing wrong with my actions.
    You say, "I reviewed Policy 18 when the changes went into affect and saw nothing wrong with my actions."
    >
    Itzel says, "I'm afraid however, that I do not see it the same way. You are using a script to bot heal, which is against Policy 18."
    >
    Itzel says, "I'm going to set you up to read the Policy again, and then will release you back into the game."
    'And Policy 18 repeatedly says that this is only true if the "bot" is unresponsive.
    >You say, "And Policy 18 repeatedly says that this is only true if the "bot" is unresponsive."
    >'Just 18, or the whole thing?
    You ask, "Just 18, or the whole thing?"
    >


    ************************************************** **************

    Please read the policy file at this time by typing POLICY and the page number that you wish to read. Once you have finished reading all of the policies, a GameMaster will return to answer any questions you may have.

    ************************************************** **************

    >policy 18

    GemStone IV Player Policy: Scripting Abuse Policy

    Any activity that derives ANY benefit to either yourself or another player while being unresponsive to the gaming environment will be considered against policy.

    If your attention is not on the game window, you should log out of the game or stop ALL SCRIPTED activities (including but not limited to: artisan skill use, guild skill use, healing, lock picking, purifying gems, spell casting, hunting, and playing) to avoid being warned. The use of character "bots" that provide third parties an in-game advantage while being unresponsive are strictly prohibited. The excuse that you looked away from the monitor or left your desk for a few minutes will not prevent you from being issued a warning since the Staff of GemStone IV will have no way of verifying that fact.

    Warnings for scripting or any unresponsive activities are based on the Staff's observation of the character, and the Staff's judgment may vary from instance to instance. Therefore, each instance of scripting abuse will be judged independently. Furthermore, GameMasters have the right to verify that any and all characters are following this policy at any time.

    Exceptions

    In general, if you are running a script or are in Rest Mode and are not gaining any NEW experience, skills, money, or providing other players or characters with an in-game advantage (e.g., casting spells), it does not fall under this policy. ANY activity that is deemed by Staff to be disruptive or not in the best interest of the game or its players can be warned when discovered. Examples include, but are not limited to:

    --If you are script moving in and out of a room, a warning may be issued because it causes undue screen scroll.
    --If you are gaining skills passively or providing other characters with an in-game advantage, a warning may be issued based on your being unresponsive to the gaming environment.
    --If your "Rest Mode" message is determined to be inappropriate, a warning may be issued based on the messaging being Out of Character (OOC) or disruptive.
    --If you set up a character "bot" to provide services (e.g., healing, lock picking, spell casting) to others while being unresponsive, you will be issued a warning.

    Character "Bots"

    For the purpose of this policy, a character "bot" is defined as any character that is unresponsive to the gaming environment except for scripted responses to triggers which can be executed by third parties to perform automatic "services" (e.g., healing, lock picking, spell casting, etc.).

    Any participation in the use of character "bots" witnessed by Staff, even if the unresponsive character(s) is not connected to your account, will be considered against policy and result in a warning and or other penalties. For example, if you knowingly activate a script run by another character who is unresponsive (such as set up to cast spells when "tapped"), you will receive a warning for Scripting Abuse.

    Multiple Accounts

    The use of multiple accounts is not prohibited by GemStone IV Policy; however, if a player chooses to run multiple accounts at the same time, and they are being controlled by scripts and are gaining ANY benefit to the character or other surrounding characters, the player must be actively responsive to the gaming environment from EACH character's perspective.

    Violation Penalties

    For the purpose of this policy, all offenses by any character on an account can be treated as having occurred to the same character. As with other policy violations that lead to lockouts, accounts that are "linked" by any method, including but not limited to name, address or other billing information, password sharing, or account access, can be treated as the same account in regards to disciplinary action.

    First Offense: Player receives a formal warning, is moved to a consultation room, loses ALL field experience (unabsorbed experience) and an experience inefficiency penalty is added, and must reread and agree to policy before being released. If the character was scripting an Artisan Guild skill or Adventurer's Guild task, will lose HALF of their current bounty points or 50 ranks in an artisan's guild or 10 ranks in a professional guild skill.

    Second Offense: In addition to the second warning, substanial penalties may be assessed, including experience inefficiency penalities, and the loss of all current outstanding bounty points. The character may also be removed from the Adventurer's Guild for 30 days, and lose up to HALF of ALL ranks in an artisan or professional guild skill.

    Third Offense: The account, plus all related accounts, can be locked out for 30 days. In addition, substantial experience inefficiency penalities can be assessed, all Artisan's or profession guild skill ranks may be removed, and all characters on the account may be removed from the Adventurer's Guild for at least 30 days and forfeit all current rewards.

    Your next unread page is page #1.
    >
    Itzel says, "The whole thing. I'll rejoin you when you're done."
    >
    Itzel gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs her. When the light recedes Itzel is no longer there.
    >'Sure thing.
    You say, "Sure thing."
    >policy next
    You need to read each section fully, you must wait 18 seconds before reading the next page.
    >policy 1

    GemStone IV Player Policy: Introduction

    This policy is in addition to the overall TERMS AND CONDITIONS that every user of Simutronics services agrees to follow. Included in the Terms are topics like use of accounts, use of vulgarity, and use of the service. We strongly recommend that every Player read the TERMS and CONDITIONS on the web site, as every user is required to follow them and this Policy. Our goal is to provide an enjoyable experience for the majority of our Players. If you have any questions about either the TERMS AND CONDITIONS or this policy after reading them, you may put in an assist to speak with a staff member.

    By using GemStone IV, players agree that Simutronics reserves the sole right to make the final determination of what is and is not in violation of any part of this policy. Other policies in addition to the ones listed here may occasionally be necessary (such as unique rules for a quest). Therefore, Simutronics also reserves the right to make special-case adjustments to its policies and the steps it takes concerning violation of these policies.

    Your next unread page is page #2.
    >
    * Klaser just bit the dust!
    >policy next
    You need to read each section fully, you must wait 17 seconds before reading the next page.
    >policy next
    You need to read each section fully, you must wait 4 seconds before reading the next page.
    >policy next
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy next
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy next
    Usage: POLICY {page}


    GemStone IV Player Policy

    Topics Page Topics Page
    ------------------------------ --------------------------------
    Introduction.................1 Score Lists...................11
    Role-Play....................2 GameMasters, Sages and Hosts..12
    Abusive/Disruptive Behavior..3 Repair/Replacement Of Items...13
    Player vs Player Conflict....4 Unique Items..................14
    Solicitations................5 Game Mechanics and Changes....15
    Character Names..............6 Quests And Special Events.....16
    Bug Abuse....................7 Privacy.......................17
    Delays Or Slowdowns..........8 Scripting Abuse...............18
    Transferring Characters......9 Violations Of Policy..........19
    Character Purges............10 High Maintenance Guests.......20

    Your next unread page is page #2.
    >scratch head
    You are currently tasked with reading the POLICY file, please type "POLICY 2" to read your next unread page.
    >policy 2

    GemStone IV Player Policy: Role-playing

    GemStone IV is a Role-playing Game. This means that players interact in the world playing the part of their characters in a medieval fantasy environment. This is known as "in character" (IC) and means that the player is acting out the part believably. The term "out of character" (OOC) means that the player is behaving inconsistently with their character's situation in the game (such as discussing the latest sports event, singing the latest music release, playing the part of a starship captain, or communicating in French, Swahili or any earthly language other than English (Elanthia's Common tongue).

    Players are expected to remain in character. Generally, if someone wants or needs to be OOC (such as explain game mechanics to another player), they may do so in ways that are not in public. Using a private room (one with a locked or latched door) or talking in whispers is recommended. Note that tables are considered in public.

    When one individual is reducing the enjoyment of other players by out-of-character behavior (be it by speech, actions, ESP messages, or any other method of communication within GemStone IV), this may be considered disruptive behavior. Private rooms, whispers, direct thoughts to another player through ESP, or any other methods of communication are not excluded from this if one of the participants involved objects.

    Staff Member Characters (GMs, Sages, and Hosts) are necessary to keep the game running smoothly and to assist players with working out problems and are inherently OOC entities because of the nature of their tasks. Because of the reasons a Player may need the assistance of a staff member, interactions with staff characters are not required to be IC. It would be extremely difficult for a high elf to describe the details of a serious game mechanics calculation bug that the character would never see, but the Player has to talk about the numbers involved. This only applies to Staff Member characters, not interactions with Non-player characters (merchants, creatures, royalty, or other NPCs). These should be IC.

    Your next unread page is page #3.
    >'I thought there was a POLICY NEXT option. Oh well.
    You say, "I thought there was a POLICY NEXT option. Oh well."
    >policy 3

    GemStone IV Player Policy: Abusive Or Disruptive Behavior

    Because GemStone IV is a multi-player game, there can sometimes be a conflict between an individual player's idea of entertainment and that of the majority of the players as a whole. In such situations, the majority will be given the greatest weight.

    GemStone IV is designed for the enjoyment of everyone, and as a general rule, any behavior which is specifically targeted to lessen that enjoyment for another player may be in violation of GemStone IV policy. While what is disruptive is an extremely long list, it includes things such as harassment, sexual advances, and actions specifically targeted to be disruptive.

    Your next unread page is page #4.
    >policy 4
    You need to read each section fully, you must wait 15 seconds before reading the next page.
    >policy 4
    You need to read each section fully, you must wait 5 seconds before reading the next page.
    >policy 4
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy 4

    GemStone IV Player Policy: Player vs Player Conflict

    There are elements in GemStone IV that promote a competitive environment. GemStone IV has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player.

    Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to role-play a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker. As a rule of thumb, Character vs. Character (role-playing -CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.

    There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. For example, a pickpocket stealing items or silvers. This *can* be considered an open invitation for CvC, but losing 25 silvers isn't exactly cause for death. Losing large amounts might be though. Another example, the classic duel (Character 1: You have insulted my honor and I must defend that to the death! Character 2: Have at thee Knave!) is on the surface acceptable, but on the other hand saying dueling (Player 1: Wanna duel? Player 2: Yeah) isn't as it can be considered OOC.

    In general, Simutronics will not get involved in a conflict confined to a small group of players unless it threatens to overlap to others or cause a generally disruptive influence on the game.

    Your next unread page is page #5.
    >policy 5

    GemStone IV Player Policy: Solicitations

    GemStone IV may not be used as a venue for promotion of competing products or services. Casual discussion of the genre (such as saying "The Lord of the Rings is a great book") is acceptable as long as it falls within the role-playing section of policy (such as in whispers, locked rooms, etc).

    Your next unread page is page #6.
    >
    * Bexol just bit the dust!
    >policy 6
    You need to read each section fully, you must wait 26 seconds before reading the next page.
    >policy 6
    You need to read each section fully, you must wait 6 seconds before reading the next page.
    >policy 6
    You need to read each section fully, you must wait 3 seconds before reading the next page.
    >
    * Shaey just bit the dust!
    >policy 6
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy 6
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy 6

    GemStone IV Player Policy: Character Names

    The following guidelines are in place to ensure a high level of consistency among the names of the adventurers within our community. Players consistently creating names that violate the guidelines may be formally warned or face suspension of playing privileges.

    - Vulgarity of any sort will not be allowed.
    - Racist or racist related terms are clearly unacceptable. (Klan, Towelhead)
    - Names clearly in bad taste will not be allowed. (Lykmi Pihole or Monkeyspanker)
    - Names of well-known historical or religious figures. (Hitler, God, St. Peter, Gandhi)
    - Copyrighted or trademarked names. (Nintendo, Lucasfilm, Chevy)
    - Famous Out-of-genre literary figures or well-known literary terms. (Buck Rogers, Chewy Bacca)
    - Names taken from movies, cartoons or video games.
    - Technology based names. (Laserbrain, Jetfighter, Mouseclicker)
    - Names of current or past well-known personalities. (Madonna, Goldberg, Cronkite)
    - Garbage names. (xxbdgscy , yyyzzz)
    - Names with repetitive letters. Two may be allowed, three will not. (xxfredxx, Ghannndalf, Marrrisa)
    - Phrases. (Ima toasteroven, Worldsgreatest Treeclimber)
    - Names with titles in them. (Knight Blackness, Mistress Bombshell)
    - Silly or out of genre names. (Frogeater Tongueodeath, Bumblebee Tunahead)
    - Names created specifically to mock current players.
    - Names too similar to names of Staff members or NPCs in game.
    - Odd punctuation or capitalization. (Fragel DeLYon)

    There may be names within the lands that do not adhere to the above guidelines. The fact that these names were created prior to this revision has no bearing on the creation of new names. We will not argue or debate names currently in the game, if we feel a newly created name violates our guidelines.

    If you were sent to re-create your name, but feel your name is acceptable, and you wish to appeal, you must file the appeal in writing to feedback@simutronics.com. Your request will be submitted to the senior staff for review. Be prepared to wait 1 to 2 weeks for a review of your appeal.

    If an existing name is found to be a blatant violation of our guidelines, the senior staff may either request or force a name change depending upon the severity of the guideline breech or disruption among the community.

    Your next unread page is page #7.
    >policy 6
    You need to read each section fully, you must wait 16 seconds before reading the next page.
    >policy 7
    You need to read each section fully, you must wait 14 seconds before reading the next page.
    >policy 7
    You need to read each section fully, you must wait 6 seconds before reading the next page.
    >policy 7

    GemStone IV Player Policy: Bug Abuse

    Attempts to gain an unfair advantage which circumvents the letter or spirit of the rules presented in the documentation and version notes, as judged solely by Simutronics, are a violation of policy. Types of abuse range from sending special characters or signals to the software to obtain an unusual result, to using normal game mechanics in ways they are clearly not intended.

    Examples of serious bug abuse: Disconnecting from the merchant manager to avoid paying the purchase price of an item; finding a "feedback loop" with spells or mana points, which allows spells to be cast multiple times with little or no cost; repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric; finding a special circumstance in which to use a potion whereby its quantity is not decremented when it is used; abusing game mechanics to cause duplication of items or silver.

    Abusing bugs disrupts the balance of GemStone IV and reduces its effectiveness to remain an entertaining product. Sometimes there will be a great temptation to abuse a bug for personal gain because the negative effect is not readily apparent. Therefore, Simutronics will exercise no tolerance whatsoever for anyone participating in this type of activity.

    Bugs should *always* be reported. Serious bugs should be REPORTed and BUGged, while minor ones should be BUGged. If you observe someone else abusing a serious bug, or discussing a plan to abuse one, and fail to report it, you are subject to the same penalties as they are. Serious bugs should be reported through GemStone IV Feedback.

    Benefits obtained from bug abuse may be confiscated. Failure to cooperate with Simutronics as to the extent or nature of a bug, or failure to be honest about the benefits obtained from bug abuse, is grounds for immediate lock-out from GemStone IV.

    Your next unread page is page #8.
    >
    * Appoloin just bit the dust!
    >policy 8

    GemStone IV Player Policy: Delays Or Slowdowns

    Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node.

    If a character is harmed because of a delay (or "slowdown") which was caused by a Simutronics system-wide delay which affected all users, repair or replacement of the damage may only be authorized if three separate criteria are met: 1. The damage was related directly to the slowdown; 2. The slowdown was at least 10 seconds in duration; and 3. The slowdown is verifiable by Simutronics.

    Your next unread page is page #9.
    >policy 9
    You need to read each section fully, you must wait 16 seconds before reading the next page.
    >policy 9

    GemStone IV Player Policy: Transferring Characters

    Under no circumstances will Simutronics transfer an existing character from one online service to a different service. If you decide to switch online services, you will have to either roll up a new character from the new service, or continue to use the old service to play your old character.

    Even within the same service, characters generally cannot be transferred from one account to another, except in certain specific situations. For example, if a user moves, he or she may require a new account, which would require the transferring of the player's character from the old account to the new one.

    To request the transfer of your character from one account to another, use the GemStone IV Feedback option. All requests to transfer a character to another account must be approved by the management of that particular service.

    Transferring Characters (Platinum Specific)

    Due to the extent of disruption caused when a character changes ownership within the Platinum community, any account owner wishing to transfer his or her character to a new account, or any account owner who wishes to transfer his account ownership to a new person, must first gain the approval of the Platinum Guru.

    Approval may be gained by consulting the Platinum Guru, either from within the product or via e-mail. The Platinum Guru will endeavor to determine whether the character or account transfer is legitimate.

    Legitimate transfers include, but are not limited to:

    * Situations where a family started playing on one account, however, they are interested in playing simultaneously and wish to split the account in order to allow access to Platinum to all members of the Family at once.

    * Situations where members of a family are parting ways for any number of reasons (going to college, or divorce, etc.) and responsibility for account payment is being passed from the breadwinner of the family to the actual controller of the characters.

    * Situations where members of a family, for one reason or another, wish to consolidate all of their characters into one account.

    * Any other legitimate situation where multiple people individually controlled separate characters on a single account and wish to split those characters up in legitimate ways into multiple accounts.

    Once the Platinum Guru is consulted, the Platinum Guru must have his decision seconded by one of the following people: The Platinum Gurus Senior Manager, the Producer, or the Customer Service Manager.

    Should Simutronics determine that the owner of an account is attempting to bypass this policy (either via transfer of credit card or other means); Simutronics reserves the right to confiscate any account or character involved in the transfer.

    Your next unread page is page #10.
    >policy 10
    You need to read each section fully, you must wait 14 seconds before reading the next page.
    >policy 10

    GemStone IV Player Policy: Character Purges

    Certain inactive characters may be removed from the database to make room for active characters. The rules are as follows:

    If someone just logs into the game once or twice for a few minutes, and then never returns, their character may be removed.

    The criteria are, if a character's TOTAL playing time in the game is under an hour, and they have not visited the game for at least 15 days, they may be removed.

    ANY character, even a high-level one, that has not visited the game for 6 months or more may be removed from the database.

    If this happens, your only option is to start a new character, as nothing from the old one (stats, silver, fame, inventory, etc.) will be replaced or re-created.

    Your next unread page is page #11.
    >policy 11
    You need to read each section fully, you must wait 4 seconds before reading the next page.
    >policy 11
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy 11

    GemStone IV Player Policy: Score Lists

    Simutronics is the sole judge of the accuracy of any high score lists and other event score listings. An announcement by Simutronics as to the winners of an event, is final.

    Your next unread page is page #12.
    >policy 12
    You need to read each section fully, you must wait 9 seconds before reading the next page.
    >policy 12
    You need to read each section fully, you must wait 3 seconds before reading the next page.
    >policy 12
    You need to read each section fully, you must wait 1 seconds before reading the next page.
    >policy 12

    GemStone IV Player Policy: GameMasters and GameHosts.

    GameMasters are the equivalent to the GM in tabletop role-playing games. They create the world that characters live in, the events that occur within it, and the non-player characters and creatures that populate it.

    GameMasters have several roles: Guest Service Representative, Technical Support for game mechanics, and World Builder.

    As Guest Service Representative, GameMasters are frequently on duty to answer any calls for technical help or to address Policy issues that arise. GameMasters will ONLY contact players in an official capacity through email from a play.net e-mail address OR in person in-game. They will NOT use any other methods (for example - AIM, ICQ or MSN Messenger). Do NOT share your password with anyone claiming to be a GameMaster, Sage, or Host. They have no need for that information and will NEVER ask you what it is.

    Type HELP first, since many questions are answered within the extensive HELP system. If you still have difficulties or a technical problem with game mechanics, type ASSIST for additional sources of information, one option of which will notify on duty staff members that you have a question.

    If it is an emergency or technical problem that will affect the integrity of the game, type REPORT and the specifics of the emergency. Also, while we encourage you to instantly inform us where you feel there is an important issue that may require our immediate attention, please try and limit REPORT to one time and then follow-up with an ASSIST.

    Instant action and results should not be expected when reporting. Understand that every report is heard even though there may not be someone on duty and the issue will be addressed. While Staff Members try to answer each REPORT, keep in mind that they may need to focus on taking care of the issue (such as stopping a programming loop so that the game doesn't crash or preventing a character from being corrupted in the database time is of the essence) and fixing the problem takes priority over everything else. Therefore, you may not receive an answer to your REPORT.

    Unless a staff member requests additional information through REPORT, please try and give additional information through ASSIST. Additional REPORTs can be distracting when the staff is trying to fix a problem. Over-use or misuse of REPORT can result in a warning.

    While able to handle Technical Support in depth for game mechanics issues, GameMasters may not give solutions to puzzles or give out details which Players are supposed to discover for themselves. For example, a GameMaster could examine a locked chest to see if it was constructed properly, but would not typically be allowed to tell you its exact difficulty level, or what number you would have to roll in order to be able to open it.

    GameMasters may not make personalized items for players. NPC GM-run characters running special events such as merchants may. GameMasters may not show favoritism towards one player or another. Specific concerns about favoritism or in-game decisions about policy enforcement should be directed to the Senior GM staff.

    VERY IMPORTANT: Although one of the roles that a GameMasters fills is Customer Service oriented, their main responsibility is to preserve the integrity of the game's rules and balance. In situations where customer service may conflict with preserving the integrity of the game, the GameMaster is required to put the rules first.


    GameHosts

    GameHosts are volunteer staff members who assist Players with basic mechanics questions, assist with finding help sources and aid with simple trouble shooting. GameHosts can not handle involved Policy enforcement situations or mediate disputes, but can record concerns and bring issues to the attention of Sages and GMs. Often, GMs will ask Players to put in an assist so that a GameHost may record their side of a problem and/or get a REFER. GameHosts may not replace items nor give out game secrets.

    Your next unread page is page #13.
    >policy 13

    GemStone IV Player Policy: Repair Or Replacement

    Simutronics is not obligated to credit or replace losses for any user if their use is interrupted by a software failure or other service interrupt. Simutronics' sole obligation is to make a reasonable effort to fix a software problem or to return service as quickly as possible (except in cases where the service interrupt is not related to the GemStone IV product itself). Simutronics has no control over and is not responsible for hardware or software that it does not own (internet routers or a user's ISP for example).

    If it appears that your character is missing some points or that something about your character or its inventory has changed unexpectedly, you may inform us by typing ASSIST and speaking to a GameMaster directly. Simutronics will attempt to investigate the problem, and may, at its sole discretion, authorize adjustments to your score or inventory. GameMasters are empowered to make many on-the-spot decisions about replacement, but some situations will require approval from Simutronics management. GameMasters will inform Players about these situations when further research or approval is required.

    Some missing items are caused by normal means, such as a weapon which is broken in combat, silver lost to a pickpocket, or a mis-typed line. For example, if you were to type PUT SWORD IN SACK, this would normally put the sword into your own sack, but if there were to be a sack on the ground (perhaps left there by another player), your sword would instead go into that sack, and when you reached for it later, you might think it had just "disappeared." In any case where an item is lost or damaged through this type of normal game mechanics, repair or replacement may not be authorized. Items lost due to sharing passwords or accounts will not be replaced.

    In many instances, Simutronics' only recourse in determining the cause of a problem a user may experience, is to verify that the programming involved is reliable. If specific game mechanics function correctly, and repeated tests under similar circumstances as the reported problem yield correct results, then we must rule that what the user saw is attributed to some type of communication problem or a misunderstanding of the output.

    If Simutronics cannot verify that an error in programming has occurred or cannot verify the construction of the missing item, then the replacement request will be declined. Characters will ONLY be replaced due to an error in Simutronics programming. Players may help verify construction of items by registering their items regularly. See the town registrar to register your items. Also see the Unique Items section.

    Note that some items may change the way they work from the last time they were handled. See the Game Mechanics section for more information about these instances. Compensation or replacement requests will be declined in cases where mechanics balance adjustments have been made and are working properly.

    Your next unread page is page #14.
    >policy 14
    You need to read each section fully, you must wait 2 seconds before reading the next page.
    >policy 14

    GemStone IV Player Policy: Unique Items

    Because of the volume of items and the wide range of distribution methods used for items that exist within GemStone IV, Simutronics cannot, and does not, maintain detailed records of the types of items, and who claims them.

    It is possible that there will be mistakes in item creation from time to time. These mistakes may be technical, invalid or unreasonable parameters, or elements which are outside the guidelines and mythos of the game environment.

    Items vary widely in their scope, concept, and usefulness. Some items of similar or exact appearance may have different powers.

    Therefore, the following policy is imposed on these items:

    - Simutronics will not replace or repair unique items under any circumstances other than bug fixes we initiate at our sole discretion. Therefore, if you lose one of these items in a crash, we may not be able to replace it because we will not have any documentation on what it was, or how it really worked.

    - Simutronics can and will, at its sole discretion, make adjustments or repairs to these items as needed. In most cases, if an error represents a clear imbalance, you will not lose the benefits you acquired while the item was working the way it was. The exception to this is if it was a mistake that has an effect on world balance.

    - Simutronics is not required to make any notification that a change has occurred. If you see that an item suddenly shifts its operation, then the reason is either due to a repair, or that the item was programmed to do what it does for some reason. Items should never be trusted to ALWAYS behave perfectly predictably.

    - In very rare instances, an item may have to be confiscated if it is seriously in error. GameMasters may replace it at their discretion with the next item in the unique item queue (though this will probably not have any relationship to the benefits/powers of the one removed).

    Your next unread page is page #15.
    >policy 15

    GemStone IV Player Policy: Game Mechanics and Game Changes

    Simutronics reserves the right to make modifications to any and all game mechanics and rules at any time, without notice.

    Simutronics has a responsibility to preserve the balance of the game for the majority of the players, and furthermore, to maintain a level of challenge that is adequate for this type of product. Therefore, Simutronics will routinely add new rules, modify existing rules, and even go back and change new additions that did not function as expected.

    These changes can impact your character in a variety of ways. If you feel that the change unfairly penalizes your character, or your character type, given the requirements of balance, challenge, and the general good of the game, then you may make your views known to Simutronics via GemStone IV Feedback (not ASSIST or REPORT).

    Simutronics maintains a longer range view which may IV in conflict with short-term and character-specific interests, but Simutronics will always attempt to make the best decision for the overall good of the game.

    Your next unread page is page #16.
    >policy 16
    You need to read each section fully, you must wait 8 seconds before reading the next page.
    >policy 16

    GemStone IV Player Policy: Quests And Special Events

    Quests and special events may happen at any time. Simutronics is not required to give warning that a quest will be run. Some quests are announced ahead of time, while others are run spontaneously. The intent is to involve characters and players in a living story, much as they would if the world was real and the character was truly living and breathing within.

    Because of this, quests and special events have inherent dangers in them over and above the normal dangers to your character while playing GemStone IV. This could mean the death of your character, the loss of inventory, the threat of kidnapping or capture, and many other possibilities due to choices your character, someone elses character or even a staff NPC makes. Not every quest or event will end up working out in your favor, so be careful with choices and actions with your character, as they will have repercussions, both good and bad.

    You have the option of choosing not to participate in an ongoing quest, by typing ASSIST and requesting that you be removed from the quest. This must be done as soon as you are aware that there is a quest in progress. Once you have become involved, it is up to the GameMaster running the quest as to whether your request to be removed should be honored.

    Some quests and special events have a limited capacity. For these limited space quests and events, not everyone who shows up will be able to participate. Most quests and events will be run again at a later date, but there is no guarantee of the frequency of these quests, or that any particular player will be able to participate in any of them.

    If you participate in a quest, please do not discuss the details of the puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around. Also, please do not broadcast puzzle solutions or other spoilers over general means of communication, such as the ESP network, or the public Message Board topics.

    Awards may be given out at the end of quests and other events, but participation in an event does not guarantee an award. Even though a player may have contributed to the solution of a puzzle, or role-played well, their actions at those times may not be monitored. Simutronics is not required to monitor all quest participants.

    Quest participants who are being disruptive may be removed from the quest at the discretion of the GM running the event and will not be eligible for any refunds. Examples of disruptive behavior in addition to the normal disruption definition are:
    - Making disparaging comments about the quest or the people involved.
    - Actively thwarting the progress of other participants.
    - Players who have participated in a quest before or by players who have received puzzle solutions from other participants who lessen the enjoyment of other players who wish to discover the solutions for themselves (Such as solving the quest or giving out answers just to get to the next step).

    Your next unread page is page #17.
    >policy 17
    You need to read each section fully, you must wait 5 seconds before reading the next page.
    >policy 17

    GemStone IV Player Policy: Privacy

    Staff members may not eavesdrop on private conversations unless there is a reasonable concern that such conversations relate to breaking policy, disruptive behavior, or ongoing events. In general, we try to respect player privacy as much as possible, however no area in the game is completely private. All actions and conversations within GemStone IV are subject to monitoring at any time.

    Your next unread page is page #19.
    >policy 19

    GemStone IV Player Policy: Violations Of Policy

    Anyone found to be in violation of the GemStone IV policies or Simutronics Terms and Conditions, at the sole discretion of Simutronics, may be warned or removed from the game. Please keep in mind that GameMasters may not rely on a Players word alone when handling possible Policy violations, however a Players history may be taken into account on any given violation decision.

    This list is used as a general guideline by GameMasters in determining steps to take. The actual decision will vary based upon the severity of the decision and the history of violations on *any* accounts connected to a players account.

    1. First violation: The user will receive a warning describing the breach of policy Simutronics believes they have committed, either onscreen or in e-mail. Incidents of scamming and serious bug abuse may be locked out for a minimum of two months on the first violation. Scamming is deliberate use of game mechanics to bilk another player (for example, selling mystery notes and getting a note of a value lower than the sale from the bank after the sale is made, or deliberately stealing items or silvers from one account to transfer to another.)

    2. Second violation: The user may be locked out of GemStone IV for a period of up to one month, and will be notified via Email. A second violation for bug abuse or scamming may result in a permanent lockout.

    3. Third violation: The user may be locked out of GemStone IV for any duration up to and including permanent.

    4. In certain circumstances, such as extremely abusive behavior, a user may be locked out without warning or notice of any kind.

    If the user has more than one account, all accounts, on all services, may be simultaneously subject to the above actions.

    Any account that is being used by a person who has already had a lockout issued on them may also be locked out. This includes accounts that are not registered to the person who is locked out. The lockout for *both* accounts will be re-started from the date that the second account was removed.

    If anyone is locked out of one Simutronics product, for any reason, Simutronics may choose to lock that user's accounts out of ALL Simutronics products, on all services. This includes current and future Simutronics products. If a user is discovered to be playing on an account which is registered to a fraudulent or incorrect name, address, or billing method, that may also be grounds for immediate lockout.

    Players are also always subject to the policies of the online services that provide the connection to GemStone IV. If a player violates the policy of the online service, then that is also considered to be a violation of GemStone IV Player Policy. Reports of such policy violations may be forwarded to the online service involved.

    Players wishing to appeal a warning may do so through GemStone IV Feedback (found on the website or through e-mail at gsfeedback@simutronics.com).

    Players wishing to dispute a lockout may do so through lockout@simutronics.com. Once a lockout request has been put in place, GameMasters may not handle requests for information or appeals.

    Simutronics, at its discretion, will have the Senior GM staff review decisions on warnings or lockouts and take appropriate action. Note that all situations will not merit a Senior GM review.

    Your next unread page is page #20.
    >policy 20
    You need to read each section fully, you must wait 11 seconds before reading the next page.
    >policy 20

    GemStone IV Player Policy: High Maintenance Guests

    In certain situations, the overall pattern of behavior on an account or a set of linked accounts may be determined to be disruptive or abusive, even if no one single act clearly violates any specific policy.

    In such cases, Simutronics reserves the right to determine what patterns of behavior are defined as "high-maintenance" or "disruptive" and may take action against the account(s), ranging from a simple request to moderate/control the high-maintenance behavior, to total lockout of all linked accounts.

    You have completed reading the policy file.
    >tap
    You tap your foot impatiently.
    >


    SEND[Itzel] I will be with you in a moment.


    >nod
    You nod.
    >'I'm not getting why you are pulling all of my characters.
    You say, "I'm not getting why you are pulling all of my characters."
    >'But my request would be to talk through Renian.
    You say, "But my request would be to talk through Renian."
    >'Outrageous!
    You exclaim, "Outrageous!"
    >
    * Darandir just bit the dust!
    >
    A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Itzel is standing in its place.
    >nod
    You nod.
    >l
    [Consultation Lounge]
    The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
    Also here: GameMaster Itzel who is sitting
    Obvious exits: none
    >look it
    You see GameMaster Itzel.
    She appears to be an Erithian of the Eloth Dai.
    She is of a diminutive stature and appears to be youthful. She has kohl-rimmed green eyes and pale, lightly freckled skin. She has short, reddish-gold hair cut into a gamine bob. She has a heart-shaped face and a pointed chin. Her beestung mouth is painted a shiny carmine.
    She is in good shape.
    She is wearing some angular black-framed spectacles, an ivory leather turtle bandolier, a zombie possum, a sleeveless black linen gown, and a heavy silver signet ring.
    >'Not sure why you pulled all characters that I am currently controlling.
    You say, "Not sure why you pulled all characters that I am currently controlling."
    >
    Itzel says, "Having looked at your records, I am requesting a lockout on all four of your, admitted, accounts. You have been locked out previously for bot-scripting, and were instructed at the time of your relase not to engage in that activity again."
    >'Please look further into that record, Itzel.
    You say, "Please look further into that record, Itzel."
    >
    Itzel says, "You may contact Feedback if you have questions or concerns."
    >'You will see a note that says that Aethor was the one who was scripting, and that I, myself, agreed that I will not script while AFK again.
    You say, "You will see a note that says that Aethor was the one who was scripting, and that I, myself, agreed that I will not script while AFK again."
    >'Further, I was not AFK in this situation. Further harassment of me will only spark the ire of not only myself, but a large portion of the Gemstone community, especially as I had resolved the previous issue with feedback.
    You say, "Further, I was not AFK in this situation. Further harassment of me will only spark the ire of not only myself, but a large portion of the Gemstone community, especially as I had resolved the previous issue with feedback."
    >
    Itzel says, "I'm afraid this issue is now between you and Feedback."
    >
    * Kupaka just bit the dust!
    >

    ***


    ************************************************** ******



    Tiad, this is an official warning, that Scripting Abuse is against GemStone IV policy. If you persist in ignoring these warnings, you risk losing permanent access to GemStone IV on all of your accounts.

    If you feel this warning was received in error, please speak to a GameHost by typing ASSIST REQUEST.

    You can also learn more about GemStone IV policies online, by typing POLICY while in the game or by visiting http://www.play.net/gs4/gamepolicy.asp.



    ************************************************** ***********


    >'I take that as a challenge.
    You say, "I take that as a challenge."
    >
    * Rhylie just bit the dust!
    >
    You feel yourself being pulled away...
    [The Cell]
    You are in a specially-created exitless room. This room was created because of your unacceptable activities in GemStone, which will no longer be tolerated. Please contact us at lockout@simutronics.com for further information, if you desire.
    Obvious exits: none
    >
    * Fehala just bit the dust!
    >

  2. #2
    Join Date
    Jul 2006
    Location
    New England
    Posts
    2,727

    Default

    HE LOCKED YOU OUT?

    What the mother fuck; if this is real I am closing down a few of my accounts--I'm not paying to get fucking helper guys locked out that I, like you, only use for myself.

    What a fucking crock of shit.

  3. #3
    Join Date
    Apr 2006
    Location
    North American Continent
    Posts
    9,735

    Default

    The new scripting "crack down" is pretty much bullshit.

    That's really fucked up.


    Quote Originally Posted by AnticorRifling View Post
    Retardo ed rectum absolut (vodka)
    Quote Originally Posted by Parkbandit View Post
    I'd be an awesome woman. So awesome, you would want to fuck me.

  4. #4
    Join Date
    Nov 2004
    Location
    The Great Smokies
    Posts
    23,272

    Default

    Holy shit.
    We'll drink, and drink, and drink, and drink, and drink, and drink and fight! Hey!

  5. #5
    Join Date
    May 2004
    Location
    Middlewest
    Posts
    1,581

    Default

    Wow, what a tool (Itzel). If running a script to automate mundane shit in GS while you're still actively reading/playing will get you locked out I'm glad I didn't give into my desire to make myself a hypocrite and reactivate.

  6. #6
    Join Date
    Jan 2004
    Location
    New York, NY
    Posts
    18,210

    Default

    Wait, they locked out all your accounts, and you were only using scripts to heal your own characters?

    -TheE-
    A.M.D.G.

    Quote Originally Posted by Gan View Post
    D TEAM UNITE! YOUR HEAD CHEERLEADER IS CALLING, HIS ATTEMPTED RESCUE OF THEe IS FAILING.

  7. #7

    Default

    Quote Originally Posted by TheEschaton View Post
    Wait, they locked out all your accounts, and you were only using scripts to heal your own characters?

    -TheE-
    Ding!

    You say, "Further, I was not AFK in this situation. Further harassment of me will only spark the ire of not only myself, but a large portion of the Gemstone community, especially as I had resolved the previous issue with feedback."

    Let's show them what kind of ire we can bring.

  8. #8
    Join Date
    Dec 2005
    Location
    Way down yonder
    Posts
    277

    Default

    This shit is getting out of hand.

  9. #9

    Default

    Oh, bonus: I have two monitors that I use so I can effectively monitor ALL of my characters, and have set up sounds that play whenever I need to pay attention because they are actually doing something that causes me to gain xp/silvers, etc. Meaning I do my hardest to pay attention.

    I would ask that all of you write feedback about this situation. I would love you all forever. That's gsfeedback@simutronics.com

    Unless you don't want it. That's cool too.
    Last edited by Renian; 06-02-2008 at 09:28 PM.

  10. #10
    Join Date
    Jan 2004
    Location
    New York, NY
    Posts
    18,210

    Default

    So, by extension, all those characters which spellup on command they'll be cracking down on too? They provide a mechanical benefit, and I will then have no use for my pocket wizard.
    A.M.D.G.

    Quote Originally Posted by Gan View Post
    D TEAM UNITE! YOUR HEAD CHEERLEADER IS CALLING, HIS ATTEMPTED RESCUE OF THEe IS FAILING.

Similar Threads

  1. Itzel, gone?
    By Drew in forum Staff and Policy Complaints
    Replies: 354
    Last Post: 02-01-2012, 12:53 PM
  2. Fuck the minotaur altar room. Fuck it right in the ear.
    By NocturnalRob in forum Mechanics Complaints
    Replies: 42
    Last Post: 02-01-2010, 09:42 AM
  3. Who has more fat rolls? Itzel or Andraste?
    By nogo in forum Staff and Policy Complaints
    Replies: 88
    Last Post: 11-22-2008, 12:44 AM
  4. Itzel is the new Andraste
    By That Jay in forum Staff and Policy Complaints
    Replies: 32
    Last Post: 08-25-2008, 08:39 AM
  5. Itzel Threatens!
    By Liberi Fatali in forum Staff and Policy Complaints
    Replies: 69
    Last Post: 06-04-2008, 11:08 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •