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Thread: LF Rift Plane Boundary Room #'s

  1. Default LF Rift Plane Boundary Room #'s

    Can someone do some investigating themselves and see if they come up with the same results?

    **Boundaries by Plane**

    [[ IF I did this correctly (using the Narost string method, AND the other string method Tillmen sahred), below is what I got for plane 1,2, 3, 4, 5 ]]

    Plane1: 2635, 12101, 12208 (both match)
    Plane2: 2605, 2635, 12093 (both match)
    Plane3: 2635, 12089, 12152 (both match)
    Plane4: 12122, 12207, 12235 (both match)
    _______(When I ran the string to get the results from Narost, I did not get the 12122 which Tillmen stated is a boundary, so I left it in.)
    Plane5: 2579 (both match)

    (both match)
    ScatterN: 12151, (Separated these myself) 12254, 12256, 12249, 12247, 12241
    ScatterS: 12151, (Separated these myself) 12219, 12217, 12233, 12237, 12239

    ***Did both string methods, and received the same results for boundary rooms. Not sure what to say about plane four boundary room 12122, it did not come up using either string, but Tillmen states its a boundary room. I am thinking maybe I am doing something wrong?? ***

    Thanks in advance for any assistance.

    Q
    Last edited by Quelthos; 12-15-2015 at 09:36 PM. Reason: Seeking Comparitive Data.

  2. Default

    bump

    Just returned after a couple year siesta ... could use some help please.

    Q

  3. #3

    Default

    I would like to know these as well.

    And this would provide everyone with one place to obtain the boundary rooms for the Rift and Scatter.
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  4. #4

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    and probably prevent a lot of deaths, as I experienced, when trying to figure them out.
    Calling you names is fun, because your skin is so thin and your vagina so sandy.

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    --------

    d100(Open): 261
    You forage briefly and manage to find some acantha leaf!

  5. #5

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    Tillmen told me how to get these one time but for the life of me I can't remember how. It has something to do with looking at the go2 waypoints of the threads and shit to make sure your character won't use those things.

    I'm assuming this is for Bigshot? The other problem is Bigshot isn't setup to deal with getting rifted. You could make another script that runs in the background and as soon as it sees the rifting message the script can kill bigshot and go2, then use go2 to run you back to the sands, then startup bigshot again.

  6. #6

    Default

    Quote Originally Posted by Tgo01 View Post
    You could make another script that runs in the background and as soon as it sees the rifting message the script can kill bigshot and go2, then use go2 to run you back to the sands, then startup bigshot again.
    Sounds like the smart way to do it....and probably not extremely difficult to do
    Calling you names is fun, because your skin is so thin and your vagina so sandy.

    Check out my Solhaven Shop!
    https://ps.lichproject.org/shops/3818
    Fusion Orbs, Flaring 100-arrow Bundles, ICE age stuff, 50-count Gem Jars and more!

    --------

    d100(Open): 261
    You forage briefly and manage to find some acantha leaf!

  7. #7

    Default

    I don't know about Quelthos, but yes, it is so I can run Bigshot in the Rift. Did it on one of my characters quite a ways back, but formatted and lost everything. AND, I totally agree, the background script is the way to go when one gets rifted. I am thinking I had something like that, but can not recall positively. Pretty sure Tillmen had hand fed me the boundary rooms previously. I did figure out that you can not take a thread and use the destination room as the blocking room, it simply does not work that way, so could really use someone's knowledge on this topic.
    Silence is Golden,
    Duct Tape is Silver,
    Gorilla Tape Guarantees SILENCE!

    <img src=http://forum.gsplayers.com/image.php?type=sigpic&userid=1100&dateline=1188445084 border=0 alt= />

  8. Default

    Ya all are right, I am wanting the boundary room numbers for Bigshot so my characters can hunt the rift. Anyone have the boundary rooms? Once I get them I will add them to the original post so they are easy to find. Even if you only have/know one set of the numbers, that is a start. Again, thanks in advance for any help.

  9. #9

    Default

    Can you do it via the Narost map? If you hold SHIFT and click a room, it will only show it to you on the screen with the room number. It won't take you there.

  10. Default

    I wish it were that simple. I really do. But the threads, crates, boxes, doors, etc are not a room persay as it drops you in random places. As mentioned previously there is a way to echo the exits that might/should work, but I don't know the syntax to paste it in. If I had that, I would go find the boundary rooms myself, and of course post them here when I was done.

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