It happens for sure.
Under def do_hunt()
this line
Code:
while( (target = find_target(target, just_arrived)) && !should_rest? && no_players == true)
The "no_players" call there causes the issue.
I fixed it by creating a second no_players called no_players_hunt
change the above line to below
Code:
while( (target = find_target(target, just_arrived)) && !should_rest? && no_players_hunt == true)
Add this code snippet after def no_players .... end section
Code:
def no_players_hunt()
return false if $ambusher_here
return true
end
This will stop players from making you move, but still let the ambusher move you.
My version of bigshot.lic, has changes and additions from the last code added here.
So compare the two versions and copy what you need.
Dont complain if you copy it straight out and find it does things you dont want.
https://www.dropbox.com/s/a32kkaoyh7...gshot.lic?dl=0