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Thread: Locker lint

  1. Default Locker lint

    The following are available under their respective links:

    A set of fusion gear for a monk and reversible cloak. Available here: http://forum.gsplayers.com/showthrea...88#post1900688
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    The auction will go once, twice and sold. Buyout offers are welcome. Alternative bids will be considered. More lint to come.

    Feel free to send me a message on Discord as Grim Reaper#1313

    This page is currently under construction. Check back later.


    Weapons:

    1. a heavy vultite bastard sword. +25 enchant bonus and sanctified. GRIP switchable from a twohanded edge weapon to a onehanded edge weapon. A basic project (158 difficulty). Accepts a Paladin's Guiding Light plasma flares. Minimum is 150k

    2. a lion headed eonake mace [4x with fire flares] and an additional eonake mace [accepts your paladin plasma flares] for two weapon combat. Comes with a waist worn weapon displayer. It's worn as a belt and displays TWO weapons in your inventory. Example: [You are wearing a weathered leather cinch with a lion headed eonake mace and an eonake mace hanging from it]. Minimum is 400k for the set.

    Turn: Reaching toward your leather cinch, you place your hands on the eonake mace and eonake mace, pulling them forward to make sure they are loose and ready to draw.


    Shields:

    1. an embossed spiked illthorn buckler. +25 enchant bonus, spiked and with cold flares. A basic project (158 difficulty). Minimum is 200k


    Enhancives:

    1. A set of TWO mithril bracer enameled with a pattern of repeating triskelions. Each provided an enhancive bonus of +3 strength base and +2 agility base [a combined +6 strength base and +4 agility base]. Requires a large amount of two weapon combat skill which I believe is 100 ranks. Each is wrist worn and persists. Huge amount of charges each. Minimum is 1mil. Buyout is 3mil.

    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Strength Base.
    It provides a boost of 2 to Agility Base.
    This enhancive item cannot be used by adventurers without at least a large amount of skill in Two Weapon Combat.
    The bracer looks to have a huge number of charges remaining.

    You sense that the mithril bracer will persist after its last enhancive charge has been expended.

    2. a delicate platinum bracelet. Wrist worn and enhancive as follows: +1 constitution bonus (4) and +1 spirit mana control ranks (4). Fresh mage rechargeable containing the Monk spell Brace. [More info here: https://gswiki.play.net/Brace_(1214)] Minimum is 750k

    3. a rune-etched pewter earcuff. Ear worn and enhancive as follows: +6 influence base (14). Fresh mage rechargeable containing the Paladin spell Arm of the Arkati. [Fine print from the wiki - The Paladin and everyone in his group gains an increase of +10% to their weapon's Damage Factor (DF) for physical attacks (melee and thrown only).] Persists on both enhancive ability and magical charges. Minimum is 750k

    4. an onyx studded pewter ring. Finger worn and enhancive as follows: +3 spiritual lore religion ranks (34) and +6 max stamina (21). Fresh mage rechargeable containing the Wizard spell Strength. Persists on magical, but crumbly on enhancive. Minimum is 750k

    5. a bone-inlaid gold bracelet. Wrist worn and enhancive as follows: +2 agility bonus (11). Fresh mage rechargeable containing the Sorcerer spell Eye Spy. Persists on magic but crumbly on enhancive. Minimum is 750k

    6. a coral and white starstone barrette. Pin worn and enhancive as follows: +2 aura base (6), +4 max mana (10) and +5 disarming traps bonus (10). Crumbly! Minimum is 750k

    7. a garnet-set platinum necklace. Neck worn and enhancive as follows: +3 wisdom bonus (36) and +6 harness power bonus (21). Crumbly! Minimum is 500k

    8. a gold and peridot brooch. Pin worn and enhancive as follows: +1 logic bonus (3), +1 strength bonus (5), +2 constitution bonus (11) and +7 swimming ranks (28). Crumbly! Minimum is 500k

    9. a pink pearl inset eonake armband. Wrist worn and enhancive as follows: +13 swimming bonus (31) and +5 stalking and hiding bonus (10). Crumbly! Minimum is 500k

    10. a pewter and blue dreamstone torc. Neck worn and enhancive as follows: +6 stamina recovery (21) and +5 survival bonus (10). Crumbly! Minimum is 500k

    11. a pearl and aquamarine band. Fingerworn and enhancive as follows: +4 stamina recovery (10) and +2 spiritual lore blessing ranks (17). Crumbly! Minimum is 250k

    12. a pink pearl studded gold torc. Neck worn and enhancive as follows: +5 stamina recovery (15). Crumbly! Minimum is 250k

    13. a pear-cut white starstone pin. Pin worn and enhancive as follows: +3 spirit mana control bonus (6) and +2 max mana (3). PERSISTS! Minimum is 250k

    14. a malachite studded gold crown. Head worn and enhancive as follows: +2 health recovery (10) and +3 max stamina (6). Crumbly! Minimum is 250k

    15. an opal-inset platinum torc. Neck worn and enhancive as follows: +2 picking locks bonus (2) and +1 discipline bonus (4). Crumbly! Minimum is 250k


    Instruments:

    1. Spectral instruments for 50k each. Rub the pin and a spectral instrument of the type you rub will appear for use in your hand. Limited amounts of charges. I have 4 psaltery pins and 3 piccolo pins.


    Containers:

    1. a split-buckled moldy leather baldric. Shoulderworn, weighs under a pound with a couple of zests. Holds two weapons that are shown in your inventory. Flat price of 400k.

    Example: a split-buckled moldy leather baldric with a thin-bladed invar claidhmore and a saw-toothed imflass katana secured to it.



    Items awaiting delivery:

    Currently no scheduled deliveries.
    Last edited by Grim Reaper; 11-14-2021 at 06:19 PM. Reason: Found more lint.

  2. #2

    Default

    I'll start the MB on C1, the scabbard.

  3. #3

    Default

    2. a topaz-inset gold earring. +2 mana recovery (10).

    crumbly?
    Calling you names is fun, because your skin is so thin and your vagina so sandy.

    Check out my Solhaven Shop!
    https://ps.lichproject.org/shops/3818
    Fusion Orbs, Flaring 100-arrow Bundles, ICE age stuff, 50-count Gem Jars and more!

    --------

    d100(Open): 261
    You forage briefly and manage to find some acantha leaf!

  4. #4

    Default

    MB A3

  5. Default

    Quote Originally Posted by elcidcannon View Post
    2. a topaz-inset gold earring. +2 mana recovery (10).

    crumbly?
    Everything that is crumbly is listed as such.

    You sense that the gold earring will persist after its last enhancive charge has been expended.

    You sense that the gold earring will persist after its last magical charge has been expended.

  6. #6

    Default

    100k on it!
    Calling you names is fun, because your skin is so thin and your vagina so sandy.

    Check out my Solhaven Shop!
    https://ps.lichproject.org/shops/3818
    Fusion Orbs, Flaring 100-arrow Bundles, ICE age stuff, 50-count Gem Jars and more!

    --------

    d100(Open): 261
    You forage briefly and manage to find some acantha leaf!

  7. #7

    Default

    mb on j5

    also 2m on a3
    Your mind is completely fucked. It is imperative that you unfuck immediately!

  8. #8

    Default

    MB R4

  9. #9

    Default

    Mb armor 2 please

  10. #10

    Default

    MB on R5
    Calling you names is fun, because your skin is so thin and your vagina so sandy.

    Check out my Solhaven Shop!
    https://ps.lichproject.org/shops/3818
    Fusion Orbs, Flaring 100-arrow Bundles, ICE age stuff, 50-count Gem Jars and more!

    --------

    d100(Open): 261
    You forage briefly and manage to find some acantha leaf!

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