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Thread: 30 assorted weapons and enhancives - most duskruin - mb 35k per

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  1. Default 30 assorted weapons and enhancives - most duskruin - mb 35k per

    1. a villswood composite bow - 3lbs, +18 enchant, enhancive - MB: 35k

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 17 to Max Health.
    This enhancement may not be used by adventurers who have not trained 61 times.
    It provides a bonus of 3 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 4 to Strength.
    This enhancement may not be used by adventurers who have not trained 8 times.
    The bow looks to have a lot of charges remaining.

    You sense that the composite bow will persist after its last enhancive charge has been expended.


    2. a pea green mossbark long bow - 2lbs, 3x enchant, enhanive - MB: 35k

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Ranged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 5 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The bow looks to have a lot of charges remaining.

    You sense that the mossbark long bow will persist after its last enhancive charge has been expended.


    3. delivered


    4. a polished yew composite bow - 2lbs, +2 enchant, somewhat sighted, enhancive - MB: 35k

    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The bow looks to have a huge number of charges remaining.

    You sense that the yew composite bow will persist after its last enhancive charge has been expended.


    5. a cyan ipantor short bow - 2lbs, +17, somewhat sighted - MB: 35k


    6. an acid-stained villswood long bow - 3lbs, +18 enchant, temp masterful sighted - MB: 35k


    7. an ornate villswood long bow - 3lbs, +18 enchant, perm somewhat sighted, enhancive - MB: 35k CB: 35k to Reginrok SOLD

    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 13 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 55 times.
    The bow looks to have more than your average giantman could count charges remaining.

    You sense that the villswood long bow will persist after its last enhancive charge has been expended.


    8. sold and delivered


    9. a dull mesille heavy crossbow - 7lbs, 3x, perm decent sighting, enhancive - MB: 35k

    The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.

    The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The crossbow looks to have more than your average giantman could count charges remaining.

    You sense that the mesille heavy crossbow will persist after its last enhancive charge has been expended.


    10. sold and delivered


    11. a modwir-hafted imflass mace - 4lbs, +17 enchant, perm decent crit weighted - MB: 35k CB: 35k to Reginrok SOLD


    12. a monir-handled zorchar mace - 6lbs, 1x, lightning flaring, enhancive - MB: 35k CB: 35k to Reginrok SOLD

    The harmonics generated tell you that the mace has been infused with the power of a lightning bolt.

    The mace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 4 to Aura.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The mace looks to have a huge number of charges remaining.

    You sense that the zorchar mace will persist after its last enhancive charge has been expended.


    13. a vultite military pick - 4lbs, 4x, disruption flaring, enhancive - MB: 35k

    The harmonics generated tell you that the pick has been infused with a disrupting substance.

    The pick resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 10 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 33 times.
    The pick looks to have more than your average giantman could count charges remaining.

    You sense that the military pick will persist after its last enhancive charge has been expended.


    14. a small razern lance - 11lbs, 2x, perm lightly crit weighted, enhancive - MB: 35k

    The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes.

    The lance resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 16 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a bonus of 3 to Strength.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The lance looks to have a lot of charges remaining.

    You sense that the razern lance will persist after its last enhancive charge has been expended.


    15. a silver-hilted ora main gauche - 2lbs, 2x, enhancive - MB: 35k

    The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 8 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 43 times.
    It provides a bonus of 7 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 6 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The gauche looks to have a lot of charges remaining.

    You sense that the ora main gauche will persist after its last enhancive charge has been expended.


    16. sold and delivered


    17. a vultite hook-knife - under 1lb, 4x, vibe flaring, enhancive - MB: 35k CB: 35k to Elrikt via lnet SOLD

    The harmonics generated tell you that the hook-knife has been infused with the power of an earth elemental.

    The hook-knife resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 12 to Max Health.
    This enhancement may not be used by adventurers who have not trained 31 times.
    It provides a bonus of 3 to Spiritual Lore - Blessings Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The hook-knife looks to have a lot of charges remaining.

    You sense that the vultite hook-knife will persist after its last enhancive charge has been expended.


    18. an enruned gold torc - mage rechargeable with a few charges of spell store, noncrumbly, enhancive - MB: 35k


    The gold torc contains the spell Spell Store, from the Major Elemental circle.

    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The torc looks to have almost innumerable charges remaining.

    You sense that the gold torc will persist after its last enhancive charge has been expended.

    You sense that the gold torc will persist after its last magical charge has been expended.


    19. sold and delivered


    20. sold and delivered

    21. sold and delivered



    22. a marquise-cut white starstone armband - blank imbeddable, enhancive - MB: 35k CB: 35k to Darkcipher SOLD

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Sorcerous Lore - Demonology Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The armband looks to have a huge number of charges remaining.

    You sense that the white starstone armband will crumble into dust after its last enhancive charge has been expended.

    You sense that the white starstone armband will disintegrate after its last magical charge has been expended.


    23. a glittering pewter torc - blank imbeddable, enhancive - MB: 35k CB: 35k to Darkcipher SOLD


    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 3 to Mental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The torc looks to have a lot of charges remaining.

    You sense that the pewter torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the pewter torc will persist after its last magical charge has been expended.


    24. a tear-cut amethyst bracelet - blank imbeddable, enhancive - MB: 35k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 4 to Trading Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The bracelet looks to have more than your average giantman could count charges remaining.

    You sense that the amethyst bracelet will crumble into dust after its last enhancive charge has been expended.

    You sense that the amethyst bracelet will disintegrate after its last magical charge has been expended.


    25. an elegant mithril buckle - blank imbeddable, enhancive - MB: 35k CB: 150k to flayedangel SOLD

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 4 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have more than your average giantman could count charges remaining.

    You sense that the mithril buckle will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril buckle will persist after its last magical charge has been expended.


    26. a glyph-etched pewter crown - blank imbeddable, enhancive - MB: 35k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Influence.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The crown looks to have almost innumerable charges remaining.

    You sense that the pewter crown will crumble into dust after its last enhancive charge has been expended.

    You sense that the pewter crown will persist after its last magical charge has been expended.


    27. an elegant alexandrite armband - blank imbeddable, enhancive - MB: 35k CB: 35k to Camain SOLD

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Intuition.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Mental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The armband looks to have a huge number of charges remaining.

    You sense that the alexandrite armband will persist after its last enhancive charge has been expended.

    You sense that the alexandrite armband will persist after its last magical charge has been expended.


    28. an enruned silver ring - blank mage rechargeable, enhancive - MB: 35k CB: 250k to Poison_owns SOLD

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The ring looks to have a huge number of charges remaining.

    You sense that the silver ring will crumble into dust after its last enhancive charge has been expended.

    You sense that the silver ring will persist after its last magical charge has been expended.


    29. sold and delivered


    30. a pewter and star ruby crown - enhancive - MB: 35k

    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 4 to Mental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The crown looks to have a lot of charges remaining.

    You sense that the star ruby crown will crumble into dust after its last enhancive charge has been expended.
    Last edited by shad0ws0ngs; 09-06-2015 at 03:06 AM.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  2. Default

    bid added from lnet
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  3. Default

    added bids from lnet
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  4. #4
    Join Date
    Apr 2012
    Location
    ON A BOAT, MOTHERF--
    Posts
    2,700

    Default

    MB on 19, thanks!
    Wyrom: Crux already died for our sins.
    SEND[Kenstrom] Behold Dark Cruxophim, Blood Reaver and Weaver of Shadows, eater of Rooks, corruptor of orphans, flayer of flesh...but won't read a letter from some dying woman's diary, haha.
    Thadston says, "Stand down Baron, and your men. Or I swear to Koar, Liabo, Lornon, Cruxophim, I will release your daughter and watch her die right here."
    Stormyrain evenly asks, "Did you just make Cruxophim a god?"
    --Order of the Shadow--
    --carrion.kissing.chaos--

  5. #5

    Default

    MB on 10

  6. Default

    lnet bid added
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  7. Default

    250k on 28

  8. Default

    MB on 25 please

  9. Default

    updated
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  10. #10

    Default

    100k on 19

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