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Thread: Redux (Order of Operations)

  1. #1

    Default Redux (Order of Operations)

    The purpose of this post is to explain how damage is reduced (order of operations) with the current redux model.

    In the old model, DFredux, the weapon damage factor (DF) was reduced using a redux factor (RF) with the formula: .ceil((DF * (1-RF)) = DFr, where DFr is the reduced weapon DF. (DFr * endroll success margin) determined actual raw damage taken. The critical rank with corresponding damage was based on the reduced raw damage but there was no critical damage reduction. It has remained an open question whether or not there is just 1 or 2 redux factors used in the current model (answer is 1) and the order of operations for reducing damage.

    The new model, total damage reduction, consists of two parts. Part I functions similarly to DFredux: the weapon damage factor is reduced by the redux factor and the resulting reduced raw damage determines the maximum critical rank. Part II includes an additional raw damage reduction bonus plus critical damage reduction.

    Order of Operations

    Part I (DFredux): Calculating the reduced weapon damage factor and reduced raw damage.
    Note: This is calculated exactly as it was in the old DFredux model.

    I'll designate the reduced weapon damage factor as DFr.

    DFr = .ceil((DF * (1-RF))

    Example using the following data (1st entry in the data set below)

    Level 66 with 382 redux points (no spells)
    ER success margin: 223
    Weapon damage factor: .200 (broadsword vs plate)
    Crit damage: 10
    Redux factor: .353
    DFr (reduced weapon DF): .130 [.ceil((.200 * (1-.353))]
    Reduced raw damage: 29 [round(223 * .130)]
    Total damage taken: 26

    Note: The actual redux factor is greater than .352 and less than .355. Both .353 and .354 fit the data. I was able to back out the RF range from the data set.

    The reduced raw damage determines the maximum critical rank. In the above example with 29 raw damage and the defender wearing plate armor, the maximum critical rank is 2 [trunc(29/11)].

    Part II (Total Damage Reduction): Reduction of both reduced raw and unreduced crit damage.

    Formula:

    Total damage taken = (Reduced raw damage + Crit damage) - trunc((reduced raw + crit) * RF))

    Example:

    Reduced raw damage: 29
    Crit damage: 10
    Redux factor: .353

    Calculated damage taken = (29 + 10) - trunc((29 + 10) * .353))
    Calculated damage taken = 26
    Actual damage taken (from 1st data entry) = 26

    The following is from a data set for a level 66 character with 382 redux points posted by Latrinsorm. The above example uses the first entry (ER 323 with 10 crit damage)

    Code:
    RP	RF	+/-	CrDa	ER	D	TD
    382	0.527	0.005	10	323	26	55
    382	0.560	0.005	5	323	22	50
    382	0.535	0.006	5	292	20	43
    382	0.531	0.006	10	293	23	49
    382	0.553	0.007	5	265	17	38
    382	0.553	0.006	3	275	17	38
    382	0.569	0.005	3	338	22	51
    382	0.533	0.006	7	292	21	45
    382	0.558	0.006	3	302	19	43
    382	0.531	0.006	10	295	23	49
    382	0.537	0.006	5	279	19	41
    382	0.559	0.007	1	265	15	34
    382	0.542	0.005	3	327	22	48
    382	0.553	0.005	1	330	21	47
    382	0.545	0.005	3	306	20	44
    
    RP = redux points
    RF = redux factor  (these values represent the percentage of  damage taken/calculated damage.
    CrDa = critical damage
    ER = endroll
    D = actual damage taken
    TD = Total unreduced damage
    Summary

    1. The current redux model retains DFredux but also adds additional raw and crit damage reduction.
    2. The actual redux factor is significantly lower (approximately 2/3rds) than the commonly calculated redux factor used to estimate reduced damage.
    3. Using this order of operation has given exact results for all the data I have.
    4. The redux factor for the level 66 character with 382 redux points is >.352 to <.355 and the broadsword's DF (.200) is reduced to .130.

    Mark
    Last edited by Riltus; 06-18-2015 at 03:48 PM. Reason: additional info

  2. #2

    Default

    So at a high level the redo of redux added a second layer, leaving the first layer unchanged? Kind of like some other redone systems like critical randomization.
    Your mind is completely fucked. It is imperative that you unfuck immediately!

  3. #3

    Default

    Well done. Really great work.

    This second reduction in damage explains why I was getting rank 1 criticals and resulting in rank 1 wounds when the raw damage would normally be less than sufficient to normally cause a rank 1 critical.

  4. #4

    Default

    I wonder if this model is how Resistance is calculated.

    Code:
    A swirling sonic barrier partially deflects the onslaught of the shocking attack.
    Rimalon hurls a powerful lightning bolt at you!
      AS: +535 vs DS: +288 with AvD: +40 + d100 roll: +90 = +377
       ... and hits for 45 points of damage!
       Heavy spark to back.  Bet that hurts.
       You are stunned for 1 rounds!

  5. Default

    How about a capped warrior with 25 spells?

  6. #6

    Default

    Is one spell a flat effect or somehow exponential?

  7. Default

    We need some help understanding how spells impact redux Mark. Please!

  8. #8

    Default

    I'm curious and can be available for test beatings.

    At 83 spell ranks now, but haven't noticed anything really major for a redux drop (total anecdotal observation).

  9. Default

    I feel like I lost a tier of damage reduction going from no spells to 25 without the benefit of 430. I can check logs, but where bandits would hit me for 11 they now seem to do 13-15.

  10. #10

    Default

    Oh I'm sure there is an impact, but much less than I feared, especially when compared to the benefits reaped.

    Your example itself is something anyone should be able to live with.

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