Initial challenges are meaningless when you declare war on everyone around you from the start.
Initial challenges are meaningless when you declare war on everyone around you from the start.
Last edited by Gelston; 01-23-2018 at 06:54 PM.
I dig the lack of upkeep on the tomb kings.
From a gameplay perspective removing upkeep would make sense because you're surrounded by hostile nations. The VC guys aren't as mindless as the skeletons of Khemri though, they do have 'regular' townspeople that live and work in their towns so having some sort of trade or upkeep makes slightly more sense.
You had better pay your guild dues before you forget. You are 113 months behind.
One thing I thought was cool was that some of the armies (and mercenary armies) introduced with the Tomb Kings had mixed rosters. Arkhan has VC + TK guys, of course, but I saw a Wood Elf + Lizard army that was a pain in the ass to fight. I hope this is in preparation for a Dogs of War faction or mechanic.
You had better pay your guild dues before you forget. You are 113 months behind.
Have to say so far these 2 games and their expansions have been well worth the time and money invested in them, tons of fun with them.
Khaladon starts to turn the crystal knob, but stops with a frightened look on his face. He begins shaking uncontrollably and flies across the room, as though by some invisible force.
**SPLAT!!** Khaladon careens off the far wall, slides down the smooth wood panelling and collapses into a quivering heap on the floor, with only his dignity bruised.
Tomb kings are legit. I probably doubled my understanding of the game by a good amount after beating it with multiple armies and modes. I really love the lack of upkeep. You can roll 9 stacks of like level 9 units around end game.
Gawd finally.
You had better pay your guild dues before you forget. You are 113 months behind.