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Thread: Savant and Major Mental spells lists!

  1. #1

    Default Savant and Major Mental spells lists!

    In the discussion on the officials about how Savants aren't even on the radar, Estild did list the current working draft of the NAMES of the major mental and savant lists.

    Quote Originally Posted by Estild
    Overall, it's true that Savants aren't needed. But in reality, no profession outside of the RPG trinity (Warrior, Cleric, Wizard) are really needed. You can design most, if not all, of the different character build options under those three professions. Regardless of that, most people prefer to hear about a game that has 10 professions instead of 3. Having already designed the Major Mental and Savant spell circles, I am really excited about Savants. However, it's difficult to justify the resource time to development them when there are so many other projects we need to complete (more hunting grounds, Elemental Lore Review, etc). I do think Savants will eventually happen, just not in the near future. I'll leave you with this:

    Major Mental spell circle:
    Pacify (1301)
    Sense Mind (1302)
    Clear Sight (1303)
    Dolor (1304)
    Grim Omen (1305)
    Illusionary Decoy (1306)
    Vision Link (1307)
    Sequester (1308)
    Mind Block (1309)
    Seer's Shroud (1310)
    Phantasm (1311)
    Harmony (1312)
    Arcane Translation (1313)
    Dominate (1314)
    Comprehend Language (1315)
    Mental Hemorrhage (1316)
    Revelation (1317)
    Mind Flay (1318)
    Mindwall (1319)
    Thought Web (1320)
    Scry (1325)
    Mental Nullification (1330)
    Mind Control (1340)

    Savant spell circle:
    Force Barrier (1401)
    Searing Cloak (1402)
    Thoughtward (1403)
    Combust (1404)
    Grow/Shrink (1405)
    Telekinetic Disarm (1406)
    Body Control (1407)
    Astral Spear (1408)
    Teleport Object (1409)
    Thought Shield (1410)
    Banish (1411)
    Force Pulse (1412)
    Third Eye (1413)
    Mana Burst (1414)
    Reflect (1415)
    Clarity of Thought (1416)
    Astral Vault (1417)
    Levitate (1418)
    Arcane Siphon (1419)
    Transdimensional Walk (1420)
    Crystal Focus (1425)
    Mana Storm (1430)
    Astral Sojourn (1435)
    Transcendence (1440)
    Arcane Summoning (1450)

    GameMaster Estild
    Rubin salt in the wound! Cool to see, regardless.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  2. #2

    Default

    I see things that could potentially shut down other casters. This makes me wonder, is this going to be like a Monk in reverse?
    I triggered a Flimbo.
    [LNet]-GSIV:Flimbo: "Yeah, turns out that whole "monks have bad TD" argument didn't hold up, so you can stop harping on that anytime. I wrote a program to prove it. You wanna see it?"

  3. Default

    Quote Originally Posted by Astray View Post
    I see things that could potentially shut down other casters. This makes me wonder, is this going to be like a Monk in reverse?
    You mean not broken?

  4. #4

    Default

    Quote Originally Posted by JackWhisper View Post
    You mean not broken?
    To be seen. I'm referring more to the concept that they'd be magically untouchable while melee is their bane. I hope that's not the case.
    I triggered a Flimbo.
    [LNet]-GSIV:Flimbo: "Yeah, turns out that whole "monks have bad TD" argument didn't hold up, so you can stop harping on that anytime. I wrote a program to prove it. You wanna see it?"

  5. #5
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    Default

    'Alright guys, we've got the names figured out in just 10 years. Now, to code...'
    You had better pay your guild dues before you forget. You are 113 months behind.

  6. Default

    Quote Originally Posted by Astray View Post
    To be seen. I'm referring more to the concept that they'd be magically untouchable while melee is their bane. I hope that's not the case.
    This isn't NEARLY as terrible as it sounds. Sitting in guarded stance will be extremely high defense anyways. Pair that with high enchant armor/shield/DB and you're set no matter how shitty the class is. Even at cap fighting shit with 500 AS.

  7. #7

    Default

    Quote Originally Posted by Taernath View Post
    'Alright guys, we've got the names figured out in just 10 years. Now, to code...'
    Hey that's not totally fair, they've done a lot of coding for Savants in game. Look:

    Only a Cleric, Empath or Savant has the natural ability to gain true benefits from meditating.

    You don't just code that in overnight, pal!

  8. #8

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    Quote Originally Posted by JackWhisper View Post
    This isn't NEARLY as terrible as it sounds. Sitting in guarded stance will be extremely high defense anyways. Pair that with high enchant armor/shield/DB and you're set no matter how shitty the class is. Even at cap fighting shit with 500 AS.
    Indeed. Now the REALLY interesting part is if they deliver on these magical shutdown abilities. Mental Nullification sounds particularly vicious in and of itself.
    I triggered a Flimbo.
    [LNet]-GSIV:Flimbo: "Yeah, turns out that whole "monks have bad TD" argument didn't hold up, so you can stop harping on that anytime. I wrote a program to prove it. You wanna see it?"

  9. #9

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    Maybe they're fucking with everyone and savants will be out next week.





























    Maybe not.
    Quote Originally Posted by Nachos DLC View Post
    Blame Kranar!


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  10. #10
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    They gave them Telekinetic Disarm? I want that damn spell back.... bastards


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

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