After reading through all the information about Simutronics F2P model, I can't help but think they totally missed the point. I am curious about starting a project and wanted to know some opinions. It looks like a lot of people have tried to create games before, but they are either not running anymore or aren't very appealing to me. I think a lot of it has to do with lack of funding and lack of professional development experience.
Would you rather play a free to play text game that allowed you to purchase things like houses, custom character modifications, etc. (things that dont give you an advantage in game) or a game where you pay a monthly fee and all things can be obtained in the game somehow?
Would you rather play a game that required you to download a client, run a Silverlight/Flash client on a browser or use an existing client like Mushclient?
What features draw you to Gemstone? Is it the combat systems, crafting systems (hahahah), nostalgia, time/money you've already spent, volume of content available? I don't think any game out there right now can compete with Gemstone on the nostalgia or volume of content ... but their combat/magic/crafting systems are mediocre at best in my opinion.