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Thread: nice plate & twc brawl blink set

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    Default nice plate & twc brawl blink set

    2.TWC Fist Scythe

    A- 7x perfect fist scythe T-5 ensorcelling ,2x grim bane (20 points) with blink flares
    &
    B-0x masterfully crt weighted T-5 ensorcelling with blink flares

    You swing with a golvern fist-scythe at a Grimswarm troll guard!
    AS: +254 vs DS: +183 with AvD: +37 + d100 roll: +43 = +151
    ... and hit for 31 points of damage!
    Left leg mangled horribly.
    The troll guard is knocked to the ground!
    You swing with a viciously barbed fist-scythe at a Grimswarm troll guard!
    AS: +289 vs DS: +138 with AvD: +40 + d100 roll: +36 = +227
    ... and hit for 65 points of damage!
    Awesome shot shatters ribs and punctures lung!
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >att
    R>
    ...wait 1 seconds.
    R>att
    You swing with a golvern fist-scythe at a Grimswarm troll guard!
    AS: +254 vs DS: +134 with AvD: +37 + d100 roll: +24 = +181
    ... and hit for 38 points of damage!
    Off-balance slash to the troll guard's left arm shatters his elbow.
    *CRUNCH*

    ** Necrotic energy from your golvern fist-scythe overflows into you! **

    You feel healed!

    Your golvern fist-scythe suddenly lights up with hundreds of tiny blue sparks!
    The ground beneath a Grimswarm troll guard begins to boil violently!
    Fiery debris explodes from the ground!
    ... 20 points of damage!
    Strike to head breaks cheekbone.
    ... 10 points of damage!
    Minor burns to back. Looks uncomfortable.
    The troll guard howls in agony as the flames dance over his body!
    ... 25 points of damage!
    Burst of flames char forehead a crispy black.

    ... 20 points of damage!
    Burst of flames to left hand burns fingers bright red.
    The troll guard moans in pain as the flames singe his skin!
    ... 30 points of damage!
    >att
    Nasty burns to left hand. Gonna need lots of butter.
    The guard's long bow falls to the ground.

    ... 5 points of damage!
    Minor burns to right leg. That hurts a bit.
    The troll guard howls in agony as the flames dance over his body!
    ... 15 points of damage!
    Minor burns to left eye. Foe blinks back the tears.

    ... 5 points of damage!
    Minor burns to right hand. Ouch.
    The troll guard screams in agony as the flames barbecue his flesh!
    ... 20 points of damage!
    Burst of flames to left leg burns skin bright red.
    The troll guard rolls over and dies.

    The boiling ground shifts, erupting towards a Grimswarm troll zealot in a burst of flame!
    A Grimswarm troll zealot dodges out of the way!
    The ground then quickly cools.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    R>
    ...wait 1 seconds.
    R>att
    The storm cloud begins to build into a thunderhead!
    >
    A Grimswarm troll ranger gestures at you!
    The distracting force passes away from you.
    You are coated in a hazy film.
    >
    You swing with a golvern fist-scythe at a Grimswarm troll ranger!
    AS: +281 vs DS: +244 with AvD: +30 + d100 roll: +47 = +114
    ... and hit for 3 points of damage!
    Glancing blow to the troll ranger's back.
    That could have been better.

    Your golvern fist-scythe suddenly lights up with hundreds of tiny blue sparks!
    The ground beneath a Grimswarm troll ranger begins to boil violently!
    A Grimswarm troll ranger dodges out of the way!
    The boiling ground shifts, erupting towards a Grimswarm troll cleric in a burst of flame!
    Fiery debris explodes from the ground!
    ... 10 points of damage!
    Brushing blow to temple.
    ... 30 points of damage!
    Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.
    The troll cleric is stunned!
    The troll cleric grimaces as the flames boil her skin making her writhe in pain!
    ... 40 points of damage!
    Flames cook a Grimswarm troll cleric's back. Looks about medium well.

    ... 25 points of damage!
    Burst of flames char forehead a crispy black.
    The troll cleric howls in agony as the flames dance over her body!
    ... 60 points of damage!
    Flames engulf body. Chest left a smoldering ruin.
    The troll cleric falls to the ground and dies.
    The light blue glow leaves a Grimswarm troll cleric.
    The air calms down around a Grimswarm troll cleric.
    The dim aura fades from around a Grimswarm troll cleric.
    The powerful look leaves a Grimswarm troll cleric.
    The brilliant aura fades away from a Grimswarm troll cleric.
    The opalescent aura fades from around a Grimswarm troll cleric.
    The very powerful look leaves a Grimswarm troll cleric.
    The white light leaves a Grimswarm troll cleric.

    The ground then quickly cools.
    You swing with a viciously barbed fist-scythe at a Grimswarm troll ranger!
    AS: +316 vs DS: +244 with AvD: +33 + d100 roll: +28 = +133
    ... and hit for 17 points of damage!
    Downward slash across the troll ranger's right thigh!
    Might not scar.
    The troll ranger is stunned!
    Roundtime: 5 sec.
    Roundtime changed to 1 second.

    3.The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 7 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    It provides a bonus of 3 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The band looks to have a lot of charges remaining.

    You sense that the ora band will crumble into dust after its last enhancive charge has been expended.

    4.Gone

    You sense that the blue dreamstone band will crumble into dust after its last enhancive charge has been expended.

    5.The buckle resonates with your voice, indicating that it enhances its owner in the following ways: (DONE)
    It provides a bonus of 9 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 45 times.
    It provides a bonus of 7 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 8 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The buckle looks to have a lot of charges remaining.

    You sense that the alexandrite buckle will crumble into dust after its last enhancive charge has been expended.


    6-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    It provides a bonus of 6 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 9 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a bonus of 1 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The buckle looks to have a lot of charges remaining.

    You sense that the gold alloy buckle will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold alloy buckle will persist after its last magical charge has been expended.


    7-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Range
    This enhancement may not be used by adventurers who have not trained 45 times.
    It provides a bonus of 8 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The buckle looks to have a lot of charges remaining.

    You sense that the blue dreamstone buckle will crumble into dust after its last enhancive charge has been expended.


    8-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 8 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a bonus of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a bonus of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The buckle looks to have a lot of charges remaining.

    You sense that the pink dreamstone buckle will crumble into dust after its last enhancive charge has been expended.


    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    9-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 11 to Max Health.
    This enhancement may not be used by adventurers who have not trained 44 times.
    It provides a bonus of 4 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have a lot of charges remaining.

    You sense that the smoky topaz buckle will crumble into dust after its last enhancive charge has been expended.


    10-The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: (shop
    It provides a bonus of 9 to Strength.
    This enhancement may not be used by adventurers who have not trained 60 times.
    It provides a bonus of 6 to Max Health.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 2 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the copper stickpin will crumble into dust after its last enhancive charge has been expended.

    11-SOLD

    12-The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: (perm) shop
    It provides a bonus of 5 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 5 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 25 times.
    It provides a bonus of 10 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the inset copper stickpin will crumble into dust after its last enhancive charge has been expended.


    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    13-SOLD

    14-The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 11 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 66 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the platinum stickpin will crumble into dust after its last enhancive charge has been expended.


    15-The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 8 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The stickpin looks to have more than your average giantman could count charges remaining.

    You sense that the studded pewter stickpin will crumble into dust after its last enhancive charge has been expended.


    16-The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Aura.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 5 to Strength.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the beryl stickpin will crumble into dust after its last enhancive charge has been expended.


    17-The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 1 to Discipline Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 2 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the ora stickpin will crumble into dust after its last enhancive charge has been expended.


    18-The pendant resonates with your voice, indicating that it enhances its owner in the following ways: (perm)
    It provides a bonus of 7 to Strength.
    This enhancement may not be used by adventurers who have not trained 38 times.
    It provides a bonus of 8 to Range
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a bonus of 8 to Dex
    This enhancement may not be used by adventurers who have not trained 36 times.
    The pendant looks to have a lot of charges remaining.

    You sense that the pink sapphire pendant will crumble into dust after its last enhancive charge has been expended.


    19-SOLD


    20-SOLD

    21-The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 25 times.
    It provides a bonus of 8 to Dex
    This enhancement may not be used by adventurers who have not trained 36 times.
    The barrette looks to have a lot of charges remaining.

    You sense that the smoky topaz barrette will crumble into dust after its last enhancive charge has been expended.


    22-The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 6 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The brooch looks to have more than your average giantman could count charges remaining.

    You sense that the imflass brooch will crumble into dust after its last enhancive charge has been expended.
    You sense that the ora barrette will crumble into dust after its last enhancive charge has been expended.

    23-The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 6 to Agility.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 5 to Strength.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 3 to Discipline.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The armband looks to have a lot of charges remaining.

    You sense that the silver armband will crumble into dust after its last enhancive charge has been expended.



    24-SOLD

    25-The clasp resonates with your voice, indicating that it enhances its owner in the following ways: (shop)
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 6 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 35 times.
    The clasp looks to have more than your average giantman could count charges remaining.

    You sense that the inset gold clasp will crumble into dust after its last enhancive charge has been expended.


    26-SOLD

    27-The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 19 to Dex

    You sense that the pewter earcuff will crumble into dust after its last enhancive charge has been expended.


    28-The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 7 to Range
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 5 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    The earcuff looks to have a lot of charges remaining.

    You sense that the star sapphire earcuff will crumble into dust after its last enhancive charge has been expended

    29-The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 10 to Discipline.
    This enhancement may not be used by adventurers who have not trained 55 times.
    The pin looks to have a lot of charges remaining.

    You sense that the platinum pin will crumble into dust after its last enhancive charge has been expended.


    30-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a bonus of 6 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 3 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have a lot of charges remaining.

    You sense that the white sunstone torc will crumble into dust after its last enhancive charge has been expended.




    32-The spike resonates with your voice, indicating that it enhances its owner in the following ways: (DONE) Shop
    It provides a bonus of 9 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 45 times.
    It provides a bonus of 3 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a bonus of 2 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The spike looks to have a lot of charges remaining.


    33-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a bonus of 3 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 2 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have a lot of charges remaining.

    34-The gold alloy pin contains the spell Mystic Focus, from the Arcane circle.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 5 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a bonus of 2 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The pin looks to have a lot of charges remaining.

    35-a peridot inset mithril stickpin. +2 aura bonus (21), +4 dexterity bonus (37) and +2
    Last edited by neimanz1; 05-21-2016 at 11:10 AM.

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