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Thread: Cleffknoat's Auction (Weapons, armor, enhancive, padded, weighted)

  1. Default Cleffknoat's Auction (Weapons, armor, enhancive, padded, weighted)

    ************************************************** ************************************************** ************************************************** ************************************************** **************** AUCTION CLOSED ************************************************** ************************************************** ************************************************** ************************************************** ****************


    A1) some thick double leather

    It has a bonus of +15 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.

    The leather resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a bonus of 6 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a bonus of 7 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 23 times.
    It provides a bonus of 4 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The leather looks to have a lot of charges remaining.

    You sense that the double leather will persist after its last enhancive charge has been expended.

    SOLD on a generous BO



    A2) a thick ora aventail

    The harmonics generated tell you that the aventail serves to protect from additional damage. The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
    Examining the aventail closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.


    The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The aventail looks to have a huge number of charges remaining.

    The aventail resonates with your voice, revealing some details of its temporary enhancement:
    The aventail's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its special ability.

    You sense that the ora aventail will persist after its last enhancive charge has been expended.

    MB: 300K
    CB:


    E1) a pewter and pink topaz band

    You sense a faint aura of magic around the pink topaz band. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled (Mage Recharger)

    The pink topaz band contains the spell Dispel Invisibility, from the Minor Spiritual circle.

    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 2 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The band looks to have a lot of charges remaining.

    You sense that the pink topaz band will crumble into dust after its last enhancive charge has been expended.

    You sense that the pink topaz band will persist after its last magical charge has been expended.

    MB: 100k
    CB: 400k Gilchristr SOLD!


    E2) a fine gold alloy barrette

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 35 times.
    It provides a bonus of 7 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The barrette looks to have a lot of charges remaining.

    You sense that the gold alloy barrette will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold alloy barrette will persist after its last magical charge has been expended.

    MB: 250K
    CB: 400K Aequis ONCE


    E3) a silver and garnet bracer

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bracer looks to have a huge number of charges remaining.

    You sense that the garnet bracer will crumble into dust after its last enhancive charge has been expended.

    You sense that the garnet bracer will persist after its last magical charge has been expended.

    MB: 50K
    CB: 50K Gilchristr SOLD!


    E4) a snake-etched silver crown

    You sense a faint aura of magic around the silver crown. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. (Mage Recharger)

    This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
    The silver crown contains the spell Vigor, from the Paladin circle.

    You sense that the silver crown will persist after its last magical charge has been expended.

    MB: 50K
    CB: 50k ltlprprincess SOLD!


    E5) a trilliant-cut chrysoberyl earring

    This is a magical item, which casts spells from the Spirit sphere. It has a few charges.

    The chrysoberyl earring contains the spell Phoen's Strength, from the Ranger circle.

    You sense that the chrysoberyl earring will disintegrate after its last magical charge has been expended.

    MB: 30K
    CB: 30k ltlprprincess SOLD!



    E6) an onyx-inlaid silver alloy stickpin

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 7 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the silver alloy stickpin will crumble into dust after its last enhancive charge has been expended.

    You sense that the silver alloy stickpin will persist after its last magical charge has been expended.

    MB: 35K
    CB: 250K Draphic SOLD!






    W1) ruic composite bow

    It has a bonus of +20 from a normal bow. The harmonics generated tell you that the bow assists its bearer with aiming attacks at range. Checking out the bow, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.

    MB: 100K
    CB: 100K Pirate Wench Schnelle SOLD!



    W2) an orange wyrwood short bow.

    It has a bonus of +24 from a normal bow

    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
    Checking out the bow, it looks like it is heavily weighted to inflict more critical blows than a normal weapon of its type.


    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 7 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 39 times.
    It provides a bonus of 1 to Ranged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a bonus of 4 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The bow looks to have a lot of charges remaining.

    You sense that the wyrwood short bow will persist after its last enhancive charge has been expended.

    MB: 2.5M
    CB: ViOlent Femme SOLD


    W3) a fine glowbark runestaff

    It has a bonus of +22 from a normal runestaff

    MB: 100K
    CB:


    W4) a glaes spear

    It has a bonus of +15 from a normal spear, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.

    The harmonics generated tell you that the spear does extra damage when it strikes.
    Checking out the spear, it looks like it is somewhat weighted to inflict more damage.

    The spear resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a bonus of 9 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The spear looks to have a lot of charges remaining.

    You sense that the glaes spear will persist after its last enhancive charge has been expended.

    MB: 250K
    CB: 250k Packrat SOLD!


    W5) a large deringo light crossbow

    It has a bonus of +8 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.

    The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
    Checking out the crossbow, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.

    The crossbow resonates with your voice, revealing some details of its temporary enhancement:
    The crossbow's enhancement will degrade when it scores a successful strike.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its special ability.

    MB: 150k
    CB:


    W6) an orange razern short sword

    It has a bonus of +10 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively

    The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.

    The sword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The sword looks to have a lot of charges remaining.

    You sense that the razern short sword will persist after its last enhancive charge has been expended.

    MB: 150k
    CB: 150K Pirate SOLD


    W7) a maple-handled mithril lance

    It has a bonus of +10 from a normal lance, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.

    The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes.
    Checking out the lance, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.

    The lance resonates with your voice, revealing some details of its temporary enhancement:
    The lance's enhancement will degrade when it scores a successful strike.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its special ability.

    MB: 500K
    CB:
    Last edited by Darcthundar; 10-04-2014 at 08:20 PM. Reason: Closed
    My dad always told me not to argue with fools or drunks. And I don't smell alcohol on your breath.

  2. Default

    MB A1

  3. #3

    Default

    MB E3 and E6
    Last edited by gilchristr; 09-29-2014 at 12:12 PM.

  4. #4

    Default

    A1 500k
    A giantman highwayman fires a plain wooden arrow at you!
    You barely manage to block the missile with your shield!
    You manage to block with the exact angle needed to deflect the attack right back at the giantman highwayman!
    AS: +315 vs DS: +35 with AvD: +23 + d100 roll: +51 = +354
    ... and hits for 119 points of damage!
    Deft strike to abdomen penetrates several useful organs!

  5. #5

    Default

    mb on E-2

  6. Default

    1m A1

  7. #7
    Join Date
    Jun 2014
    Location
    Near Seattle
    Posts
    188

    Default

    50k on E6

  8. #8

    Default

    MB on E1
    100k on E6
    Last edited by gilchristr; 09-29-2014 at 05:08 PM.

  9. #9

    Default

    W4) a glaes spear - 250k
    the player of ohnus/phates

  10. Default

    MB on E4 and E5
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