Normal Auction rules apply.
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
************************************************** *AUCTION CLOSED ************************************************** ******************
A1) some gleaming vultite arm greaves
It has a bonus of +20 from a normal greaves
The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
The greaves looks to have a lot of charges remaining.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
MB: 1M
CB: SOLD on BO
A2) some spiked glaes leg greaves
It has a bonus of +15 from a normal greaves
The harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds (temporarily masterfully padded against critical blows) and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 350K
CB: 350K Ricer LAST CALL!
A3) some ornate ora half plate
It has a bonus of +10 from a normal plate
The harmonics generated tell you that the plate serves to protect from magical attacks (+5TD perm).
MB: 200K
CB:
A4) an old imflass helm
It has a bonus of +12 from a normal helm
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
The helm looks to have a lot of charges remaining.
You sense that the imflass helm will persist after its last enhancive charge has been expended.
MB: 350K
CB: 550K Syonizzle
J1) a polished bloodjewel crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.
You sense that the bloodjewel crown will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel crown will disintegrate after its last magical charge has been expended.
MB: 250K
CB: 250K Meekee38 LAST CALL!
J2) an enruned imflass brooch.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have a huge number of charges remaining.
You sense that the imflass brooch will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass brooch will persist after its last magical charge has been expended.
MB: 75K
CB: 75k Luntz LAST CALL!
J3) a fine imflass earcuff
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
You sense that the imflass earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass earcuff will persist after its last magical charge has been expended.
MB: 100K
CB: 150K Syonizzle LAST CALL!
J4) an etched platinum pendant
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have a huge number of charges remaining.
You sense that the platinum pendant will crumble into dust after its last enhancive charge has been expended.
MB: 100K
CB: 250K LAST CALL!
J5) an engraved gold ring
This is a tappable item, which casts spells from the Spirit sphere. It has 8 charges.
The gold ring contains the spell Phoen's Strength, from the Ranger circle.
MB: 25K
CB: 75K Skip LAST CALL!
J6) a coral and dragonfire opal stickpin
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The dragonfire opal stickpin contains the spell Melgorehn's Aura, from the Wizard circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have a huge number of charges remaining.
You sense that the dragonfire opal stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the dragonfire opal stickpin will disintegrate after its last magical charge has been expended.
MB: 50K
CB: 50K Flayed Angel LAST CALL!
W1) an olive green mithril spear
It has a bonus of +5 from a normal spear, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The spear looks to have a lot of charges remaining.
You sense that the mithril spear will persist after its last enhancive charge has been expended.
MB: 100K
CB: 100k Versin LAST CALL!
W2) a cracked razern naginata
It has a bonus of +10 from a normal naginata, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the naginata inflicts more fearsome wounds (lightly weighted) when it strikes.
The naginata resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
The naginata looks to have a huge number of charges remaining.
You sense that the razern naginata will persist after its last enhancive charge has been expended.
MB: 100K
CB:
W3) a vaalorn jackblade
It has a bonus of +18 from a normal jackblade, and the way it vibrates in tune with your voice tells you that it requires skill in brawling to use effectively.
The harmonics generated tell you that the jackblade has been infused with the power of an earth elemental.
The jackblade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Constitution.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 6 to Intuition.
This enhancement may not be used by adventurers who have not trained 9 times.
The jackblade looks to have a lot of charges remaining.
You sense that the vaalorn jackblade will persist after its last enhancive charge has been expended.
MB: 200K
CB:
W4) an ora-tipped imflass trident
It has a bonus of +17 from a normal trident
The harmonics generated tell you that the trident has been infused with a corrosive substance.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 4 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The trident looks to have a lot of charges remaining.
You sense that the imflass trident will persist after its last enhancive charge has been expended.
MB: 250K
CB:
W5) a bent fireleaf runestaff
It has a bonus of +22 from a normal runestaff
MB: 100k
CB:
W6) a glistening ruic long bow
It has a bonus of +25 from a normal bow
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range (temporarily heavily).
The bow resonates with your voice, revealing some details of its temporary enhancement:
The bow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 750K
CB: 750K Luntz LAST CALL!