Suggestion for tpick - add options to use the water lore utility feature from 407 to "mod" down a tough lock.
If tpick finds a box that is too hard to pick, 407 it to "mod" it down with the water lore until it is in range to be lockpicked and then switch back to lockpicking!
Last edited by gilchristr; 01-02-2021 at 03:44 AM.
Your mind is completely fucked. It is imperative that you unfuck immediately!
407 could unlock, but probably not if its a difficult lock you'd have to be really lucky. And like winter I'd be glad if it ended up popping.
But with reasonable lore training the lock can be modded down 10 per cast. So if I ran into a -1200 lock, I'd be able to quickly mod it down to -10% of that, -1080, which would put it in range of a vaalorn lockpick for me.
Last edited by gilchristr; 01-02-2021 at 02:36 PM.
Your mind is completely fucked. It is imperative that you unfuck immediately!
Had tpick start bombing out last night at the point where you get coins from a box:
"You gather the remaining 1,861 coins.
Roundtime: 1 sec." (just hangs here)
not sure they just got around to adding the comma on coins picked up out of boxes?
Also would like to request a native feature to auto drop coins after each box if possible for folks like me who table pick and gather coins with various other characters, I have it sort of homebrewed into the script which is going to block me from downloading any updates ya do.
Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!
Tgo - when I downloaded the latest version of tpick, I've noticed that the script is moving broken lockpicks from my container designated as such to my unbroken lockpicks container. Not sure why this is the case?
Anyone else experiencing this?