Anyone having issues with tpick worker not using 404 on traps the first time? I keep getting issues like this
[tpick]>disarm #283875598
You carefully begin to examine Victorj's strongbox for traps...
There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.
It looks like an astoundingly difficult trap (about -462).
You still have a good enough picture of the trap in your mind, that you could try to disarm it.
Roundtime: 3 sec.
R>
[tpick: Trap difficulty is: 462]
[tpick: Your disarm skill is: 438]
[tpick: Your total disarm skill with lore is: 550]
[tpick: Highest trap you are willing to try is: 1550]
[tpick: This trap looks tough, going to use Disarm Enhancement (404).]
[tpick: Found a plate trap.]
[tpick: Disarming trap.]
R>
[tpick]>disarm #283875598
Having discovered a trap on the strongbox you begin to carefully attempt to disarm it...
You feel like you've made a passable attempt (d100=40).
The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!
You still have a good enough picture of the trap in your mind, that you could try to disarm it.
Roundtime: 8 sec.
R>
Last edited by Victorj; 05-20-2020 at 02:48 PM.
regarding the tpick script, when I find a plated & enruned/mithril box...how do i set up tpick to use the acid vial i have in my toolkit? Currently the script is returning these boxes after attempting to disarm...does the acid vial need to be somewhere other than my toolkit?
Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 3 pinches left, 42 little balls of cotton, a set of narrow metal grips, a thin metal file, a thick steel needle and:
other (1): a clear glass vial of light yellow acid.
[tpick: Putty remaining: 3]
[tpick: Cotton balls remaining: 42]
[tpick: Vials of acid remaining: 0]
is there a specific syntax other than "put vial in my toolkit" to stock/restock the toolkit?
Last edited by Khelbaen; 06-26-2020 at 02:45 PM.
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thanks!
For faster sales and service find me on Discord @faustofausto
Any chance we can get a fix for ;disarm-no-more not freaking out when coming in and out of OTF? Maybe something that if you stow the items yourself you do not get the trigger?