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  1. #1

    Default Fixstating My Sorcerer

    So, I rolled this sorcerer up years ago and mistakenly set his stats for cap at level 0. As a result, his stats are way too low at level 32 in some areas and way too high in other areas.

    Since I'm almost level 35 now, I have been using the stat cruncher website and asked it to crunch my stats for level 70. This is what it spit out and was wondering how it looked. The Tsoran Spreadsheet was used to find the level 35 and level 70 stats.

    Level 0/Level 35/Level 70

    STR: 89/93/97
    CON: 90/96/100
    DEX: 59/76/88
    AGI: 21/48/64
    DIS: 70/81/93
    AUR: 86/99/100
    LOG: 70/83/95
    INT: 62/73/84
    WIS: 92/100/100
    INF: 21/48/64

    The weird thing is that it tanked two stats, and I'm a little concerned that it chose to tank AGI. It was my understanding that INT is rather useless to sorcerers and could probably be tanked, so I was considering swapping those two stats.

    I do plan to fixstat again at level 70. I am a runestaff wielding pure. Dark elf CoL master that relies on wracking.

    I still have some more studying to do on the training (it's a little messed up, too), so this fixstat is not imminent.

    Thanks for the help.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  2. #2

    Default

    What kind of problems are you having exactly? My sorcerer is a forest gnome in CoL and he hunts just fine, doesn't even use wracking. His stats have been set for capped growth since he was like 33, so not much higher then you are now.

  3. #3

    Default

    These were his stats at level 0:

    Strength (STR): 50
    Constitution (CON): 40
    Dexterity (DEX): 50
    Agility (AGI): 60
    Discipline (DIS): 80
    Aura (AUR): 90
    Logic (LOG): 80
    Intuition (INT): 60
    Wisdom (WIS): 90
    Influence (INF): 60

    These are his stats now:

    Name: XXXXXX Race: Dark Elf Profession: Sorcerer (shown as: Dissembler)
    Gender: Male Age: 81 Expr: 1187014 Level: 32
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 56 (3) ... 56 (3)
    Constitution (CON): 50 (-5) ... 50 (-5)
    Dexterity (DEX): 66 (18) ... 66 (18)
    Agility (AGI): 70 (15) ... 70 (15)
    Discipline (DIS): 90 (10) ... 90 (10)
    Aura (AUR): 100 (35) ... 100 (35)
    Logic (LOG): 90 (20) ... 90 (20)
    Intuition (INT): 70 (15) ... 70 (15)
    Wisdom (WIS): 100 (30) ... 100 (30)
    Influence (INF): 70 (5) ... 70 (5)
    Mana: 110 Silver: 0

    You know, now that I think about it...I didn't actually allocate his stats when I rolled him, I used the quick gen option and let the game place his stats. I also didn't know at that time that I had the option to move stats around in the first 30-days, so I never touched them.

    Anyhow, I have done enough research on these forums and on KP to know that these stats are horrible...I just don't know how to maximize them exactly.

    So, the problems I'm having...

    I say I rely on wracking because I am forced to underhunt by at least 7 levels, so I don't really gain enough experience to fry on the 110 mana pool I have, but with wracking and 10 spirit points, I can get 330 mana and that is enough to allow me to get fried. He can't really take a hit all that well, but his real problem is I don't think his CS or TD is high enough for his level. I realize a lot of this has to do with his training, but my research seemed to indicate that his stat placement might have some bearing on this as well. For completeness, I'll go ahead and post his training, too. I was planning to do that later after I had his stats straightened out, but since I get a fixskills along with the fixstat, I might as well post it all here and get as much advice as possible.

    XXXXX (at level 32), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name Current| Current
    Bonus | Ranks
    Armor Use................................| 40 8
    Multi Opponent Combat..............| 15 3
    Physical Fitness.........................| 126 33
    Arcane Symbols........................| 126 33
    Magic Item Use.........................| 126 33
    Spell Aiming.............................| 166 66
    Harness Power..........................| 126 33
    Elemental Mana Control.............| 126 33
    Spirit Mana Control....................| 126 33
    Sorcerous Lore - Demonology........| 40 8
    Sorcerous Lore - Necromancy........| 105 25
    Survival...................................| 74 16
    Perception...............................| 78 17
    Climbing..................................| 96 22
    Swimming................................| 96 22
    First Aid....................................| 74 16
    Trading.....................................| 30 6

    Spell Lists
    Minor Elemental....................| 20

    Spell Lists
    Minor Spiritual....................| 14

    Spell Lists
    Sorcerer...........................| 38
    Training Points: 232 Phy 0 Mnt (234 Phy converted to Mnt)
    (Use SKILLS BASE to display unmodified ranks and goals)



    It should be noted that I still have my annual fixskill available, so that might make things a little easier.

    Here is his attack on a tree spirit (level 26). This is the place where I ordinarily hunt.

    You channel at a tree spirit.
    CS: +178 - TD: +88 + CvA: +25 + d100: +31 == +146
    Warding failed!
    Target staggered by strong strike.
    ... 10 points of damage!
    Cast Roundtime 3 Seconds.
    Roundtime: 3 sec.
    (Forcing stance down to guarded)

    And here is the tree spirit attacking me:

    A tree spirit gestures at you!
    CS: +146 - TD: +182 + CvA: +12 + d100: +47 - -5 == +28
    Warded off!

    If it weren't for the ranger resistance on my armor, I'd be dead after this hit (I have died repeatedly from this before the ranger resistance):

    The spirit whispers with a sinister voice carried on the wind!
    A tree spirit gestures at you!
    The ground beneath your feet begins to boil violently!
    Fiery debris explodes from the ground!
    ... 10 points of damage!
    Light strike to your abdomen.
    Some supple dark grey leathers with a magnificent drake tooled on the left breast partially deflects the onslaught of the fiery attack.
    ... 20 points of damage!
    Nasty burns to right leg. Gonna need lots of butter.
    You are knocked to the ground!
    You are stunned for 3 rounds!
    Some supple dark grey leathers with a magnificent drake tooled on the left breast partially deflects the onslaught of the fiery attack.
    ... 20 points of damage!
    Nasty burns to right arm. Gonna need lots of butter.
    The ground then quickly cools.
    !SPR>
    The spirit whispers with a sinister voice carried on the wind!
    A tree spirit tries to ensnare you!
    Unable to focus clearly, you blindly block the attack!
    !SPR>stance def
    You are still stunned.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  4. #4

    Default

    Quote Originally Posted by Wheelerm View Post
    AU: 8 ranks
    MOC: dropped completely
    PF: 1x
    Climb/Swim: 0.5x each for now. Understanding that I know about what I'll need for higher levels, but will fixskill again if I have to by the time this becomes an issue.
    Percep: 0.5x
    AS: 1x
    MIU: 1x
    HP: 1x
    SA: 1x
    EMC: 1x
    SMC: 24 ranks
    MnE: 1x
    MnS: 0.5x
    Sorc: 1x
    SL - Demon: 28 ranks
    SL - Necro: 5 ranks
    ^^^ Current Training at Level 32

    -------------------------------

    I quit playing the game shortly after starting this thread for a long while, as I had a lot of RL things to take care of, but it's all behind me now and I've recently reopened my account.

    I also consolidated my multiple accounts into one account, so I am no longer MAing.

    Reading back through this thread again, this is the training plan I've concluded using the spreadsheet:

    At Level 32:

    AU: 8 Ranks
    PF: 24 Ranks (I don't know why I didn't notice that more PF != more Hit Points)
    Climbing/Swimming: 0.5X (will fixskill annually accordingly to adjust as needed to access hunting areas)
    Perception: 0.5X
    AS: 1X
    MIU: 1X
    HP: 1X
    SA: (Dropped)
    EMC: 1X
    SMC: 1X
    MinE: 20 Ranks (Stopping here for now)
    MinS: 11 Ranks (Working to get to 2/3 level, will achieve at Level 55, then will 1X for life while dumping all extra points in MinE beginning at Level 56)
    Sorc: 52 Ranks (Maintaining +20 ranks for life, so 1x beginning at level 33)
    SL - Demon: 50 Ranks
    SL - Necro: 1 Rank

    Leaves 2 PTP / 0 MTP

    Thoughts?
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  5. #5

    Default

    If your aura and wisdom are already at 100, your CS is as high as it goes, for your level and training. The only way to increase it is train in more sorc base, but more importantly, get your minor elemental up to level so you have the full benefit of 425. Right now, you don't even have 425, which is hurting your CS a lot. Plus, you will be able to get 430 which will help your DS.

    Getting minor spirit to 120 will help with TD and DS, but most important for you, right now, is minor elemental at level. Once you get that, try and keep your sorc base at level +21, but thats not as important as getting the 400's up.

    As for tree spirit boil earth, well, yeah. One of the more deadly, and hard to defend against, spells in the game. Hunt something else.

  6. Default

    This is my recommendation for your consideration.

    Armor Use................................| 40 8
    Multi Opponent Combat..............| 15 3 drop to ZERO
    Physical Fitness.........................| 126 33 keep at 1x, if you're engaging in monsters with cman maneuvers
    Arcane Symbols........................| 126 33
    Magic Item Use.........................| 126 33
    Spell Aiming.............................| 166 66 lower to 1x
    Harness Power..........................| 126 33
    Elemental Mana Control.............| 126 33lower to 0.5x
    Spirit Mana Control....................| 126 33lower to 0.5x
    Sorcerous Lore - Demonology........| 40 8
    Sorcerous Lore - Necromancy........| 105 25
    Survival...................................| 74 16go to ZERO
    Perception...............................| 78 17up to 1x
    Climbing..................................| 96 22can be 0.5x
    Swimming................................| 96 22can be 0.5x
    First Aid....................................| 74 16why? you have sign of staunching; go to zero
    Trading.....................................| 30 6go to zero

    I'm a big fan of CS. Max your sorcerer ranks to 21+, and keep going beyond 21. Every spell rank gives you 0.5 CS up to 60 sorceror ranks above level.

    Focus on maximizing your 425 bonus. My advise to you is maximize CS and maximize necromancy. Why necromancy? Pain (711). Not all creatures can be stunned with 706, but everything can be immobilized with 711. The spells I used most of the time are 705, 706, 711, and 717. And yes, I enjoyed a few focused implosion but I want treasure. Now I'm reminiscing the golden days of 719.

    Go 1x PF to help against CMAN attacks.
    Last edited by Astron; 08-28-2013 at 10:00 AM.

  7. #7

    Default

    Mostly agree with above. I would probably get 10 ranks of survival, and leave it at that, rather than go to zero ranks.

    For your mana controls, leave one of them at 24 (probably spirit) and get one to 30 ranks. Then, when you get to 39th level, get EMC up to 40. Repeat at 49th, etc... This maximizes the benefits of mana return, without getting ranks that are useless (mana return bonus happens every 10 ranks for your higher ranking mana control, and every 20 ranks for your lower ranking mana control)

    For spell aiming, I would either get 2x, or not bother. 1x in spell aiming is not going to help you much. For your level, I would probably recommend 0 ranks in spell aiming, because most of the bolts you can cast are mana intensive. Unless you want to go the wizard wand route, in which case, max out spell aiming at 2x.

  8. #8

    Default

    All right...I'll keep all that in mind when I get ready to retrain. As far as 2x spell aiming goes, it's a cheap skill that adds to the number of magic ranks needed to use runestaves correctly, and I totally agree that it should be 2x or nothing. The mana controls Caelric pointed out are a good point and I will correct those accordingly. The sorcerer circle at level+21 is a great point as well. I will correct that, too.

    However, first thing's first...the stats. It seems that INT and INF are pretty much useless for sorcerers, so if I were going to tank two stats I should think it would be those two. The stat cruncher spit out some numbers, which I extended to Level 35 and Level 70 with the Tsoran Spreadsheet. Are the following stats good for these benchmarks, keeping in mind that I am almost at level 35 now? Therefore, the Level 35 stats are the ones I'll have at this moment after using the fixstat.

    Level 0/Level 35/Level 70

    STR: 89/93/97
    CON: 90/96/100
    DEX: 59/76/88
    AGI: 62/73/84
    DIS: 70/81/93
    AUR: 86/99/100
    LOG: 70/83/95
    INT: 21/48/64
    WIS: 92/100/100
    INF: 21/48/64
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  9. #9

    Default

    if you don't want to be boiled, don't let them cast. use 703. the advice on pain was sound as well.

    Use wands/rods to max your hunting ability. I'm happy to imbed a bunch for you, many player shops sell good ones (~90 mana) cheap. Twilight Hall usually has a charging wizard working at the Magic Item Mixer in the Landing tree house if you want wizard/arcane wands charged. 3rd Thursdays of every month at 10pm eastern.

    I would keep your spell aim 2x if you bolt. If you bolt, use curse of the star. Caelric is right, 2x or nothing.

    I would keep EMC/SMC at 1x as well for mana pulse and spellup benefits. But if you miss a rank here and there it's no big deal.

    I agree with dropping all trading and multi opponent combat.

    Personally I like to skin, it's great money, but there aren't many of us that do it. If you keep FA/survival I strongly recommend making yourself a fusion dagger with FA/Survival orbs.
    PB: One day you'll need this number: 988.

  10. #10
    Join Date
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    Default

    I completely disagree with you. The problem really isn't your stats, it's your training. Astron's recommendations were pretty much spot on. Spell aiming is subjective, as it completely depends on focused implosion utilization, race, and general hunting strategy, however, I believe in other threads I've already highlighted the difference from a DS and CS perspective, overall, I have not found spell aiming worthwhile.

    The other problem is what you hunt. I'm not sure why you would hunt tree spirits as a sorcerer. In comparison to all classes, I'd say Sorcerers are tied with a few other pures as the worst potential defense against maneuver and non-roll based attacks. I'm not sure what had you decide to go after creatures that are already notorious for being difficult, having high warding, and vicious boil earths.


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

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