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Thread: KillerTofu - Dragonrealms Hunting

  1. #1

    Default KillerTofu - Dragonrealms Hunting

    ***Since DR doesn't have any forums with a lich section, and people might wanna learn how to code for lich better over in DR (and this is the place to do that), I'll be posting the how-to for my KillerTofu script here.

    KillerTofu is a DragonRealms hunting script, designed mainly for barbarians. It will train a weapon for roughly 60 seconds (depending on your personal rt for each weapon) and check experience gained. It will repeat this process 5 times, and if not enthralled or higher, will move on to the next weapon automatically.

    HOW TO USE -

    KT uses a series of switches which are found at the beginning of the script to discern which weapons you wish to train. Set these variables to 1 for on, and 0 for off.

    To set these switches, open the KillerTofu script in notepad (or even better notepad++) and change the variables accordingly.

    The same is true for different skills which can be trained during combat such as hiding, outdoorsmanship, appraisal and perception.
    ***EXAMPLE se = "1" will train Small Edged weapons, app = "1" will train appraisal.

    The script currently supports 11 different weapons/styles. You must set each type of weapon/shield within the Train1 - Train10 sections of the script under the lefthand/righthand variables (IE lefthand = "shield" righthand = "sword"). Attack types (IE combo1 = "jab" and combo2 = "slice") stance, combat maneuver and round-times (combo1p and combo2p) may be set in these sections as well. The order of weapons/styles are listed in the same order of the variables set in the beginning, meaning tactics combos and roundtime must set under the train1 section, small edged under train2 etc.

    Hunting room variables must be set with the corresponding lich room id, which can be found by typing ;whereami while in your preferred hunting room, or shift+clicking the room in narost. Your "resting/retreat to" spot must be set in KTretreater. Common spots, as well as the rank specific creatures will train to, will be listed in a following post.

    Will also switch helms in order to train multiple armors. Set hs to 1 to activate this, and set names of your helms.

    ***This script also requires KTsearcher, KTretreater, Allpurpose, and KTlooter which will all be available on the repo (eventually). These scripts all have their own variables which need to be set.

    ***Tactics portion written by: Zadrix

    Any questions, get in touch with Nanotok or Nanotek IG, or post here. More to come soon.
    Last edited by Nanotek; 07-10-2013 at 02:21 PM.

  2. #2

    Default

    ***List of Resting Rooms

    Crossing - 764 (empathsguild)

    Crossing - 5873 (triage)

    ***List of Hunting Rooms

    Rats (0-20) - 6046, 6047, 6048, 6049, 6053

    Goblins (20-40) - 1479, 1483, 1484, 1485, 1486

    Eels (40-55) - 1491, 1492, 1493, 1494, 1495

    Beisswurms (55-70) - 7268, 7264, 7265, 7266, 7267

    Rock Trolls (70-85) - 8296, 8297 (not mapped)

    Silverback Bears (85-110) - 1574, 1560, 1558, 1561, 1574

    Young Ogres (100-130) - 1588

    Blue Belly Crocs (130-160) - 1369 (go reed, areas not mapped)

    Dire Bears (160-?) 1590
    Last edited by Nanotek; 07-16-2013 at 06:40 PM.

  3. #3

    Default

    Hell yes man. Thanks for posting. I don't play Barb but I'll look into it if I ever do.

  4. #4

    Default

    Quote Originally Posted by Fallen View Post
    Drew's priorities - Merchanting > Roleplaying > Cybering > Being AFK > Cybering > Hunting
    (wrathbringer78) I think that's it. Viril is one big obnoxious ambient script.

  5. #5

    Default

    Lol nice, that's not the full version of the song tho tho, I'll post it in my first post when everything's done

  6. #6
    Join Date
    Dec 2005
    Location
    Auburn, CA
    Posts
    1,167

    Default

    That's EXACTLY where my brain went too.

  7. #7

    Default helmswitch

    ***Added Light and Heavy thrown weapons

    ***Added helm switch routine which switches your helmet after the huting routine is completed in order to train multiple armors
    Last edited by Nanotek; 07-10-2013 at 02:23 PM.

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