>unhide
You do not believe anyone noticed you slip out of hiding.
>--- Lich: go2 active.
[go2: ETA: 0:00:01 (5 rooms to move through)]
[go2]>east
[go2]>east
[The Rift - 2594]
Obvious exits: east, west
>[go2]>east
[(script unknown)]>set description on
[(script unknown)]>peer east
[uberbarwiz]>set description on
[uberbarwiz]>peer east
[narost]>set description on
[narost]>peer east
[go2: reducing typeahead setting...]
[go2]>set description on
[go2]>peer east
[The Rift - 2596]
Obvious exits: east, west
>[(script unknown)]>set description on
[(script unknown)]>peer east
[uberbarwiz]>set description on
[narost]>set description on
[uberbarwiz]>peer east
[narost]>peer east
[go2]>set description on
[go2]>peer east
[The Rift - 2597]
Obvious exits: east, west
p>You will now see room descriptions.
p>[go2]>set description on
[(script unknown)]>set description on
[uberbarwiz]>set description on
[narost]>set description on
[go2]>peer east
[(script unknown)]>peer east
[uberbarwiz]>peer east
[narost]>peer east
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>Sorry, you may only type ahead 2 commands.
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>[go2: restarting script...]
[go2: ETA: 0:00:00 (2 rooms to move through)]
[go2]>east
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>[go2]>east
[The Rift - 2598]
Despair and desolation hang heavy in the air over the small plain before you. Off in the distance, near the coast, what was once a small city lies smouldering in ruins. The thick, black smoke from the razed hamlet lies heavy near the building tops, as if the weight of the carnage held it fast. A huge stack of bodies is piled near the western gate, some of which almost look familiar.
Obvious paths: southeast, west
p>[go2: travel time: 0:00:10]
--- Lich: go2 has exited.