A drake-carved witchwood runestaff crowned with a vibrant Eye-of-Koar emerald.
+32, disruption flares and Dhyne scripts added at EG 2011. (custom clench, additional stowing/wave and 4 ambient scripts below) weighs 3, witchwood base
CB: 25m to Oreh once
Buyout: 37m
Scripts:
>stow rune
With a quick flourish, you stow your witchwood runestaff into your cloak.
>get witch rune
You draw the witchwood runestaff from your stout canvas greatcloak, brandishing it before you.
>wave rune
You brandish your witchwood runestaff, causing the air to crackle surrounding the runestaff.
Custom clench:
>clench rune
A deafening roar echoes through the area as the vibrant emerald crowning your witchwood runestaff is violently torn open by two ethereal claws! A spectral viridian drake slowly emerges from the gem and coils itself around the runestaff with a territorial snarl before dissolving into oblivion. Moments after it happens, the runestaff pulses, whole once more.
Ambient scripts (these go off randomly about every 30-60 minutes on average, I know of these 4 and will post more if I see them)
Andreaus's witchwood runestaff shimmers slightly, fading after a few short pulses.
Black tendrils dance across your witchwood runestaff, causing the air to crackle around you.
Andreaus's witchwood runestaff wavers from sight, shimmering slightly as it becomes solid again.
Various sections of Andreaus's witchwood runestaff wink in and out of existence for a brief moment.
Analyze:
You analyze your witchwood runestaff and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item contains mood messaging depending on flare type, and only has *a chance* to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares. This item is currently active and will do ambient messaging. You may PROD to make it go dormant.
When getting the custom settings altered, it works just like getting an EzScript done. You write the 1st and 3rd person messaging. The custom abilities are like cantrips or illusions. They do not cause permanent things to happen. They shouldn't cause forced actions or emotions to others either.
Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic. If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate. Padding, weighting, sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient.
If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc. Wave messaging is the same for both 1st and 3rd person.
This doesn't have custom messaging for RUB.
This has custom messaging for CLENCH.
This doesn't have custom mood messaging.
This doesn't have custom messaging for WAVE.
You might be able to have a talented merchant lighten the witchwood runestaff for you.
Flares from my hunt. Note, I have used nearly every flaring runestaff over the year, I would say (unscientifically) these are high damage flares that have a medium to high amount of death crits.
You channel at a krag dweller.
You concentrate intently on a krag dweller, and a pulse of pearlescent energy ripples toward it!
CS: +308 - TD: +274 + CvA: +25 + d100: +98 == +157
Warding failed!
The krag dweller shudders with sporadic convulsions as pearlescent ripples envelop its body.
The krag dweller is smashed for 50 points of damage!
... 25 points of damage!
Blow to back connects lightly.
... 15 points of damage!
Brushing blow to temple.
** Your witchwood runestaff releases a quivering wave of disruption! **
... 20 points of damage!
Strike to the krag dweller's back causes minor spasms.
Cast Roundtime 3 Seconds.
You channel at a krag dweller.
You concentrate intently on a krag dweller, and a pulse of pearlescent energy ripples toward it!
CS: +308 - TD: +280 + CvA: +25 + d100: +91 == +144
Warding failed!
The krag dweller shudders with sporadic convulsions as pearlescent ripples envelop its body.
The krag dweller is smashed for 49 points of damage!
... 25 points of damage!
Blow to back connects lightly.
... 15 points of damage!
Blow grazes neck lightly.
** Your witchwood runestaff releases a quivering wave of disruption! **
... 20 points of damage!
The krag dweller's right leg jerks momentarily.
Cast Roundtime 3 Seconds.
You channel at a krag dweller.
You concentrate intently on a krag dweller, and a pulse of pearlescent energy ripples toward it!
CS: +308 - TD: +274 + CvA: +25 + d100: +43 == +102
Warding failed!
The krag dweller shudders with mild convulsions as pearlescent ripples envelop its body.
The krag dweller is hit for 28 points of damage!
... 15 points of damage!
Stubs left hand finger.
... 5 points of damage!
Strike glances off the chest.
** Your witchwood runestaff releases a quivering wave of disruption! **
... 25 points of damage!
Strike to the krag dweller's back causes minor spasms.
Cast Roundtime 3 Seconds.
You channel at a krag dweller.
You concentrate intently on a krag dweller, and a pulse of pearlescent energy ripples toward it!
CS: +308 - TD: +265 + CvA: +25 + d100: +54 == +122
Warding failed!
The krag dweller shudders with moderate convulsions as pearlescent ripples envelop its body.
The krag dweller is battered for 36 points of damage!
... 20 points of damage!
Blow connects with abdomen.
... 10 points of damage!
Strike glances off the chest.
** Your witchwood runestaff releases a quivering wave of disruption! **
... 30 points of damage!
Spasm to the krag dweller's right hand.
Cast Roundtime 3 Seconds.